Decided to wait a little bit before putting this together, since I wanted to let my thoughts settle a little.
But honestly, I'm very disappointed with the anniversary announcements we have recieved, and I think that it sorta ended up being the nail in the coffin for any sort of residule hope I had in this game.
I'm totally fine with us getting an original chapter for Anniversary. And I think that some of the changes we're supposed to be getting are great. Things like adjustments to how we recieve perks and how the Prestidge system functions to reduce the absolutely insane grind of this game are great, and I'm happy to see things like that come to the game, just like I'm happy that we're getting the Dating Sim.
What I'm not happy about though, and the entire reason why I'm not really happy with the Anniversary as a whole is the mention of changing Meta Perks.
Now don't get me wrong, I've been playing this game since Legion's release. The meta is absolutely stale, and has been for years. Survivor Meta has barely changed for a long time, and the Killer Meta has primarily been focused on whatever is best at slowing down the game for a long time. The build I ran back when I started playing as Survivor is still insanely strong, and I'm not opposed to the meta finally getting changed.
However, the issue comes with the General Perk that's coming in the new Chapter with The Dredge.
The anti-Boon perk makes me absolutely concerned, as it's another perk that's just a band-aid fix for something else in the game. And that's what a lot of Meta Perks in this game sort of boil down to- perks that fix core gameplay issues.
For example, Corrupt Intervention is a super popular perk for Killer, and I think it's also a very fair Killer perk. And, for many Killers that have slow early games or need set-up (Plague, Hag, Trapper, Myers- honestly, there are quite a few Killers like this.) in order to actually have a chance to play the game. And, in return, it's a perk that only lasts for a short period of time before it ends up being a dead perk slot.
On the flp side, perks like DS or BT are super popular for Survivor. Why? Because they fix core issues of the game which doesn't feel good to play against, and they feel necessary. Camping and Tunneling. Survivors can't do anything about it, it feels awful to play against, and it feels like those perks are the only slight deterrents to it. And it's not something that the Killers can entirely be blamed for- as, it's something that's in the game, is not actively punished, and is a strategy that makes their games fifty thousand times easier.
So it absolutely disappoints me that in the same stream there were discussions of shaking up the meta, they introduce a chapter with another perk that is merely a band-aid fix to a different issue in the game.
In my humble opinion, if the meta is going to be changed, it can't be done without addressing the issue that is why those perks are being ran in the first place. Core Gameplay issues need to be addressed- because treating a symptom isn't going to solve the issue. And I'm not saying it's an easy task or anything, or that they're not going to do this, but considering we got that anti-Boon perk instead of CoH (The only truely problematic Boon.) getting deleted and Mikeala getting a new Boon perk instead, I don't have any semblance of high hopes.
I think it's a shame to watch all of this happen to a game I've loved so much over the years. It'll be great if I'm wrong in how this seems to be going, but I'm not going to be touching the game again for a while at this rate.
I'm curious as well if anyone else also feels that way, or if I'm the only one- since I've barely seen anyone talk about the livestream myself, as I've been out of the DBD loop.