Chapter: Robotic Fantasies

Toxicity23Toxicity23 Member Posts: 83
edited January 4 in Fan creations

Dead By Daylight DLC: “Robotic Fantasies”

Survivor Info

Name: Joe Maverick
Role: Isolated Investigator
Desc: Joe is a Survivor based on Wasting the killer’s time, and escaping in one piece, his perks promote him tricking the killer at mind games obsessively, however, incorrectly using his perks can make him hang on a hook.

Bio: Joe Maverick is a Investigator diagnosed with Asperger’s syndrome, He gained Ultimate Logical Intelligence, but didn’t do very well on Social Intelligence. He went to College and earned his degree, He was taught how to be a Investigator by a Tutor, the Tutor was “Harper Graves”, a Retired World-Class Investigator who used to work for the C.I.A. His wisdom, and Patience that Harper presented to Joe soon paid off. Joe got himself hired, and had begin his work. Each case he did, he closed with flawless detail. Soon, he got himself Obsessed with uncovering the truth behind the hardest, most Twisted case imaginable, “The Bite of ‘89”. He worked Day and Night trying to uncover the truth, and when he went to the area to investigate for clues, All he heard was children laughing, as he ran around the abandoned restaurant that was once filled with Joy and Adventure, he suddenly was walking through Grass and bark, arriving at a campfire… Detective Joe takes up the new case, and plans to escape somehow, in someway. And close the case once and for all.

Difficulty: Hard (Based on using Personal Perks)

Perks

Sixth Sense: You have an extra sense that warns you if you’re compromised. When the Killer can see your aura, this perk lights up, and you are given 2%/3%/4% Haste as the perk is lit up.
”Sometimes you gotta listen to your gut, trust me, it will save you one of these days as it has saved me alotta trouble..” -Harper Graves
(Teachable can be found in level 30 of the Bloodweb.)

Close Call: You barely evaded the killer’s attack, you plan on not letting it happen again. If the killer misses an attack within 5/6/7 meters of your position, gain a token up to a max of 3, each token grants 2% Haste. All tokens are lost when the chase ends, or you get hit.
Getting hit by the Afterpiece Tonic DO NOT count toward the loss of tokens.
”I won’t die today, Not yet!” -Joe Maverick
(Teachable can be found in level 35 of the Bloodweb.)

Obsession: Investigation: Your natural hobby of snooping around can work to your advantage. When working on “Objectives” for 50/40/30 seconds consecutively, gain a token up to a maximum of 3 tokens. You can use a token to see the killer for 3/4/5 seconds. If you are not the obsession, you become Exposed for 30 seconds, and the killer can ALSO see you when you use a Token.
Increases chances of becoming the Obsession.
”I see you.” -Joe Maverick
(Teachable can be found in level 40 of the Bloodweb.)

Killer Info

Name: The Remnant
Real Name: Thomas Lyfe
Looks: A Spring-lock suit that is absolutely messy with blood splatters from the Remnants past victims and from his own accident. It resembles a Dark-Grey Wolf. It has Withered after multiple years.
Role: Hunting / Chasing

Speed: 115%, 86% (Murderer’s Instinct)

Weapon: A Fire Axe, The Primary weapon for the murderer in 1984 - 1989.
Terror Radius: 32 Meters
Desc: The Remnant is a Killer bent on relentlessly chasing his prey down, and keeping them on the hook at all times after capturing them. Staying away from him in general is a must if you want to survive. Performing Altruistic actions is not recommended when he is nearby

Bio: Thomas Lyfe was just like any other person. A Normal one… Yet out of all the others, he was the one to be targeted by all the bad things in life. His Father rejected him, He had never seen his Mother since she had been Divorced and had moved away. As he got beaten at school, he also got beaten back at home by his father, Barry Lyfe. He endured the hate toward him until he was 20 years old, he got to work in a Pizza restaurant where “Fantasy and Fun come to life.” His version is a lot more gruesome. His version of Fun is seeing the lifeless and dead bodies of his Bullies’ kids… Soon, he lured in the Bullies and slowly tortured them in 1989, by stuffing them into the suits, and set the springlocks off… Soon, after going into a Springlock suit himself after being instructed by his boss, he had planned mass genocide of everyone in the Pizzeria… But it all went wrong when the misty and wet atmosphere triggered the Springlocks, as he slowly dies… he sees something grab him from the storage room, and into the world of torture… He willingly joins the hunt to teach these Kids a “Lesson” they won’t forget.

Difficulty: Hard / Intermediate

Power: Murderer’s Instinct
The Remnant is a force to be reckoned with, and you can never hide from him.
Pressing and Holding the “Power” button will slow The Remnant down excessively.
While slowed down, the Remnant can hear panting and groaning of survivors 100% louder.
The Remnant can also see Blood trails easily and can see them through walls as far as 4 meters away through the wall.
The Remnant cannot attack in this mode.
The Remnant can be stunned out of this mode
Bloodlust is gained x2 as fast than normal, and effects are doubled, Killer can also disable his Red Stain in Bloodlust 2 if he presses the “Activate Ability” button.
“It’s taken me years to learn to focus. Slowly, I had gotten better in my ability to taunt my prey as their demise grows near. I am the one who will teach these insignificant brats a lesson the hard way.” -Thomas Lyfe

Perks

Bloody Scent: After smelling the Survivor’s blood, you smell the other Survivors near you. After injuring a Survivor, Other survivors that are within 24/36/48 meters from your position are revealed for 3/4/5 seconds. It has a cooldown of 45 seconds before it can be used again. Makes Blood trails slightly more visible
”He is not a man, he is a monster.” -Joe Maverick
(Teachable can be found at level 30 in the Bloodweb)

Proximity Breach: You want the Survivor’s hands off your prey at all times. If a Survivor is 16/20/24 meters away from a Hooked survivor, you gain a notification and the Survivor’s aura will be revealed as this perk is active. The survivor also gains the Exposed status effect for 20/30/40 seconds. This can afflict multiple Survivors.
”If you know what’s good for you. You will leave them alone, otherwise, you get consequences.” -Thomas Lyfe
(Teachable can be found at level 35 in the Bloodweb)

Relentless Rage: As you hit each survivor, you’re filled with more rage as they power through their injuries. If you hit a survivor, gain a token. If you get 10/8/6 tokens, all survivors are afflicted with Exposed until you down a survivor.
”Just STAY DOWN!!!” -Thomas Lyfe
(Teachable can be found at level 40 in the Bloodweb)

The New Map

New Realm: Pizza Palace Restaurant
Map: Dreaded Facility
The facility built and operated by "F.U.N Studios", who are also the ones who made the Pizza restaurant. They somehow managed to have made an entire facility deep under the Restaurant... Dark secrets are hidden here, with animatronic endoskeletons all over the place, and a Trio of unknown animatronics in a storage room... The rooms are big with plenty of spots to evade, or hide from the creature that roams this facility. Whilst there are long hallways that are useful to get to another room, but dangerous to do so. If The Remnant is picked for this map, the Storage room containing 3 animatronics now will contain only 2.

(I would appreciate any recommendations for balancing, Feel free to ask for more deeper lore about The Killer, Survivor, or any other character!)

Post edited by Toxicity23 on

Comments

  • Toxicity23Toxicity23 Member Posts: 83

    Added Killer information. 2/3 of the chapter is now here

  • NightmareRebornNightmareReborn Member Posts: 112

    The killer seems heavily based on FNaF. I'm not really against that kind of stuff tho. Overall pretty cool stuff :chuffed:

  • Toxicity23Toxicity23 Member Posts: 83

    Added Map information, the full chapter is here!

  • Toxicity23Toxicity23 Member Posts: 83

    Slightly buffed "Sixth Sense" so that you now have 2/3/4% haste instead of 1/2/3%. I am still open to balancing changes.

  • Toxicity23Toxicity23 Member Posts: 83

    Huh. i'm honestly surprised all these perks are balanced. Normally I fail on balancing.

  • TrueKn1ghtmar3TrueKn1ghtmar3 Member Posts: 161
    edited January 2
    @Toxicity23 perks that (for survivor) provide stronger bonuses if you are the obsession, i.e. DS if you are obsession you can hit it after about 3s but as non obsession you have to fill the bar ~30% first, your obsession perk seems to damn being the obsession.
  • Toxicity23Toxicity23 Member Posts: 83

    @TrueKn1ghtmar3 said:
    @Toxicity23 perks that (for survivor) provide stronger bonuses if you are the obsession, i.e. DS if you are obsession you can hit it after about 3s but as non obsession you have to fill the bar ~30% first, your obsession perk seems to damn being the obsession.

    Is that a good, or bad thing? I dunno what you're implying here.

  • TrueKn1ghtmar3TrueKn1ghtmar3 Member Posts: 161

    @TrueKn1ghtmar3 said:
    @Toxicity23 perks that (for survivor) provide stronger bonuses if you are the obsession, i.e. DS if you are obsession you can hit it after about 3s but as non obsession you have to fill the bar ~30% first, your obsession perk seems to damn being the obsession.

    Is that a good, or bad thing? I dunno what you're implying here.

    I'm saying the perk should be stronger for the obsession but weaker if the person happens to not be the obsession I have an example of a "team oriented" obsession perk called spread the wealth
    https://forum.deadbydaylight.com/en/discussion/39854/truekn1ghtmar3s-perks#latest
  • Toxicity23Toxicity23 Member Posts: 83
    edited January 4

    Hmm. Thanks for the info mate! I'll get to reworkin' the Obsession perk a little. (Or at least change a few mechanics.)

  • Shad03Shad03 Member Posts: 311

    So Proximity Breach gets weaker (distance wise) when upped in tier? I figured that it should go lower so you know when survivors get close. 24/20/16 would be good if it was entering the radius. Just a suggestion but otherwise this is a good idea.

  • Toxicity23Toxicity23 Member Posts: 83

    @Shad03 said:
    So Proximity Breach gets weaker (distance wise) when upped in tier? I figured that it should go lower so you know when survivors get close. 24/20/16 would be good if it was entering the radius. Just a suggestion but otherwise this is a good idea.

    Thanks for the suggestion, although this perk is meant for you to be one step ahead, and catch the survivor BEFORE they grab the hooked survivor. Creating, in a way, an element of surprise. i'll try to lower the radius in case survivors are passing by and are anti-altruistic.

  • Mrrgle_the_MediocreMrrgle_the_Mediocre Member Posts: 268

    I mean, if we're gonna have a springlock suit killer we might as well go full on and just make it Springtrap from Game-That-Shall-Not-Be-Named. But in all seriousness though, the killer is basically to Springtrap as Hillbilly is to Leatherface.

  • Toxicity23Toxicity23 Member Posts: 83
    edited January 8

    @Mrrgle_the_Mediocre said:
    I mean, if we're gonna have a springlock suit killer we might as well go full on and just make it Springtrap from Game-That-Shall-Not-Be-Named. But in all seriousness though, the killer is basically to Springtrap as Hillbilly is to Leatherface.

    That's sorta what i was going for. I said it was inspired from FNaF, you shouldn't be surprised the killer is based on Purple guy/Springtrap. I'm trying my best to make it similar, but not the same as the FnaF franchise, so that they use their money for fan-made characters instead of licensed ones.

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