You can also just slug forcing 2 people off gens if they’re abusing spots where you can’t pick up.
If they’re clicking at you they aren’t getting any distance helping you even if it is a macro.
The issue isn't that it gives them an advantage.
The issue is that it gives me a massive headache.
And sure - the issue is that they are stalling the game to BM, not that it's unbeatable. We aren't talking about balance here, we're talking about toxicity.
I can understand the hate for suiciding on hook...
But I gotta play Devil's Advocate again, since it's just so fun.
What if the player doesn't have much time to play and is trying to smash out their tome challenges quickly so they go into the round do the challenge ASAP then find the killer and die first hook?
In the case of them having them go somewhere I would rather have them go afk instead of hook suiciding as at least we can get more time from them hanging around on the hook or on the ground
I don’t need people telling me how to play, if I want to die on hook for any reason at all,I am perfect able to do so whether you think it’s right or not, and back to your previous comment, it’s ok for killers to do things survivors cringe about regarding tunneling and all that other hoopla so if you wanna play in a toxic manner which makes people want to move on from your match, so be it, killers have this cringe idea they are the only ones who dictates how a match goes, and the way to combat that is to simply show yourself to the hook and allow the entity to take them. If the devs had any desire to fix the mess they currently have on their hands, how about actually give survivors something they can use when a killer decides he’s just going to take a player out so he can get ez mode.
Because hook suicide is basically DC without any penalty at all? who gonna love broken, toxic and extremely unhealthy mechanics like that.
When the toxicity is helping you compared to not being able to play the it’s a lil different story. But yea it sucks when people macro. You could run Franklins and force the Flashlight out of there hands.
Should we bring up the last few years before some survivor items and perks started to get nerfed they dictated how the killer had to play the match i.e old DS+UB combo, go back to the very OG post about this topic and what they are asking and talking about, all you care about is that you are able to ######### on hook fine go make a new topic about that and ######### about it, the OP asked people why the hate and people responded to it both killer and survivor mains.
So it's got nothing to do with if i play killer or survivor they wanted to know why people hate people that do it and there was a lot of good answers from both sides but all you care about is if you can do it, this msg you just posted has nothing at all to do with the topic apart from i'm entitled and i should be able to pick the matches i want to play.
To set things right most people enjoy my matches i don't camp, tunnel and most of the time everyone gets out why because i have more fun chasing and having fun even if i meme with survivors.
This is exactly why for the hate, doesn't matter what happens in the game, play it out, don't be such a wuss
I mean, SC is 42 seconds now just by itself, and I think that's even before sloppy, that's alot of time wasted, time you could've probably spent finding a teammate, getting healed, then have like 10 extra seconds to do a gen to gain profit
It's called your friend finds something else to do and play out your match
Most squads who want to clicky spam flashlight swap at the last second, otherwise I run Lightborn.
Yea you can’t really do anything about that. There should be Ana option to turn off flashlight clicks or certain sounds in the game.
Because people do it constantly when they get downed first or face a killer they don't like. The people who do it tend to be babies who want to throw a tantrum and shouldn't be playing online games if they are just going to give up acting like they are entitled to things when they aren't if there was a hook suicide penalty for the early game I would rejoice lol. To those of who are like "but what if teammates bad" first of all I never leave my teammates to die unless they left me hanging on hook.
I guess it is rude to die on the hook while two twitch streamers are teabagging each other in a corner and proceed to farm with the killer after i die.
So what do you do when you get into a match where 1-3 players are working with the killer to tunnel you? Stay in the match, invite them to a party and teach them how to play better? Do you stay in games where other survivors unhook spam you in front of the killer? Sometimes the fun thst other people are having is the fact that I stay in the game and try to outwit them, but sometimes I don't feel like doing that.
What I dont understand is people trying to sit here and BLATANTLY look someone in the face and say "Just keep trying." In the face of a hopeless situation?
That is the only thing that bothers me, if you KNOW you wont win, there's a three gen going on/ 5 gens left to do, slowdown perks in plays, high mobility killer or a killer that can destroy loops easily, and someone's already on death hook. There's no sudden comeback for that, it's just adopting the go next mentality and move on.
People try to use bloodpoints as a valid argument for Survivors to stick around and give that killer a 5 five while they're leaving with a score below 15K all the time while the killer walks away with 25-30K+ all the time? Why? What selfish pleasure do you get by trying to convince players to just take a hopeless loss gracefully and play as if there ISNT a problem when there clearly is?
Do they look like Luffy to you? Or goku? Usagi from Sailor moon? Do we have some type of plot armor that I'm not understanding? Cause if not, let survivors keep going with the "Go next" mentality and just let it be, no point on playing a match if you KNOW it's pointless.
How about because people do give up early? The players can't properly judge whether a match can still result in one or more of them escaping, the killers do make mistakes too, you know?
If you're not willing to give it your all, then get back to your hideout in SWF and give up there, but don't try that on players whom you don't know! Or, would you really prefer if I'd have outright called you out and made attempts to offend you right-away? This is a team based game on survivor side, you can't just call it off whenever you want to; That's incredibly selfish and ruins the entire match for both sides!
If perks are the reason, then don't play the game, get back to singleplayer games, so you won't ruin them to players, who're not giving up whenever things aren't going their way.
It's not about gameplay or the result, it's about principle. I can't say, I've expected so many people to miss the point.. I sure didn't expect to hit the nail on the head right-away.
As long as there's, at least, one other survivor who ain't trying to ruin it and actually plays the game as intended, don't give up and do the same. However, the moment everybody is sabotaging each other (it has to be absolutely clear, you do gotta think about it from multiple perspectives), then that's when I'd accept giving up as a valid solution.
Well that's what I'm talking about.
suicide on hook should be counted as leaving penality
The scenarios I listed aren't the scenarios you're talking about. I can understand that you can't make someone stay if they just give up, it's a shame they give up because in some close situations, not giving up could result in a win still, but I understand that in some cases, there's literally no point in continuing.
The examples I listed are the hook suicides that happen that turn a winnable game into not a chance of winning. Having someone give up because their first chase was trash isn't a valid reason to have a "go next" mentality. Just because you only had a 15 second chase, doesn't mean that someone else on the team won't have a super long chase with the killer. I've had games where I was caught in a dead zone against a nurse and went down immediately, but later in the game had a main building or decent tile and kept her busy enough to either drop chase or let a gen pop or team reset.
If the game is totally not winnable, then yeah, giving up on hook can be good because it gives maybe 1 person the ability to find hatch. I've learned to never give up because I've had games that were complete come backs from a dire situation because everyone kept pushing gens and trying their hardest in chases, but I don't expect that from everyone. I just want people to not give up in their first down or give up when I'm 10 m from their hook running to them.
Nah.....its not basically dc...its built into the game like slugging, tunneling and camping. whether you agree with it or not. its part of the game design