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Base kit Unbreakable will decimate the Killer population

ProfessorDunwichProfessorDunwich Member Posts: 886
edited September 23 in Feedback and Suggestions

If this change goes through (and given BHVR's track record it will) we will be back to 10+ min Survivor queues in no time. This change is incredibly misguided and really has the chance to tank this game.

Post edited by Rizzo on
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Comments

  • ProfessorDunwichProfessorDunwich Member Posts: 886

    Does every Killer pick you up immediately when you've been downed? Not me. They can remove Boons, break pallets, kick gens, chase off another Survivor who is trying to finish the gen right in front of them or one using a flashlight. Even if they leave me another Survivor has to come off a gen to get me up.

  • ShapedShaped Member Posts: 5,570

    Why are long killer q's better than long surv q's?

  • SunsetSherbetSunsetSherbet Member Posts: 1,430

    10+ Minute queues are fine if it means the survivor can do some tbagging

  • NazzzakNazzzak Member Posts: 770

    Everyone focusing on basekit Unbreakable and ignoring why it's necessary to go hand in hand with the Finishing Mori option. They won't release the latter without some way of countering the inevitable increase in slugging. IMO they should just scrap the whole thing but I'm willing to see how it all pans out.

  • katoptriskatoptris Member Posts: 2,479
    edited September 23

    If it one time then I'm good with base kit. I only slug when I feel like it.

  • BardonBardon Member Posts: 765

    Given the broken messes that BHVR have released in the past, on what are you basing your optimism?

  • CrowmanCrowman Member Posts: 5,585

    Since DS nerf, I've seen far less slugging outside of the last 2 survivors remaining or if the entire team messes up and surrounds the downed survivor for a save.

    I don't think the change itself will decimate killer population, but it does lead the possibility for survivor squads to force killers into lose-lose situations. Sabo is getting quite the buff with this change.

  • EcstasyEcstasy Member Posts: 418


    I think the discussion is so focused on unbreakable because no one really cares about the moris in retrospect, one way or the other.

    Like it's not even in question: "Oh you can't have one without the other? By all means take everything back. Please. I'll help load the car."

    That's just a given as we talk about the giant pink elephant standing out as patently absurd in line with everything we know about the games balance that currently exists, where the 1 time self-pick up is strong enough that its already a major favorite and a shitload of builds revolve around it.

    Hell, to be perfectly honest, I don't want the mori finisher crap even if it were on its own. Not this type anyhow. And this all from someone who largely supports the last update simply for shaking things up so much, negative balance and playstyle impacts aside.


    I suspect that most people objecting would actually agree with you that the whole damn update should just be trashed. None of this is good. None of this feels fresh and new. Any parts warranted in some respects from valid positions (like "hey no one likes being slugged for 4 minutes, okay, so what do we do?") are so ######### broken that them doing anything is so much worse than leaving all the problems as is and backing the hell away.

  • OmansOmans Member Posts: 865

    Sabo plays and hook deadzones? What..? There are almost always at least 2 hooks in hooking distance. Boil over? Lol.

    A couple areas will need to be looked at/altered, but all the doom and gloom is really unwarranted.

  • CarthCarth Member Posts: 896
    edited September 23

    The fact that you don't think a hook deadzone is a thing or sabo plays benefit from this speaks volumes. "Lol survivors playing smart and using perks intelligently? No dude!! They're all gonna swarm the pallet and you just get them to drop it and pick the guy up! EZ ez!!!"

    Just for fun please describe what to do vs the new unbreakable + soul guard with another survivor saboing the hook after around 8 seconds of travel.

  • OmansOmans Member Posts: 865

    Ah, you’re one of those killer mains who thinks every match is a 4-man sweat squad on comms. Enough said.

  • Buily09Buily09 Member Posts: 3,212

    I can see rise even more Nurse players that will be buffed since they can end game sooner and rise of camping Bubbas.

  • CarthCarth Member Posts: 896

    Nice dodge, So it's a lose/lose when facing sabo with the newly designed perks? To be clear I think 4 man slugging and slugging for hatch should 100% be deleted. But just like boil over and the endurance stacking meta on the PTB recently, this is way too strong of a solution.

  • fakefake Member Posts: 2,843

    If the number of killers is reduced, the incentive is gone. A good trend.

    Let's all play Survivor.

  • NazzzakNazzzak Member Posts: 770

    No optimism. Just the idea that perhaps it'll be different in practice than in theory. I don't have high expectations either way. The game at this stage is simply slapping bandaid over bandaid.

  • ad19970ad19970 Member Posts: 5,221

    Lmao how? Also, you realise that this game right now has a clear shortage of survivor players? This game needs improvements for survivors now, so no, I really don't think this will become a problem.

    I am a killer main, and I surely won't be playing the game any less after this change goes live. In fact, I am really hoping for more nerfs to camping and tunneling in the 6.1.0 update, which are still too effective. I also want solo survivor buffs, though to be fair, these changes all together would also require some further improvements for killers as well, mainly map balance improvements, as some maps are still somewhat survivor sided.

  • ad19970ad19970 Member Posts: 5,221

    I seriously doubt that Unbreakeable will make it to the live game with 100% increased recovery speed. The basekit 45 seconds unbreakeable will be very good for the game, but I also agree that the buffed Unbreakeable will be a huge problem. And I kind of doubt the devs won't notice that in the ptb.

  • OmansOmans Member Posts: 865

    Here we are. A post that makes sense.

    Too many people saying the sky is falling, but in the vast majority of games for killers who play properly not much will change.

  • malibu_barbie_26malibu_barbie_26 Member Posts: 79

    Yall acting like Sabo builds are popular, falling under a pallet is super common, etc. All of these things are very situational and will take the Killer getting the right hit in the right place with the right group of survivors. This just gives survivors a desperately needed tool in their survivor kit. Most Killer mains will learn to adjust their play styles accordingly. The same way survivors adjust play styles to each new Killer when they come out.

  • mizark3mizark3 Member Posts: 314

    If this decimates the killer population then good, it is all the killers I hate playing against who want to sweaty 4 man slug with 4 minute bleedouts. Also decimate while colloquially refers to a massive number, actually only meant 1 in 10, as in decimal. The vast majority of Killers will be unaffected by basekit Unbreakable, and very few will be punished by the 45s self-pickup. They might get hit by a 22.5s perked self-pickup, but then learn to just pick up sooner and win their match regardless. Also having a pathetic 4 man Starstruck Nurse be forced to end the game sooner is chefs kiss. Those losers can't drag out the match with the 4 minute bleedouts and will be forced to take the W.

  • NazzzakNazzzak Member Posts: 770

    To add, I haven't seen confirmation yet that Unbreakable won't still retain its one time use.

  • MDRSanMDRSan Member Posts: 94

    Granted I’m relatively new so maybe I haven’t figured out the zen of killer yet but am I the only player that routinely hooks (or at least picks up) survivors within 20 seconds of downing them?

    I could see the dying on pallet issue, but that’s kind of situational right?

    So far as hook dead zones, I would imagine that’s one of the things that can be identified on the PTB.

  • GoodBoyKaruGoodBoyKaru Member Posts: 20,591

    I'd argue insta-blind, vacuum pallets, double pallets, stacking sb + balanced, insta heals, insta gens, old DH, etc. all made the killer substantially easier to bully than this change but

  • Entitled_survivorEntitled_survivor Member Posts: 224

    Oooh well,,time to learn to play sweaty nurse i guess,,,

  • AdelooAdeloo Member Posts: 1,448

    Should perks like Coulrophobia, Thanatophobia and Dying light also reduces recovery speed ?

    Should Knock out be buffed to 30/40/50 % ?

    Should Mangled effect also applie to recovery speed ? (Sloppy Butcher, SH: Gift of Pain and some addons) ?

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