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Any Reason Bubba is not considered a higher tier killer?

ReviloDBDReviloDBD Member Posts: 559

Lets say you actually are not playing Camp or Tunnel Bubba..

You just wanna play him normal, for fun, like any other killer. He has a pretty decent insta-down mechanic, I am not really even that great with him but seem to down Survivors faster than on many other Killers thanks to it..

Is there any specific reason why he's usually considered pretty "mid-tier" on almost any tier lists that I've seen?

Just curious your thoughts, maybe he has a few huge weaknesses that make him unreliable at higher MMR?

I know about the Lockers, Lockers really do hurt on him, I kind of wish the chainsaw would down people inside of Lockers IF you are willing to Tantrum the Locker the Survivor is in.. I feel like that would make sense considering it is a CHAINSAW lol

But other than that, with the right perks I think he has potential, am I missing or overlooking something?

On that note, could anyone who actually enjoys playing Bubba in higher MMR share some of your builds with me? I am curious, I just started playing him again for the first time in a while and I am having fun with him.

I don't camp or tunnel, always just try to go for ending quick chases on whoever is full health that I can see.



  • My_AespaMy_Aespa Member Posts: 545

    He's easily avoidable with all the windows there are. He needs a buff since he pretty much relies on add-ons to be decent.

  • ReviloDBDReviloDBD Member Posts: 559

    I see, thank you very much for the answers and replies!

    Yeah, I didn't consider if there are multiple windows next to each other how detrimental that could be on him, I have been using Bamboozle which certainly helps, but it is true that there was a chase where the Survivor had like 3-4 windows really close to each other and she just ran me around for much longer than I had anticipated lol

    Hasn't happened to me too often yet, but I suppose at higher MMR it will most likely be common, especially if Survivors have WOO and can see where the windows all are.

  • mizark3mizark3 Member Posts: 350

    -no map mobility- That is both correct and incorrect. When you don't need charges for a down/pallet you can use them for the saw bonus speed. With basekit no add-ons it is more efficient than a standard hold-w if you use all 3 charges timed properly. With good enough add-ons this can be reduced to 2, and the increased effectiveness is based on the specific add-on combo.

    Similar thing with Clown. If you use 4 Yellow Bottles and reload you technically gain net distance (if perfectly utilized for the full 20 potential seconds, or juice out an extra second more per bottle from walking in the close edge to the far edge). You gain net distance, and you also are bursting or frontloading your movement. Most Survs like to get off of an action when a Killer is a certain distance, and this gets you to that distance sooner. Even then you can reload bottles when they are cornered and have nowhere to escape to during the slowed 3s of reloading.

    A strange thing with Legion is it is never efficient movement wise to use your power for mobility if you will enter fatigue. The speed loss from fatigue is greater than the gain from any add-on combo. There are only 2 good uses for Legion. The first being the TR pressure mentioned with Clown above, but that is only good if you are heading to an injured Surv. If you are going to someone healthy you are losing time by not getting an easier power hit. The second use is to pickup a slugged Surv while in power. This skips the fatigue so it is only free distance gained.

    Most people don't like to look at the numbers and crank out every bit of efficiency of these Killers since they can just turn off their brain and get better results with Artist/Blight/Nurse/Spirit. When you see someone actually use these tools on Bubba and Clown, then you know they aren't there for their daily/tome. You need to bring your A-game because they will know more in that matchup than you do. There is far greater skill expression in the lower tier Killers since you need to actually learn even facet of their use, and aren't carried by easy or overbearing mechanics.

  • dugmandugman Member Posts: 9,715

    Just FYI Bubba only gains about 2.8 meters total using three charges of his chainsaw in a row versus simply walking without the chainsaw because of the roughly 2 seconds he moves more slowly while revving it up. So using it for map mobility is not gaining you much distance versus just walking normally. (Basically he moves about 4.4 meters first second of revving and 3.45 meters the second second of revving, then moves 5.3 m/s for up to six seconds in the chainsaw sprint using all three charges. When you add that all up it works out to about 39.6 meters versus if he just walked his normal 4.6 m/s for 8 seconds he’d travel 36.8 meters.)

  • Devil_hit11Devil_hit11 Member Posts: 2,696

    i think he's saying that people do not min-max his burst of speed so they think leatherface is bad. he has mobility in-chase and that is extremely important because it gives window of opportunity to down survivors if he times his chainsaw speed boost perfectly. a good way to describe leatherface chainsaw is a clown a super-yellow bottle that instant downs survivors and breaks pallets super quickly. leatherface has bad stigma for being camper and its hard to take leatherface seriously because he is like joke meme character. most leatherfaces in my experience are not very good.

    he is a character that requires a lot of foresight, game sense and map knowledge to do well in a chase. most player just lack foresight, game sense and map knowledge to do well with him in chase which is awesome. you get no complaints on him. its weird because clown is often label as boring killer to face while leatherfaces is stronger pinky finger clown.

  • My_AespaMy_Aespa Member Posts: 545

    Unfortunately I don't run into many good ones, or any Bubbas at all. Maybe if I cared about my MMR I would run into more.

  • MrDardonMrDardon Member Posts: 3,578

    He has 0 map pressure, his anti loop is extremely overrated. Just chain loops with windows on top and then he can't do jack sh**, even with Bamboozle.

    Yes, he can shred through pallets quicker than some others, but it doesn't matter if he spends 5 gens chasing a Survivor and breaking pallets.

    He is good against average, but so are all Killers. Oh, and he is good at camping, but that's pretty much it.

  • XernotonXernoton Member Posts: 494

    He lacks map mobility and despite what some may tell you he has a lot of counter play. As soon as you go against survivor that REALLY know what they're doing you have to up your game and become familiar with hitboxes and the exact timing of the chainsaw.

  • SmarulKusiaSmarulKusia Member Posts: 759

    No idea.

    Last time Devs released killer statistics, Bubba had one of the highest playrates and then the highest killrate. Lul

  • dugmandugman Member Posts: 9,715

    Right, I totally agree Bubba is really solid in a chase. Maybe I misread the other person’s reply, I thought he was talking about using Bubba’s chainsaw to travel long distances between chases. If they’re just saying Bubba is good and closing distance during a chase that’s true,

  • gilgamergilgamer Member Posts: 2,129

    Lack of map mobility or slowdown and high amounts of counterplay on many maps. Some maps make his power basically useless, like eyrie of crows with all the random hitboxes everywhere

  • TotemSeeker91TotemSeeker91 Member Posts: 2,232

    Windows and objects around the map, if survivors know to hug an object and Bubba doesn't know how to curve them, then it's hurts him quite a bit

  • Friendly_BlendetteFriendly_Blendette Member Posts: 2,903

    The only thing going for him is his decent antiloop and that has the counter of widows and lockers if they learn the timing, other than that he lacks mobility or another way to gain pressure thats not just getting downs. Most people still consider him pretty mid to good so he isn't in a bad spot.

  • DBD78DBD78 Member Posts: 2,956

    "with the right perks I think he has potential"

    Potential of being mediocre yes. You can make a case for all killers having potential but some are good and others like Bubba is, not that good.

  • sluc16sluc16 Member Posts: 447

    Because they are all pathetic campers

  • lifestyleelifestylee Member Posts: 57

    I think he is a good killer, one shots on command from the start of the game and is decent around loops if you're good with him.

  • DeathstrokeDeathstroke Member Posts: 1,619

    I think he is decent with right perks and if you know how tocuse his power. Even just facecsmp bubba quarantees 2K agains't effient teams on gens ig you just get one down quickly and with deadlock and noed uou could be getting 3K.

  • sonata93sonata93 Member Posts: 293
    edited October 1

    The only time Bubba is really strong is when he camps, and even then it relies on survivors making mistakes and being overly altruistic.

    If you don't play Bubba this way and play him 'normally', so to speak, any map with a decent number of windows/pallets really harms his chainsaw power. Plus. many good survivors know how to run loops really tightly so it's very difficult to hit them with the chainsaw. Also, his addons are very mediocre.

  • AverageAshEnjoyerAverageAshEnjoyer Member Posts: 305

    Good survivors will can even make the most basic pallet loops a nightmare because of your big bumping hitbox. he also lacks any form of map pressure and mobility. Personally i would put him at high end of B, possibly even low A but there are just too many little nuances in his power for me to call him consistent

  • mizark3mizark3 Member Posts: 350

    That may not seem like that much on paper, but people would be surprised how much value from pressure that actually adds. You often don't need all 3 charges ready at any given moment, and it often is a better use of your automatically recharging resources to frequently use all 3 charges for mobility. Very frequently I can then reach the Survs quicker, or zone them quicker, and I can use the recharge period to get into position for a chainsaw or setup a Bamboozled window and use only a single charge for the down.

    Also those numbers are considering you went in Vanilla Bubba, without add-ons. With some juicy add-ons for speed, duration, or even charge replenish rate, those all can help add up throughout the match. I personally am not a Bubba main, so I haven't done the numbers for which add-on combos have 2 charges being net beneficial, but I still keep those things in mind when playing him.

  • WhoudiniWhoudini Member Posts: 309

    Another reason is the gap between being addonless and having addons is huge, plus a map with strong window setups can destroy you.

  • IlliterateGenocideIlliterateGenocide Member Posts: 5,178

    He is if you are a new survivor, the hardest killer to go against when you start out, only got used to him about a thousand hours in

  • ReviloDBDReviloDBD Member Posts: 559

    Just to make sure I understand correctly, the technique on Bubba you are referring to is using his Chainsaw sweeps to gain distance, for example while not in chase, in order to get distance on map to the gens or area that you wanna check right?

    I admit that his burst in chase to catch up to a Survivor that's actually out in the open with his sweeps is pretty incredible sometime, especially with the proper addons if they aren't expecting it ^^

    Well to be honest that might be because of camping sadly....

    Anyways thanks for all ther replies! I have been enjoying playing him, most the Survivors I am facing are not that great yet though oddly (cause all my other killers I face much higher prestige survivors) but I have faced a few that make it seem unfair to be playing as Bubba cause how easily they can force him into traps and stuff lol...

    Still overall, I'm enjoying him quite a bit more than I expected.

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