Fan-Made Chapter: Among The Dead

BillyBoiMainBillyBoiMain Member Posts: 28
edited January 9 in Fan creations

Chapter name: Among the Dead

Killer idea: The Reign

Lore:

Riley Young was born from an extremely strict household where everyone had to feed 20 farm animals a day to earn the right to eat. He wasn’t even aloud on a proper bed before he was seven years old. By then the cruel parents’ methods had already changed him.

Two weeks after he turned seventeen, his dad came home drunk and took all of his anger out on his son, but Riley seemed completely unfazed by it for this wasn’t the first time his dad has done something like this. His father then pulled a knife on him. Unexpectedly, he grabbed the knife from him and stabbed his father till he collapsed to the floor, in which he kept brutally plunging his knife through his chest.

After he killed his father he then killed his mother but spared his sister. And that was the last anybody heard from him again.

Killer ability: Sixth Sense
At the start of the game, you see the aura of survivors, totems, chests, hooks, pallets, exit gates and vaults for 4 seconds, every minute you see all auras again for 4 seconds, during this stage all survivors can see your aura. When any survivor enters your terror radius gain a visual cue from where they entered it.

Add-ons: Stail Bread, Common Add-on:
A bread slice covered with mold and dust:
•Slightly increases the time of the aura reading.

Broken Knife, Common Add-on:
A kitchen knife cracked at the handle:
•Blood marks are slightly more noticeable while Sixth Sense is active.

Binoculars, Common Add-on:
A pair of birdwatching binoculars with strangly wide lenses:
•While Sixth Sense is active, your field of view is slightly wider.

Can Of Beans: Uncommon Add-On:
An unopened can of beans:
•Moderately increases the time of the aura reading.

Jagged Razor, Uncommon Add-on:
A razor used to shave the most rugged of beards:
•Blood marks are moderately more noticeable while Sixth Sense is active.

Gothic Journal, Uncommon Add-on:
A diary with subliminal messaging and hidden codes nearly impossible to decrypt:
•All survivors suffer 13% decreased action speed while Sixth Sense is active.

Gardening Gloves, Rare Add-on:
Worn-out gloves which have seen better days:
•Sixth Sense no longer reveals survivors auras.
•Considerably reduces your terror raidus.
•Gain 125% more bloodpoints in the Deviousness category.

Dirty Plate, Rare Add-on:
A ceramic plate with leftovers of meat and fish still left on it:
•Blood marks are considerably more noticeable while Sixth Sense is active.

Stable Lock, Rare Add-on:
A lock for a horse stable with bite marks on the keyhole.
•While Sixth Sense is active, your field of view is considerably wider.

Bloody Toothbrush, Rare Add-on:
A toothbrush with pieces of gum and broken teeth on the bristles.
•Considerably increases the time of the aura reading.

Sheep’s Eye, Rare Add-on:
The right eye of a sheep dripping with tears of horror.
•Can track lockers using Sixth Sense.
•Can track survivors in lockers.

Lump Of Flesh, Very Rare Add-on:
A massive chunk of charred flesh and veins:
•Considerably increases movement speed while Sixth Sense is active.
•Slightly reduces normal movement speed.

Goat’s Head: Very Rare Add-on:
A goat’s head sawed off from the jaw:
•Tremendously increases the time of the aura reading.

Mother’s Nightgown: Very Rare Add-on:
An oversized gown with a smell of perfume and vanilla.
•Blood marks are tremendously more noticeable while Sixth Sense is active.

Wedding Photo, Very Rare, Add-on:
A couple’s wedding photo with the letter “X” drawn across both of their faces.
•While Sixth Sense is active, your field of view is tremendously wider.

Ankle Shackle, Ultra Rare Add-on:
An ankle bracelet with the beeper ripped off:
•Unlocks awesome potential in one’s aura reading ability.
•During Sixth Sense, the repair progress of generators can be determined be the intensity of their auras.

Perks:
Hard Boiled: When you enter a chase, all survivors except the one in the chase suffer a 3/4/5% decreased action speed. An additional 3/4/5% for every level of bloodlust.

Silent Songs: You become obsessed with one survivor. Whenever the obsession fails a skill check, gain a token, up to a maximum of 5, for each token gain:

1 token: 15% increased vaulting speed;

3 tokens: All survivors but the obsession suffer the Exposed status effect for 30 seconds;

5 tokens: Can always see the obsession’s aura until they are hooked.

Skill checks are 30% more difficult for the obsession

All tokens reset when the obsession is hooked.

Only one obsession per match.

Hex: Frozen Wish:
When the hex totem is cleansed, 2/3/All survivors suffer the Broken status effect for 60 seconds with their auras being revealed for 4 seconds.

Killer’s description: Wears a worn out jacket, fingerless gloves spiked boots and a cracked face with grayish hair and for a weapon he uses a pocket knife. His speed is 115%, 95% while the ability is active. His height is average and his terror raidus is 28 metres.

Mori: He stabs their right eye then repeatedly stabs them.

Difficulty: Intermediate

Survivor: Harry Stone

Lore:

Harry was a really intelligent child growing up in Chicago, maybe the loudness off the place kept him calm, but when it got to high school, he started getting extremely bullied from most of the people in his grade, he became very depressed within the next two years, until he was actually invited to a party from one of the most popular people in his grade.

After seeing that they were doing drugs, he was peer-pressured into doing it, it made him feel a certain buzz you wouldn’t get from reading a fantasy book or really looking at the stars. He then dropped out of school, started sneaking out of his house and stealing money from his parents just to get his daily “buzz”. After many long years, his parents finally decided to intervene. They got him a therapist who suggested to them to try and talk to him, which worked a lot better than they were expecting. After his addiction had stopped he went back to stargazing, but nobody knew what happened to him after he apparently saw a bright light that may have been too close to him...

Perks:

Rehabilitation: When put into the injured state, a 120/105/90 second timer will begin, after the timer is completed, you will go back to healthy. All injured survivors within 8 metres of you will also regenerate to the healthy state. Once out of range, this effect persists for 15 seconds.

Overdose: You become excited when fighting against the killer. When you stun the Killer, break into a sprint burst of 150% normal running speed, causes Exhaustion for 60/50/40 seconds. You do not recover from Exhaustion while running.

Get Up: When put into the dying state, the recovery bar will already be 55/65/75% completed.

Description: Wears a gray ripped hoodie with skinny jeans and a beanie.

Difficulty: Hard

Post edited by BillyBoiMain on

Comments

  • "the reign" doesnt sound right to me, i dont know why

  • Maybe the killer should be called "The Seer"
  • CashelP14CashelP14 Member Posts: 75

    I like how his ability helps him find people but doesn't help him in chase. Changes up the meta perks a bit. I'm really not sure how strong it is though. Sounds a bit weak personally. I'll just give a comment on the perks

    Hard Boiled: I don't know how fair this is when killers are chasing survivors most of the game. If it's coupled with other gen perks then it's way too strong.

    Silent Songs: I feel the obsession should be able to see that this perk affects them. Also I think getting 5 tokens should give something better, maybe the obsession gets broken until the end of the game. The problem is survivors don't miss skill checks too often. They could also have 50% greater chance of getting skill checks.

    Hex: Frozen Wish: 

    I personally don't think I'd run this. I don't see why I'd run this over Haunted Grounds. Would you use this on your killer?

    Rehabilitation: Too strong mate sorry, it's not hard to loop a Killer for 40 seconds or even just throw pallets till the time runs out. I wouldn't run Self Care if this perk was available. Simply rename to How To Make Killers Rage Quit

    Overdose: I like this, rewards survivors for pallet dropping the killer and counters spirit fury. Good idea!

    Get Up: Again this is way too strong, a survive with friends lobby could exploit this so badly.

    You need to give all of your perks a different tier. You have no upgrade between tier 1 and 3. I'm a survivor main at rank 1 so that's where my perspective of these perks and ability came from. I've gotten my killer to rank 1 but really a survivor main. You have some really good ideas here just need a slight tweet to make it perfect.

  • BillyBoiMainBillyBoiMain Member Posts: 28
    edited January 2

    @CashelP14 said:
    I like how his ability helps him find people but doesn't help him in chase. Changes up the meta perks a bit. I'm really not sure how strong it is though. Sounds a bit weak personally. I'll just give a comment on the perks

    Hard Boiled: I don't know how fair this is when killers are chasing survivors most of the game. If it's coupled with other gen perks then it's way too strong.

    Silent Songs: I feel the obsession should be able to see that this perk affects them. Also I think getting 5 tokens should give something better, maybe the obsession gets broken until the end of the game. The problem is survivors don't miss skill checks too often. They could also have 50% greater chance of getting skill checks.

    Hex: Frozen Wish: 

    I personally don't think I'd run this. I don't see why I'd run this over Haunted Grounds. Would you use this on your killer?

    Rehabilitation: Too strong mate sorry, it's not hard to loop a Killer for 40 seconds or even just throw pallets till the time runs out. I wouldn't run Self Care if this perk was available. Simply rename to How To Make Killers Rage Quit

    Overdose: I like this, rewards survivors for pallet dropping the killer and counters spirit fury. Good idea!

    Get Up: Again this is way too strong, a survive with friends lobby could exploit this so badly.

    You need to give all of your perks a different tier. You have no upgrade between tier 1 and 3. I'm a survivor main at rank 1 so that's where my perspective of these perks and ability came from. I've gotten my killer to rank 1 but really a survivor main. You have some really good ideas here just need a slight tweet to make it perfect.

    Thanks for the kind criticisms about my fan made chapter. Maybe if Rehabilitation only went up within the killer’s terror radius, but then against Michael it’s useless, also maybe get up ditched the whole “healthy state when recovered” for just the 85% recovery, or maybe drop it down to 75/65% instead.

    With the killer
    perks, hard boiled will make all survivors other then the one currently being chased, perform actions only 5% with no stacks of bloodlust, silent songs will alert the obsession for every token you gain, and make skill checks considerably more difficult with the great skill check zones reduced by 45% also with frozen wish all survivors become injured revealing their aura for 4 seconds, suffering the broken status effect.

    Thanks again for your thoughts and for the very kind constructive criticism. Have a fantastic day!

    Also with Sixth Sense, you not only see the auras of all survivors, but you also see dull totems, exit gates, pallets, vaults, hooks and chests.

    Post edited by BillyBoiMain on
  • CashelP14CashelP14 Member Posts: 75

    @CashelP14 said:
    I like how his ability helps him find people but doesn't help him in chase. Changes up the meta perks a bit. I'm really not sure how strong it is though. Sounds a bit weak personally. I'll just give a comment on the perks

    Hard Boiled: I don't know how fair this is when killers are chasing survivors most of the game. If it's coupled with other gen perks then it's way too strong.

    Silent Songs: I feel the obsession should be able to see that this perk affects them. Also I think getting 5 tokens should give something better, maybe the obsession gets broken until the end of the game. The problem is survivors don't miss skill checks too often. They could also have 50% greater chance of getting skill checks.

    Hex: Frozen Wish: 

    I personally don't think I'd run this. I don't see why I'd run this over Haunted Grounds. Would you use this on your killer?

    Rehabilitation: Too strong mate sorry, it's not hard to loop a Killer for 40 seconds or even just throw pallets till the time runs out. I wouldn't run Self Care if this perk was available. Simply rename to How To Make Killers Rage Quit

    Overdose: I like this, rewards survivors for pallet dropping the killer and counters spirit fury. Good idea!

    Get Up: Again this is way too strong, a survive with friends lobby could exploit this so badly.

    You need to give all of your perks a different tier. You have no upgrade between tier 1 and 3. I'm a survivor main at rank 1 so that's where my perspective of these perks and ability came from. I've gotten my killer to rank 1 but really a survivor main. You have some really good ideas here just need a slight tweet to make it perfect.

    Thanks for the kind criticisms about my fan made chapter. Maybe if Rehabilitation only went up within the killer’s terror radius, but then against Michael it’s useless, also maybe get up ditched the whole “healthy state when recovered” for just the 85% recovery, or maybe drop it down to 75/65% instead.

    With the killer
    perks, hard boiled will make all survivors other then the one currently being chased, perform actions only 5% with no stacks of bloodlust, silent songs will alert the obsession for every token you gain, and make skill checks considerably more difficult with the great skill check zones reduced by 45% also with frozen wish all survivors become injured revealing their aura for 4 seconds, suffering the broken status effect.

    Thanks again for your thoughts and for the very kind constructive criticism. Have a fantastic day!

    Rehabilitation would need to be at least 2 mins but I still just think it may need changed completely. Get Up should just be the 55/65/75% progression I think.

    I like the changes you made to killer, the broken status would need to be 60 seconds max. Hard Boiled is hard to balance, same with all generator related perks.

    When you edit in your changes you need to get the perk tiers sorted. As I said with Get Up I think that's a good tier set up for the perk. Another example is Hex: Frozen Wish could affect 2/3/4 survivors. You need to do this for all perks because they all have tiers in the main game.

    Have a good day yourself mate
  • Tru3LemonTru3Lemon Member Posts: 222

    i would change the hex perk when you get 3 tokens you can see the aura of the survivors inside lockers and 5 expose status then will be ok

  • BillyBoiMainBillyBoiMain Member Posts: 28
    Tru3Lemon said:

    i would change the hex perk when you get 3 tokens you can see the aura of the survivors inside lockers and 5 expose status then will be ok

    You are talking about silent songs, which is not a hex perk but thanks for your opinion about it, I might change it.
  • BillyBoiMainBillyBoiMain Member Posts: 28
    Edit: Fixed certain perks/add-ons.
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