Pallet Health balance idea:
Since it's a common thing that killers get stuck in the pallet in a way like hag teleports in it, etc. And also the newer killers don't really try to kick the pallet, this is the idea:
Make pallets have HEALTH and depending on their health state their appearance is different, like it will be half broken, etc. By making them have health, the killer can actually get out of pallets if they are stuck, cause they can simply hit it many times, like 10 or idk it's something what has to be tested out, and it would also give more versitality to game, like making perks, and actually giving the newer killers the option to actually realize that breaking pallets is much faster. Also, just to make it a new mechanic, not just a killer buff, survivors vaulting through the pallets have [experienced good precentage]% chance of dealing damage to it. The pallet cannot be broken with a survivor's vaulting, unless a perk affects it.
I know this still sounds as a killer buff, but if you think about it, it's actually with the right numbers, can be a new mechanic along with a temporary fix to pallet stuckings. It could add a lot of perk ideas for survivors and killers too, like "Hitting the pallet, will take additional 1/2/3 health from it" and on survivor side "Vaulting through a pallet with a health equal to or lesser than 2/3/4 will break the pallet and grant you a speed boost" etc.
EDIT: only used pallets count, killer can't break unused pallets.