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Bloodpoint offerings are too expensive

Lets use 6.000 BP earned as a example.

Green = 5.000 BP = 100% of 6.000 = 12.000 BP means 7.000 earned means 2.000 earned.
Yellow = 4000 BP = 75% of 6.000 = 10.500 BP means 4.500 earned means 500 earned.
Brown = 3.000 BP = 50% of 6.000 = 9.000 BP means 3000 earned means nothing earned.

I think 6.000 is pretty average apart from Survival and Deviousness on some killers.

Survival is pretty much a loss. Theres no way on average people earn more than they spend. If you do survive you earn bare minimum on the Green offering.

These offerings look nice when you got them in your inventory but when you look at how much you spend to get them it makes it not worth it. They give no advantage in game like addons and items and in some cases you are forced to take them. Even envelopes on survivors are a bad deal.

I think the % should be increased concidering they are on 1 category only.

100% --> 160%
75% --> 120%
50% --> 80%

Green = 5.000 BP = 160% of 6.000 = 15.600 BP means 9.600 earned means 4.600 earned.
Yellow = 4000 BP = 120% of 6.000 = 13.200 BP means 7.200 earned means 3.200 earned.
Brown = 3.000 BP = 80% of 6.000 = 10.800 BP means 4.800 earned means 1.800 earned.

This is based on 6.000. You'll earn more if you cap ofcourse.

Comments

  • AlwaysInAGoodShapeAlwaysInAGoodShape Member Posts: 1,300

    The problem here is really a non-problem.

    You are completely right about Brown usually being a net blood-points loss, but were they supposed to make a profit?

    That is the subjective part about it. I believe that most of these blood-point offerings are just to make your grind less long, which even the brown ones perfectly achieve over any add-ons or items gained from the bloodweb, so I still pick the brown ones any time.

    As for boosting the numbers; Hey, I'm not complaining, but they are fine as they are now.

  • NikkiwhatNikkiwhat Member Posts: 1,118
    All I wish is that when you prestige, offerings would be a lil cheaper for said prestige :x
  • RyuhiRyuhi Member Posts: 646

    @AlwaysInAGoodShape said:
    The problem here is really a non-problem.

    You are completely right about Brown usually being a net blood-points loss, but were they supposed to make a profit?

    That is the subjective part about it. I believe that most of these blood-point offerings are just to make your grind less long, which even the brown ones perfectly achieve over any add-ons or items gained from the bloodweb, so I still pick the brown ones any time.

    As for boosting the numbers; Hey, I'm not complaining, but they are fine as they are now.

    you can only use one offering at a time, so they only serve to make the grind LONGER, not shorter.

    If you were leveling and accumulated, say, 10 of all 4 common offerings indirectly just by completing your bloodweb (i.e. not actively trying to get them) then you have wasted a total of 120,000 BP on them. It would take you 40 games to use them all up, and you would need at least 6k in the given category of each of them just to break even with what you had to sink into them. This is the definition of filler, as you have to dedicate MORE time to ATTEMPT to break even. The net deficit is less glaring with the yellow and green ones, but even they require pretty decent scores to break even in let alone profit. The only ones that are in a good spot right now are the pudding/cake/streamers, with the envelopes and fruit being slightly better than the green tier individual category offerings.

    no matter how you slice it, theyre outdated with the amount of perks that are currently in the game. They, or at least the bloodweb itself, need an overhaul to make the game less daunting for newer players. As it stands some killers are even less viable because of the grind needed to make the perks they need teachable, then to actually unlock all three ranks of said perks on the killers. Same with survivors, but only really for unlocking the teachables.

  • AlwaysInAGoodShapeAlwaysInAGoodShape Member Posts: 1,300

    @Ryuhi

    The point is that you don't need to break-even. As long as you get 500 blood-points from your brown offering, you are already better off with this because this would be the same as being allows to complete your blood-web by picking things that only cost 2500 instead of 3000.

    In order to have them be cheaper picks you indeed need to have the time to use them, but the same'd go if you'd buff the numbers.

    Them not breaking-even doesn't delegitimise their use.

    no matter how you slice it, theyre outdated with the amount of perks that are currently in the game. They, or at least the bloodweb itself, need an overhaul to make the game less daunting for newer players. As it stands some killers are even less viable because of the grind needed to make the perks they need teachable, then to actually unlock all three ranks of said perks on the killers. Same with survivors, but only really for unlocking the teachables.

    Well, I see where you're coming from. You simply want more bloodpoints xD
    The grind is painful, and needing even the perks for 1 simple build is already a hellish grind, but this is really a separate topic.

    OP's problem seems to come from:

    Survival is pretty much a loss. Theres no way on average people earn more than they spend. If you do survive you earn bare minimum on the Green offering.

    Which isn't a problem.

    I'm not saying more bloodpoints isn't nice, but I'm saying there's no inherent reason to use this for it, because the BP offerings not breaking-even is not an issue. Their existence is valid nonetheless.

  • RyuhiRyuhi Member Posts: 646

    their use gets de-legitimized when they need a 1:1 ratio of use vs accumulation while being at an earning ratio stacked against the player. Its a loaded equation, as you're sacrificing the ability to use a more useful offering, as well as having it take much longer to afford useful addons/items/perks/etc. Its house rules at a casino, but with nowhere near the same level of payout.

    If they are kept as is, and their true intention is to REDUCE the grind, then they should be much less expensive as the OP suggested. Even cake/pudding are yellow tier and thus only cost 4k, even though their potential is a whopping 28k profit. The cost to benefit ratio is far too high for single category addons, and with the amount of DCs and crashes happening lately, a lot of them just flat out get swallowed into the void.

  • AlwaysInAGoodShapeAlwaysInAGoodShape Member Posts: 1,300
    edited December 2018

    @Ryuhi

    It works both ways:
    If you can't use them on a 1:1 ratio, then it doesn't matter how high/low the numbers are. Only when you can use them do they reduce the grind, and it does so for a below break-even and above break-even number.

    Then again, I have no opinion on the idea of rewarding players with more blood-points and using the BP offerings as a tool. I'm just tackling the misbelief that the current brown/lower BP offerings don't have a valid use.

  • RyuhiRyuhi Member Posts: 646

    If you require better verbage, than they do have a valid use, but its is absurdly underwhelming and has little to no impact on reducing the grind, their intended purpose. Better?

  • AlwaysInAGoodShapeAlwaysInAGoodShape Member Posts: 1,300

    @Ryuhi said:
    If you require better verbiage, than they do have a valid use, but it's absurdly underwhelming and has little to no impact on reducing the grind, their intended purpose. Better?

    On point!

    But they are brown. They are supposed to be underwhelming.

    With the current BP gains from the brown BP offering, you'll be able to buy nearly exactly another brown BP offering if you do it correctly and all that while creating the effect of you being 1 pick in your Blood-Web Grind ahead.

    They seem perfectly in place along with other brown offerings because of that.

    Anyway, I made my point.

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