Killer Concept: The Soldier
A male figure fitted in a tattered, dirty, bloodied and weathered World War 1 British soldier's uniform, including the backpack and additional satchels. A spade is attached to the backpack as well as a combat knife sheathed on his belt. The most notable feature is the dirt smothered gas mask he wears, with a single eye-hole shattered and showing a bloodied, milky-white eye.
Movement Speed: 4.5 m/s.
Terror Radius: 32 metres.
Lee-Enfield bolt action rifle with a bayonet attachment. The Soldier lunges and thrusts with the bayonet with M1. When striking a survivor; he removes the blood with his left index finger and thumb. The Soldier's audio sounds like his lungs are damaged and the gas mask is difficult to breath through.
Take aim (M2). The Soldier must spend two seconds to use the bolt to arm the rifle before aiming down the sights, he is immobilized while aiming.
Upon pressing M1 while holding M2, there is a base percentage of the rifle firing (23%).
The chance can be modified with add-ons.
If the rifle fires and connects with a survivor; the rifle is lowered and the Soldier performs his audio sound, the lowering animation is the same as the Huntress'.
If the rifle does not fire and instead jams; the Soldier grunts and shakes the rifle in anger, re-cocking it which then allows the killer to either aim again or keep moving. The rifle does not need to be reloaded, as it is already penalized by the base chance of hitting as well as needing to be aimed. The killer uses the iron sight to aim.
Survivors can identify when the Soldier is firing as he breathes sharply in through the gas mask when aiming down the sights. The sound of him cocking the rifle can also be used to identify, however the killer randomly generates similar sounds when moving from time to time.
1. Survivors who are being healed face slightly/moderately more difficult skill checks, upon failing a skillcheck their aura is revealed for 1/2/3 seconds.
2. When chasing a survivor, there is a 20%/25%/30% chance of revealing one random perk the survivor has for 4 seconds. This perk can only be activated once every 40 seconds.
3. Survivors within your terror radius suffer 5%/10%/15% reduction in movement speed when moving faster than 100% (4.0m/s).
Name: Rusted Bullet
Description: A .303 cartridge that has been poorly manufactured and suffer numerous dents and rust damage.
Slightly increases the chance of successfully firing a live shot.
Name: Torn Military Issued Gloves
Description: A pair of worn leather gloves that has seen better days.
Slightly reduces cooldown after using the 'Take Aim' ability.
Name: Dirty Canteen
Description: A military issued canteen with a few drops of water left.
Slightly Reduces the time required to aim when using the 'Take Aim' ability.
Note: The add-ons listed above would simply increase, for example, the bullet would become an iridescent, translucent bullet with a name scratched into it.
Another name lost in the documents, another face easily forgotten as so many men enlisted during the first world war. What is known, is that he was British, and originated somewhere around London.
July the 14th, 1916. Delville Wood. The British forces pressed on to secure the German's second position. Both sides had suffered casualties from counter-attacks. Alas, the order was given to climb the trenches and charge.
Gunshots were heard, the artillery summoned thick smoke, the planes dropped gas. The respirator covered his face as he moved through the woods, he could hardly see.
Then, the sounds stopped and the sky grew darker. His sight grew even worse, the glass around his right eye began to crack, then shattered. He fell to the ground and felt the warm blood ooze down his flesh, battling the cold. Soon, he opened the same eye for the other could no longer see through the black smoke which had coated the glass.
He thought he was blind, he was wrong. He was surrounded by hostiles, though they did not fire back. He could not breath, but he still felt strong. He stabbed, fired and bashed the enemies surrounding him until he was alone. There was no sense of direction anymore, only the black trees whose branches were like the legs of a spider. A fire was lit in the distance, he ran as fast as he could.
When the second wave of allies came, they only found fellow comrades inflicted with bullet holes, bayonet strikes and bashed in skulls, but 'he' was nowhere in sight.
Memento Mori: The kill animation changes based on chance. The Soldier uses his right boot to roll the survivor onto their back before placing the boot against their neck, the survivor throws their hands up in fear while the Soldier aims his rifle at their face, he then pulls the trigger. If the gun fires; the survivors head is blown off for a sweet gore animation. If the rifle jams; the Soldier grunts in anger and proceeds to stab the survivor through the neck once, and then the stomach twice with the bayonet.
Conclusion! Please read:
If you have read everything, thank you! I hope you enjoyed it. I haven't properly gone through for spelling errors and such, it was quite exhausting for me to type this all.
I would LOVE to hear any feedback, if you think it would be fun to play as or against.
Pros and cons to the killer, any ideas or changes you would make.
I will respond to all comments and questions to further flesh it out, so feel free to say anything.
Please keep in mind I have tried to make this fair for both killer and survivor, I do not know if he would be considered top tier, but I personally believe he would be a fun and cool killer to play.
All information I have typed has come from my own ideas, whether or not this has already been thought of is oblivious to me.