Fan-Made Chapter: Eternal Sleep
Chapter: Eternal Sleep
Killer Idea: The Forgotten
Eric McCracken was the perfect man, he had a pretty wife, three beautiful children and his dream job. Nothing could possibly go wrong with his life, right?
Soon, he got fired for missing 2 days out of work because his two daughters and son were sick with colds. Since he was unemployed, he started trying to find a different job, but no one hired him. Since no one was hiring, he instead, started giving off loans to The Mafia for “protection” for him and his family.
Once he got his job back, he thought that he was now back on track helping his co-workers, helping his family and some other errands.
One day, he was coming back from work when he saw two mafia members lighting his house on fire, with his wife and children still inside. The members walked away laughing, while the building collapsed. Eric lost it, beating them with a steel pipe, then leaving their bodies in the lake. As he fell on the ground filled with rage and vengeance. He then felt fog start surrounding him, at which point he realized, what he had done.
Ability: Nora’s Vengeance:
Using your secondary power button, you will pull out a lighter, using this directly behind or in front of another survivor will light them on fire, while they are on fire, they will be unable to perform any actions such as repairing, healing sabotaging, cleansing, opening exit gates and unhooking survivors. They have to preform the Put Out Fire option which will take 3 seconds. They will have 15 seconds to put it out. While on fire, the survivors will be constantly screaming in pain. If you hit a survivor while they are on fire, the fire will be put out. Can only light healthy survivors on fire. If the survivor’s 15 second timer ends they will go into injured state. If a survivor on fire runs into a survivor not on fire they will light on fire.
Multitasking: While carrying a survivor, you can vault, destroy pallets and damage generators. While performing these actions with a survivor on your back you preform these actions 80/60/40% slower and the survivors wiggle time is paused.
Gold Fountain: Grants potential in one’s aura reading ability. At the start and end of the trail you see the auras of all survivors for 6/12/16 seconds, while Gold Fountain is active, you move 7/10/13% faster for the first 6/12/16 seconds.
Dirty Play: Whenever a generator is completed, all survivors suffer the Exposed status effect for 10/20/30 seconds.
Survivor Name: Diana Walker
Diana was always fascinated with the paranormal, the unearthly, the happenings that could never be explained. She always was interested in this, but nobody else she knew was really interested. But Diana was able to answer to this, soon becoming a paranormal investigator herself, uncovering poltergeists and horrible possessions.
Sometime later in her career, she was helping a man who was having troubles with his house claiming that, sometimes he would her whispers in his attic. When she investigated, she found nothing, until a figure, stepped out of the shadows, shrouding her in fog...
Cleanse The Evil: Activatable Perk. When you are chased for a total of 100/90/80 seconds by the killer, the perk can be activated. The perk can only activate when at a maximum of 14 metres and the killer is looking directly at you. Once activated:
•You stand still for 1 second seconds looking at the killer.
•The killer looks directly at you, being unable to move for 2/3/4 seconds.
•The killer will be unable to preform any actions.
Increases your chance of being the killer’s obsession.
The perk can only activate once.
If not the obsession, this perk cannot be active.
Highway Escape: For every generator that gets completed gain a token, up to a maximum of three/four/five tokens, for each token gain;
1 Token; 0.8% increased movement speed.
2 Tokens; 1.6% increased movement speed.
3 Tokens; 2.4% increased movement speed.
4 Tokens; 3.2% increased movement speed.
5 Tokens; 4% increased movement speed.
Eye For An Eye: When you sabotage a hook which has had at least 3/2/1 survivor(s) hooked onto it, the hook will be sabotaged for the entire trail. Can sabotage any hook which has had a person hooked onto it without a toolbox. Eye For An Eye trumps Hangman's Trick.