Dying Light rework/buff idea.

tt_ivi_99tt_ivi_99 Member Posts: 327
edited January 4 in Balance feedback
This is what Dying Light does:

You become obsessed with one Survivor.

Your Obsession's altruistic action speed is increased by 38/44/50 %.

Once the Obsession is killed or sacrificed, every other Survivor gets a penalty of 19/22/25 % to Repair, Healing and Sabotage speed.

New Dying Light:

You become obsessed with one Survivor.

Your Obsession's altruistic action speed is increased by 38/44/50 %.

Each time you hook the Obsession you gain a token. Each token gives all survivors who are not the Obsession a penalty of 9% to Repair, Healing and Sabotage speed. The Obsession gains an extra 4% to altruistic action speed each time it's hooked.

A token is gained when you kill the Obsession.

With these change killers could focus on other targets and not worry that much about being gen rushed.

It would also change the meta a little. I know most killers are tired of running Ruin in all of their builds just to get it destroyed at the first 15 seconds of the game.

And it would fit better with the name of the perk too, lol. It's called Dying Light, not Dead Light.

What do you guys think about this little change?

Edit:

Maybe tone down the numbers a little bit?
Probably the perk should give 5% for each token?

For those who think I made this post to stop tunneling I'd like to tell you that's not the case.

I made It cuz Im tired of getting my ruin demolished at the first 2 seconds of the match cuz totem spawns are awful. With these change killers would still have a chance against gen rush.
Post edited by tt_ivi_99 on

Comments

  • xllxENIGMAxllxxllxENIGMAxllx Member Posts: 40

    Yes, brother this may stop the tunneling/camping it's a great idea.

  • GoldengeartwoGoldengeartwo Member Posts: 61
    But my Tombstone Myers 
  • TsulanTsulan Member Posts: 4,876
    Just remove Dying Light. It's a terrible perk for both sides. 
  • akbays35akbays35 Member Posts: 805

    hmmm

  • MasterMaster Member Posts: 8,600

    @tt_ivi_99 said:
    This is what Dying Light does:

    You become obsessed with one Survivor.Your Obsession's altruistic action speed is increased by 38/44/50 %.

    Once the Obsession is killed or sacrificed, every other Survivor gets a penalty of 19/22/25 % to Repair, Healing and Sabotage speed.

    New Dying Light:

    You become obsessed with one Survivor.Your Obsession's altruistic action speed is increased by 38/44/50 %.

    Each time you hook the Obsession you gain a token. Each token gives all survivors who are not the Obsession a penalty of 9% to Repair, Healing and Sabotage speed. The Obsession gains an extra 4% to altruistic action speed each time it's hooked.

    A token is gained when you kill the Obsession.

    With these change killers could focus on other targets and not worry that much about being gen rushed.

    It would also change the meta a little. I know most killers are tired of running Ruin in all of their builds just to get it destroyed at the first 15 seconds of the game.

    And it would fit better with the name of the perk too, lol. It's called Dying Light, not Dead Light.

    What do you guys think about this little change?

    So if the obsession suicides on hook or DCs, then you dont get the full tokens?

  • DreamnomadDreamnomad Member Posts: 1,018

    @Master said:

    @tt_ivi_99 said:
    This is what Dying Light does:

    You become obsessed with one Survivor.Your Obsession's altruistic action speed is increased by 38/44/50 %.

    Once the Obsession is killed or sacrificed, every other Survivor gets a penalty of 19/22/25 % to Repair, Healing and Sabotage speed.

    New Dying Light:

    You become obsessed with one Survivor.Your Obsession's altruistic action speed is increased by 38/44/50 %.

    Each time you hook the Obsession you gain a token. Each token gives all survivors who are not the Obsession a penalty of 9% to Repair, Healing and Sabotage speed. The Obsession gains an extra 4% to altruistic action speed each time it's hooked.

    A token is gained when you kill the Obsession.

    With these change killers could focus on other targets and not worry that much about being gen rushed.

    It would also change the meta a little. I know most killers are tired of running Ruin in all of their builds just to get it destroyed at the first 15 seconds of the game.

    And it would fit better with the name of the perk too, lol. It's called Dying Light, not Dead Light.

    What do you guys think about this little change?

    So if the obsession suicides on hook or DCs, then you dont get the full tokens?

    The way that the OP has it written, no. 1 token per hook and 1 token upon death. So if the obsession suicides on hook then you would have 2 tokens. That is still 18% penalty for remaining survivors, plus more importantly, they are down a survivor. So the obsession isn't doing his/her team mates any favors by killing themselves on the hook.

    It honestly isn't a bad idea. Slower payout in some games, but at least you can get some benefit early on. If you can find the obsession that is. That is the one thing missing from the perk. I think you should also get to see the obsessions aura at the start of the game for 4 seconds. I don't know though, this perk heavily rewards tunneling either way. Maybe it shouldn't get buffed at all.

  • TsulanTsulan Member Posts: 4,876
    Dying Light is the most despicable perk in DbD. It incentivizes to tunnel and camp a survivor. Just to get a small debuff, that won't make a difference in most matches anyway. 

    Just remove it.
  • Causticwit75Causticwit75 Member Posts: 27

    I mean I would suicide every single time I was Dying light with these changes, for the benefit of my team. Staying in the match and getting farmed will cost them 36% Action Speed with your changes. That's nearly 2.5 times the Power of Thanatophobia with 4 wounded survivors at 15%. When you stack the 2 perks, it'd be pretty ridiculous. Even a suicide would cost the team 18%, well over the 4 survivor wounded benefit of Thana. Dying Light was an interesting concept, but it just shouldn't be in the game for the benefit of everyone, much like Decisive in it's current state. Things that reward un-fun play styles need to go.

  • tt_ivi_99tt_ivi_99 Member Posts: 327
    Master said:

    @tt_ivi_99 said:
    This is what Dying Light does:

    You become obsessed with one Survivor.Your Obsession's altruistic action speed is increased by 38/44/50 %.

    Once the Obsession is killed or sacrificed, every other Survivor gets a penalty of 19/22/25 % to Repair, Healing and Sabotage speed.

    New Dying Light:

    You become obsessed with one Survivor.Your Obsession's altruistic action speed is increased by 38/44/50 %.

    Each time you hook the Obsession you gain a token. Each token gives all survivors who are not the Obsession a penalty of 9% to Repair, Healing and Sabotage speed. The Obsession gains an extra 4% to altruistic action speed each time it's hooked.

    A token is gained when you kill the Obsession.

    With these change killers could focus on other targets and not worry that much about being gen rushed.

    It would also change the meta a little. I know most killers are tired of running Ruin in all of their builds just to get it destroyed at the first 15 seconds of the game.

    And it would fit better with the name of the perk too, lol. It's called Dying Light, not Dead Light.

    What do you guys think about this little change?

    So if the obsession suicides on hook or DCs, then you dont get the full tokens?

    That's right
  • tt_ivi_99tt_ivi_99 Member Posts: 327
    edited January 1

    I mean I would suicide every single time I was Dying light with these changes, for the benefit of my team. Staying in the match and getting farmed will cost them 36% Action Speed with your changes. That's nearly 2.5 times the Power of Thanatophobia with 4 wounded survivors at 15%. When you stack the 2 perks, it'd be pretty ridiculous. Even a suicide would cost the team 18%, well over the 4 survivor wounded benefit of Thana. Dying Light was an interesting concept, but it just shouldn't be in the game for the benefit of everyone, much like Decisive in it's current state. Things that reward un-fun play styles need to go.

    Well, that would mean 1 less survivor so I dont see how its better.

    Edit:

    Keep in mind that the obsession wouldnt be affected by the numbers so that player should repair as much as he could and also play stealthy
  • Ramxenoc445Ramxenoc445 Member Posts: 137
    Ruin + Dying Light + obsession tunnel generally works out well for me. About 70% of the time but it's not all that fun having to use those to try counter the gen rushing.
  • Ramxenoc445Ramxenoc445 Member Posts: 137
    Tsulan said:
    Dying Light is the most despicable perk in DbD. It incentivizes to tunnel and camp a survivor. Just to get a small debuff, that won't make a difference in most matches anyway. 

    Just remove it.
    Makes a huge difference in my games don't know what you're on. Log as I don't let the survivors get down to 1-2 gens left that's almost a guaranteed four man. When I have really altruistic teams it's a guaranteed four man because they spend so much time saving and healing they don't finish gens and that means no hatch
  • NoShinyPonyNoShinyPony Member Posts: 559

    Even with these changes the obsession would still get tunneled/camped. Dying Light should be drastically reworked.

    A perk that rewards a killer for tunneling a survivor is not a good idea. The same applies to Remember Me.

  • JdsgamesJdsgames Member Posts: 53

    The change would incentivize against camping and tunneling the obsession because in the perk's new state it wouldn't be an All or Nothing perk. Slowing the game down x% each hook + an extra token for the death would mean you have extra time to find another survivor to hook and then attempt to relocate the obsession. Then the need to remove the obsession is not required.

  • NoShinyPonyNoShinyPony Member Posts: 559

    @Jdsgames said:
    The change would incentivize against camping and tunneling the obsession because in the perk's new state it wouldn't be an All or Nothing perk

    No. It would still be a perk that rewards tunneling the obsession. The more hooks, the more tokens. Why should a killer decide: "1 Token is enough for now. Okay, 2 tokens would make the perk stronger, but let's be nice to the survivors right now and let's not use the perk to its full potential." ?

  • JdsgamesJdsgames Member Posts: 53

    @NoShinyPony said:

    @Jdsgames said:
    The change would incentivize against camping and tunneling the obsession because in the perk's new state it wouldn't be an All or Nothing perk

    No. It would still be a perk that rewards tunneling the obsession. The more hooks, the more tokens. Why should a killer decide: "1 Token is enough for now. Okay, 2 tokens would make the perk stronger, but let's be nice to the survivors right now and let's not use the perk to its full potential." ?

    Because currently you either try and bait hooks or stand and prevent the DL kill?
    Not saying you would be super nice to the obsession it simply affects how you have to play in order to get ANY benefit from Dying Light.

  • NoShinyPonyNoShinyPony Member Posts: 559

    @Jdsgames said:
    Not saying you would be super nice to the obsession it simply affects how you have to play in order to get ANY benefit from Dying Light.

    It would promote tunneling a bit less than it is now, but in the end it would still be a tunneling perk, not a perk that "would incentivize against camping and tunneling".

  • JdsgamesJdsgames Member Posts: 53

    @NoShinyPony said:

    @Jdsgames said:
    Not saying you would be super nice to the obsession it simply affects how you have to play in order to get ANY benefit from Dying Light.

    It would promote tunneling a bit less than it is now, but in the end it would still be a tunneling perk, not a perk that "would incentivize against camping and tunneling".

    The perk currently completely incentivizes camping and tunneling the obsession. The current suggestion would eliminate the reward for camping the obsession. Tunneling is a strategic move that any killer can and might do despite what perks they run. However, the suggestion would incentivize leaving the hook and possibly finding someone else so you can then down the obsession again and rehook them.

  • NoShinyPonyNoShinyPony Member Posts: 559

    @Jdsgames said:
    The perk currently completely incentivizes camping and tunneling the obsession. The current suggestion would eliminate the reward for camping the obsession. Tunneling is a strategic move that any killer can and might do despite what perks they run. However, the suggestion would incentivize leaving the hook and possibly finding someone else so you can then down the obsession again and rehook them.

    No. The current suggestion would incentivize to leave the hook only so far that an unhook takes place and afterwards, running straight back to the hook to tunnel the unhooked person.

    Yes, tunneling is a strategic move that a lot of kilers use, sometimes because they have to. But tunneling is not a fun game mechanic and therefore there should not be any tunneling perks.

    Good game design should promote not camping and not tunneling.

  • Kind_LemonKind_Lemon Member Posts: 301

    @tt_ivi_99 Counter suggestion, go!

    Dying Light
    You become obsessed with one Survivor.
    Your Obsession's altruistic action speed is increased by 38/44/50 %.

    For every additional 15 meters away a Survivor is from the Obsession, that Survivor gets a stack-able penalty of 6/7/8 % to Repair, Healing, and Sabotage speed.

    It promotes no tunneling, it brings survivors together so that a killer can interrupt more than one, and it works from the beginning of the game. What more could you ask for?

  • EntitàEntità Member Posts: 823
    edited February 13
    I agree Dying Light should be reworked, to slow down gen rushes without condemning the obsession to an immediate death.

    NEW DYING LIGHT.
    You become obsessed with one Survivor.

    Each time you hook or kill a Survivor you gain a token, if the Obsession is still alive or has escaped. Each token gives all survivors who are not the Obsession a penalty of 2/3/4% to Repair, Healing and Sabotage speed. Each token increases the Obsession's Repair, Healing and Sabotage speed by 3/4/5%.

    That's a strategic perk: the killer must slow down the Obsession's work without killing them, to gain more tokens during the trial.
    Post edited by Entità on
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