The new content from Demise of the Faithful is available immediately in the in-game store. DLC is available on Steam / Playstation Store EU / Playstation Store NA / XBOX
Patch Notes: https://forum.deadbydaylight.com/en/categories/patch-notes
Emblem blogpost: https://forum.deadbydaylight.com/en/discussion/52295/the-emblem-system-changes-explained#latest
We're Gonna Live Forever should change.
As the Winter Solstice Double Bloodpoints event demonstrated to the community,
In its current state, WGLF is a debatable perk because of how much it still encourages farming survivors off the hook and yolo-saving in general by tanking lethal hits just to gain as many tokens as possible.
The old intervention that developers made on this perk:
Patch 1.7.0 - 14 September 2017
This change possibly discouraged the intense level of farming, but still I feel like it just needs to get easier to get your 100% bonus bloodpoints, because in its current state you just gotta riskily force survivors off the hooks and get hits over hits in order to obtain the full bonus, and that's what incentives the whole farming thing.
I'm on a first place gonna admit that I'm myself one of the people that is really farmish with this perk on (I use Borrowed Time most times, but it's still farming), and I also do tank lethal hits just to keep on tiering it up.
It's a perk that leads to a somewhat toxic atmosphere, and that could potentially ruin the game for survivors that aren't themselves running it, but that have someone in their team that wants to quickly gain tokens with it.
The change that I have in mind would be quite neat:
the perk should be made so that you only have to gain 2 tokens to reach 100% bonus bloodpoints (1 token should be worth a 50% stackable bonus instead of 25%, the current value), but unlike the first version of the perk, you should have your cap right there, you shouldn't be able to go past 2 tokens / 100% bonus points.
With this idea, you can make it easier to reach your target cap and you can just start playing more carefully after you get to it, or, with a more optimistic view of this change in action, I would say that it's generally more likely to get to perform some genuine altruistic actions a couple of times, whether it's an unhook or a protection hit, without forcing it like one's got to do in the current state of the perk.