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The wiggle time can be buffed?

UncleBughyUncleBughy Member Posts: 1

I would like to know if you can buff the wiggle off timer to 10-12 seconds instead of 15 seconds? I think it will reduce from the saltyness of the survivor player base and will be a good adition to the game. It is stupid to be able to carry a survivor on the shoulder for 16.8 seconds if you have iron grasp guys. I just have some games that were very (and I mean VERY unpleasant) because of the wiggle mechanic.
PS: It is not necessary to buff the base wiggle timer (even tho it would be nice) you can try to rework the Boil Over perk to be a perfect counter for iron grasp (75% wiggle effects and 12% reduced time to wiggle off instead of the distorsion of the hooks that are in the proximity)
Please consider this opinion or at least explain to me why you cant buff it (if it is not possible to be buffed)

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Answers

  • OrionOrion Member Posts: 8,270

    No, you may not have free escapes from the Killer's shoulder.

  • DarkGGhostDarkGGhost Member Posts: 446

    First, this is nerff second without any perk a killer can carry toy 50 meters so if you sabo one hook the killer can't hook you ( IG give 10 meeter more) if something like this happens you will make it easier for survivors to escape.

  • Mrrgle_the_MediocreMrrgle_the_Mediocre Member Posts: 304

    The biggest problem with this is how a change can fix some things but cause more problems with others. Enter bodyblocking, basically. Having less time to hit those in your way would be a travesty.

    I definitely agree with the notion to buff Boil Over though. Boil Over needs to be better.

  • MiloMilo Member Posts: 2,005

    Not a change to the base. A potential buff to Boil Over

  • Aven_FallenAven_Fallen Member Posts: 356

    @SadonicShadow said:
    . It exists to keep the killer from taking you to the basement every time.

    That is all what needs to be said about this topic. Wiggle is not supposed to be an guaranteed escape, it should just prevent the killer from hooking everyone in the basement.

  • KiraElijahKiraElijah Member Posts: 907
    Milo said:

    Not a change to the base. A potential buff to Boil Over

    Oh, you’d like that wouldn’t you Kate 😂
  • MasterMaster Member Posts: 9,643

    @UncleBughy said:
    I would like to know if you can buff the wiggle off timer to 10-12 seconds instead of 15 seconds? I think it will reduce from the saltyness of the survivor player base and will be a good adition to the game. It is stupid to be able to carry a survivor on the shoulder for 16.8 seconds if you have iron grasp guys. I just have some games that were very (and I mean VERY unpleasant) because of the wiggle mechanic.
    PS: It is not necessary to buff the base wiggle timer (even tho it would be nice) you can try to rework the Boil Over perk to be a perfect counter for iron grasp (75% wiggle effects and 12% reduced time to wiggle off instead of the distorsion of the hooks that are in the proximity)
    Please consider this opinion or at least explain to me why you cant buff it (if it is not possible to be buffed)

    I would like to ask you one question.
    Do you like being slugged on the floor, helpless and waiting to bleed out such that your misery ends?

  • Doc_W__HOLLIDAYDoc_W__HOLLIDAY Member Posts: 1,259
    Could you wiggle out of Leatherface's grasp in 10 seconds? No. You probably couldn't at all. It's fine. You aren't meant to wiggle off all the time.

  • VietfoxVietfox Member Posts: 3,827
    The wiggle time is fine as it is right now.
  • Condorloco_26Condorloco_26 Member Posts: 678

    @Milo said:
    Not a change to the base. A potential buff to Boil Over

    The problem I see with that is that I think boil over is already effective in certain maps like Haddonfield, Springwood and Lery's. It might turn up OP in said maps if it's buffed.

  • JLewJLew Member Posts: 41
    Ya wiggling off should not happen often...that is what ds and altruism is for...making wiggle offs easy kills your altruism points as well

  • XanthohDarkstarXanthohDarkstar Member Posts: 1
    I agree with the OP something has to be done. Wiggle time takes way to long and even if you manage to fill the bar it hasn't let you escape. Today alone I have played 10 matches where my wiggle bar was full and nothing happened and I got hooked every time. To top it off boil over hasn't been working and decisive stroke hasn't been working either. The hooks have been way to close and to many to avoid. Not sure if this is just killers being buffed more and more or survivors being nerfed. Ps I play with a full group who all have the same opinion.
  • Mister_xDMister_xD Member Posts: 1,431
    Only if wiggling free puts you back into dying state.
    You (by that I mean the Survivors) do NOT need another second chance!
    You got caught, you get hooked. 

    You don’t seem to have understood the point of the whole wiggle action. It is NOT meant to free you from the Killer, instead it is supposed to limit the Killers ability to choose which hook you get hooked on, so you don’t end up in the basement every single time.

    if you [BAD WORD] up the chase, you get punished. I do not believe you should gain yet another second chance.
  • Toxicity23Toxicity23 Member Posts: 137

    Think twice before you post. A perk already exists to escape from the killer. We do not need a change to the Main Mechanic, but a Buff for Boil Over.

  • thekiller490490thekiller490490 Member Posts: 879
    Please, stop asking. This idea is dumber then Legion's power idea.
  • JoyfulLeaderJoyfulLeader Member Posts: 462

    Please for the love of God, no

  • MasterMaster Member Posts: 9,643

    @UncleBughy said:
    I would like to know if you can buff the wiggle off timer to 10-12 seconds instead of 15 seconds? I think it will reduce from the saltyness of the survivor player base and will be a good adition to the game. It is stupid to be able to carry a survivor on the shoulder for 16.8 seconds if you have iron grasp guys. I just have some games that were very (and I mean VERY unpleasant) because of the wiggle mechanic.
    PS: It is not necessary to buff the base wiggle timer (even tho it would be nice) you can try to rework the Boil Over perk to be a perfect counter for iron grasp (75% wiggle effects and 12% reduced time to wiggle off instead of the distorsion of the hooks that are in the proximity)
    Please consider this opinion or at least explain to me why you cant buff it (if it is not possible to be buffed)

    I would like to ask you one question.
    Do you like being slugged on the floor, helpless and waiting to bleed out such that your misery ends?> @Doc_W__HOLLIDAY said:

    Could you wiggle out of Leatherface's grasp in 10 seconds? No. You probably couldn't at all. It's fine. You aren't meant to wiggle off all the time.

    I doubt that anybody of us would move at all if we get hit by a chainsaw into the upper body

  • VictoryVictory Member Posts: 32

    @Toxicity23 said:
    Think twice before you post. A perk already exists to escape from the killer. We do not need a change to the Main Mechanic, but a Buff for Boil Over.

    Yes but if you dont run DS, killers dont have to have optimal routing to get to a hook, you can run into a dozen things before making up your mind and still make the hook. Issue really is killers get Invinc frames in the hook animation. People keep using logic here as an arguement, well I think a survivor is going to kick you in your chest if you try to hook them, no invinc frame.

  • VictoryVictory Member Posts: 32

    @Condorloco_26 said:

    @Milo said:
    Not a change to the base. A potential buff to Boil Over

    The problem I see with that is that I think boil over is already effective in certain maps like Haddonfield, Springwood and Lery's. It might turn up OP in said maps if it's buffed.

    It would be a niche perk, but if you play killer a lot you'll have hooks memorized anyways. Hook obsecuring is 12m, you can get to hooks I believe you can get up to 50m without carrying perks. (correct me if im wrong)

  • LenownLenown Member Posts: 12

    I think the wiggle time is fine. just change it from wiggling your joystick to smash a button or two like on pc. So many times I've been wiggling and the bar just stops from accidentally hitting the other joystick

  • Nea_Death_ExperienceNea_Death_Experience Member Posts: 123

    As a survivor main I would like 1 less second because the amount of time im 99% of wriggle and I get hooked is FuwuKING NUTS. As a killer if the wriggle bar was 1 second lower I would probably never kill anyone ever.
    Buff boil over maybe but it can't be too strong. I think at max it would be able to be like 6% tbh or we will have a more OP D strike.

    The only thing I think that should be changed about the carry mechanic is killer should get a little stun that increases the wiggle success a little. I think it makes logical sense that you can't jump off a second floor of a building with a Claudette wriggling to holy hell and not have your grip partially loosen. Even if this was like a 5% chance at a full escape I think that could make some cool moments and careful plays.

  • Condorloco_26Condorloco_26 Member Posts: 678

    @Victory said:

    It would be a niche perk, but if you play killer a lot you'll have hooks memorized anyways. Hook obsecuring is 12m, you can get to hooks I believe you can get up to 50m without carrying perks. (correct me if im wrong)

    I was talking about all the bumping into obstacles, doorframes and such.

  • TromanTroman Member Posts: 25


    This has nothing to do with a free escape, it has something to do with balance. But it looks like you don't know what this word means, look it up and educate yourself.

    A killer shouldn't be able to carry a survivor across half of the map to the basement. Right now wiggling is completely useless.

  • EvelineEveline Member Posts: 2,195

    Yeah pretty balanced. After killer had to get a survivor just let him escape again.

  • HeroLivesHeroLives Member Posts: 1,211

    they could buff boil over a small amount not much at all. As for increasing wiggle progression rate , no. I say no as a survivor main. That’s why there are so many damn hooks on the maps now.

  • Mrrgle_the_MediocreMrrgle_the_Mediocre Member Posts: 304

    You're right, they shouldn't be able to do that.

    And they can't.

  • ClogWenchClogWench Member Posts: 635

    Do you just press the wiggle button once every 30 seconds?

  • MegaWaffleMegaWaffle Member Posts: 1,728

    The wiggle bar only exist so that the killer cannot literally and figuratively hold you hostage. The wiggle bar was never intended to be a reliable means of escape unless your team co-ordinates a body blocking/hook destroying plan.

  • NikkiwhatNikkiwhat Member Posts: 447

    I just hate when a Killer messes up on where to carry me, or I got downed in a good spot to not be hooked...and I have a damn pixel left on the wiggle bar and they get to Hook me after wiggling for what seemed like forever.

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