2.6.0 is now available for download on all platform
The new content from Demise of the Faithful is available immediately in the in-game store. DLC is available on Steam / Playstation Store EU / Playstation Store NA / XBOX
Patch Notes: https://forum.deadbydaylight.com/en/categories/patch-notes
Emblem blogpost: https://forum.deadbydaylight.com/en/discussion/52295/the-emblem-system-changes-explained#latest
We are testing out new post formatting for the forum. There might be some issues present (white text, blank quotes, etc.), we are looking to resolve those. Thank you.

What add-ons seem like they should be base kit for Killers?

TAGTAG Member Posts: 956
I sometimes see people make suggestions that X add-on should be base kit for a particular killer.  I'n mostly curious as to which ones seem to be at least somewhat generally agreed upon.  The ones I most often see suggested are Combat Straps and Rules Set No. 2 for the Pig.  Are there any others that get frequently mentioned as being better off as part of a Killer's base kit as opposed to being a whole add-on?

Best Answers

«1

Answers

  • DemothDemoth Member Posts: 49

    @RuneStarr said:

    Wait, add Plaid Flannel for nurse as basekit. No idea why a training wheel addon is very rare in the first place when Doctors training wheel is common.

    This would massively raise the skill floor for Nurse, and just cause bitching about her at all levels of play.

    If you made Nurse easier, the whining about her would reach deafening levels, and she would certainly be nerfed.

  • pemberleypemberley Member Posts: 384
    Um on console LEGION is more viable than Nurse. I know making that add on base might actually give her some valid play without committing 500 hours into learning her. 
  • Divinitye9Divinitye9 Member Posts: 114
    Pig wins this hands down. I have always thought combat straps or anything to make her ambush just a tad more useful instead of situational.

    Freddy should have his blocks built in. A full dream transition is a touch ridiculous. It should be, at the very least, half of normal time. 

    Everyone has already mentioned the trapper. That’s a fairly obvious one.


  • LegitAdventurerLegitAdventurer Member Posts: 422
    pemberley said:
    Um on console LEGION is more viable than Nurse. I know making that add on base might actually give her some valid play without committing 500 hours into learning her. 
    Can confim. I fight infinitely more Legions than I do Nurses. I fight like 5 legions a day. And ive fought like 5 nurses since Ive started playing back in October haha
  • HatCreatureHatCreature Member Posts: 1,452

    Besides Pig and Trapper, Doctor comes to mind. His base shock distance is crap so I think having his Moldy Electrode in his base would be beneficial, especially if it didn't have the decreased charge time.

  • BongbingbingBongbingbing Member Posts: 655

    I'd love for Doc's illusions/aura to be built in, It'd help him a lot.

  • GraviteaUKGraviteaUK Member Posts: 271

    Trapper should have trapper sack on all the time.

    Also i think standard traps are a bit too quickly disarmed.

  • PoweasPoweas Member Posts: 2,630

    Spirits Amulet built in 100%. Her base is quite weak.

    Also Hags green trapping range addon built in.

    Both of them would have viable bases.

  • knoblinknoblin Member Posts: 7

    @Poweas said:
    Spirits Amulet built in 100%. Her base is quite weak.

    Also Hags green trapping range addon built in.

    Both of them would have viable bases.

    Neither of those killers need buffs. Both are high A tier killers and extremely deadly killers

  • MilordMilord Member Posts: 158
    Frank's Mix Tape for the drama. :P
  • artistartist Member Posts: 560
    when people make suggestions like these I wonder if they think those features should be base kit WHILE still having the option to use those add-ons or if the add-ons go away entirely.
  • PoweasPoweas Member Posts: 2,630
    edited January 11

    @knoblin said:

    @Poweas said:
    Spirits Amulet built in 100%. Her base is quite weak.

    Also Hags green trapping range addon built in.

    Both of them would have viable bases.

    Neither of those killers need buffs. Both are high A tier killers and extremely deadly killers

    I mean to their base and remove the addons. I don't think that top tier killers should be having bases that suck. Also they're S tier. Not A. Hag is definitely on Billys level (not better) and Spirit is pretty much the same as Hag.

  • TigerKirby215TigerKirby215 Member Posts: 455

    Trapper Sack (+1 Bear Trap) should be baseline with all his other addons adding onto that. Basically just increase the base trap number by 1 and make Trapper sack give 3 traps, Stitched Bag give 4, etc. etc. etc.

    I honestly think that one of the effective range addons for Hag should be base. Bog Water on base would be pretty well. Maybe it's just because I'm sick of running Bloodied Water every game.

    Maple Knight does so little it could be baseline, but tbh they need to tweak Maple Knight so it's not worthless.

    I feel like you should have a lower skill check chance while sleeping in general. If Wool Shirt was on Freddy's base kit he'd be a little less shit.

    Legion's base power is really bad and he could have basically all his Brown addons added to his base kit.

    Combat Straps should be baseline, or at least base crouch should be shorter will be fixed in the PTB so they're no longer mandatory.

    Ether 5 Vol% or Robin Feather needs to be baseline for Clown, because as it is right now he slows himself down for 2 seconds to throw his 2 second slow. It's a net neutral in slowdown for both sides. :/

    I think a lesser version of "The Ghost" - Soot should be baseline for Wraith. Not 6 seconds but something like 2 seconds of supressed Red Stain and Terror Radius would give Wraith more stealth options.

  • MegMain98MegMain98 Member Posts: 685

    @Poweas said:
    Spirits Amulet built in 100%. Her base is quite weak.

    Also Hags green trapping range addon built in.

    Both of them would have viable bases.

    I wouldn’t say the Amulet for Spirit’s base kit, however I would say the “Father’s Glasses” add on would be a nice touch. I believe that she should be able to see blood while phase walking.

  • PoweasPoweas Member Posts: 2,630

    @MegMain98 said:

    @Poweas said:
    Spirits Amulet built in 100%. Her base is quite weak.

    Also Hags green trapping range addon built in.

    Both of them would have viable bases.

    I wouldn’t say the Amulet for Spirit’s base kit, however I would say the “Father’s Glasses” add on would be a nice touch. I believe that she should be able to see blood while phase walking.

    I mean if they got rid of the bloodhount bit of it and made it so that the blood is normal looking but when using bloodhound, it's bright af then I'd be down for that.

  • thesuicidefoxthesuicidefox Member Posts: 3,079
    edited January 11

    Trapper bag add-ons shouldn't be base. However, he should be able to carry up to 3 traps at a time at base. The bags should give him extra traps at the start and increase the total number of traps he can carry at a time.

    Pungent Phial should be base for Huntress, at least when she has =<50% hatchets left.

    That's about it. All other add-ons are too strong to be put into base kits, or at the very least negate the need for add-ons of that type.

  • MyNamePeteMyNamePete Member Posts: 379

    Practically every addon for legion should be in his base kit.

  • TAGTAG Member Posts: 956

    @thesuicidefox said:
    Trapper bag add-ons shouldn't be base. However, he should be able to carry up to 3 traps at a time at base. The bags should give him extra traps at the start and increase the total number of traps he can carry at a time.

    Pungent Phial should be base for Huntress, at least when she has =<50% hatchets left.

    That's about it. All other add-ons are too strong to be put into base kits, or at the very least negate the need for add-ons of that type.

    Imma have to disagree on Rules Set No. 2 being too good to be put into base kit. The main thing it does is increase the amount of time Survivors waste while their timer is inactive. I think that's the sort of thing that helps the RBT fulfill the purpose the devs intended for it without diluting its potential to actually make good on its allure to MAYBE MAYBE MAYBE kill someone. I think it's a good buff to just naturally give to the Pig.

  • SnakeSound222SnakeSound222 Member Posts: 1,005
    edited January 12
    Doctor’s Moldy Electrode (minus the charge time increase) and maybe Maple Knight

    Pig’s Rule Set No.2

    Huntress’s Pungent Phial

    Spirit’s Father’s Glasses

    Wraith’s “The Hound” - Soot add-on and MAYBE “The Ghost” - Soot add-on

    Maybe Hag’s Dried Cicada

    All of Legions’s Common add-ons (maybe even do this for all Killers, with a few exceptions)
  • thesuicidefoxthesuicidefox Member Posts: 3,079

    @TAG said:

    @thesuicidefox said:
    Trapper bag add-ons shouldn't be base. However, he should be able to carry up to 3 traps at a time at base. The bags should give him extra traps at the start and increase the total number of traps he can carry at a time.

    Pungent Phial should be base for Huntress, at least when she has =<50% hatchets left.

    That's about it. All other add-ons are too strong to be put into base kits, or at the very least negate the need for add-ons of that type.

    Imma have to disagree on Rules Set No. 2 being too good to be put into base kit. The main thing it does is increase the amount of time Survivors waste while their timer is inactive. I think that's the sort of thing that helps the RBT fulfill the purpose the devs intended for it without diluting its potential to actually make good on its allure to MAYBE MAYBE MAYBE kill someone. I think it's a good buff to just naturally give to the Pig.

    Traps aren't meant to kill someone. They are meant to slow the game. Ruleset 2 is too powerful to make it part of the base kit. They shouldn't have to do a gen and trigger the trap to see boxes. If you can't see how strong that is maybe you need to play against a Pig with Ruleset 2 a bit.

  • TAGTAG Member Posts: 956

    @thesuicidefox said:

    @TAG said:

    @thesuicidefox said:
    Trapper bag add-ons shouldn't be base. However, he should be able to carry up to 3 traps at a time at base. The bags should give him extra traps at the start and increase the total number of traps he can carry at a time.

    Pungent Phial should be base for Huntress, at least when she has =<50% hatchets left.

    That's about it. All other add-ons are too strong to be put into base kits, or at the very least negate the need for add-ons of that type.

    Imma have to disagree on Rules Set No. 2 being too good to be put into base kit. The main thing it does is increase the amount of time Survivors waste while their timer is inactive. I think that's the sort of thing that helps the RBT fulfill the purpose the devs intended for it without diluting its potential to actually make good on its allure to MAYBE MAYBE MAYBE kill someone. I think it's a good buff to just naturally give to the Pig.

    Traps aren't meant to kill someone. They are meant to slow the game. Ruleset 2 is too powerful to make it part of the base kit. They shouldn't have to do a gen and trigger the trap to see boxes. If you can't see how strong that is maybe you need to play against a Pig with Ruleset 2 a bit.

    But Rules Set No. 2 DOES slow the game down. It does not make the RBTs more lethal, only better at wasting time, which is exactly what the devs want. I've used Rules Set No. 2 multiple times, and I can't see how it would be too strong at base kit. Explain to me what makes it too strong if it's only active when the traps are not capable of killing the wearer?

  • KhroalthemadbomberKhroalthemadbomber Member Posts: 678
    edited January 12
    Rule Set 2 isn't deadly. Tampered Timer is deadly. So are Jigsaw's Sketch and Crate of gears. But they are only deadly when the trap is active. If they aren't active then they do nothing. With survivors able to see Jigsaw boxes currently when the trap isn't active, most survivors are generally through half of the boxes by the time a gen pops if they haven't already gotten it off. Honestly most people view RBTs as a joke. Took on a streamer last night who literally ran in circles like 3-4 times before moving to the next Jigsaw box. I had Tampered Timer on and he STILL managed to get through all the boxes and not die (I know this because I watched the VoD after match). Rule Set 2 forces them to make a decision: wander aimlessly and look for Jigsaw boxes or complete a generator and activate their own trap.
  • ChiChi Member Posts: 557

    @Khroalthemadbomber said:
    Rule Set 2 isn't deadly. Tampered Timer is deadly. So are Jigsaw's Sketch and Crate of gears. But they are only deadly when the trap is active. If they aren't active then they do nothing. With survivors able to see Jigsaw boxes currently when the trap isn't active, most survivors are generally through half of the boxes by the time a gen pops if they haven't already gotten it off. Honestly most people view RBTs as a joke. Took on a streamer last night who literally ran in circles like 3-4 times before moving to the next Jigsaw box. I had Tampered Timer on and he STILL managed to get through all the boxes and not die (I know this because I watched the VoD after match). Rule Set 2 forces them to make a decision: wander aimlessly and look for Jigsaw boxes or complete a generator and activate their own trap.

    Rule set no.2 is deadly when combining it with either tampered timer or crate of gears. Pigs base kit is fine as of 2.5.0

  • KhroalthemadbomberKhroalthemadbomber Member Posts: 678
    I had Rule Set 2 with the Tampered Timer on with the streamer that was running circles that I mentioned above and he still managed to get the trap off.
  • TAGTAG Member Posts: 956
    edited January 12
    Chi said:

    @Khroalthemadbomber said:
    Rule Set 2 isn't deadly. Tampered Timer is deadly. So are Jigsaw's Sketch and Crate of gears. But they are only deadly when the trap is active. If they aren't active then they do nothing. With survivors able to see Jigsaw boxes currently when the trap isn't active, most survivors are generally through half of the boxes by the time a gen pops if they haven't already gotten it off. Honestly most people view RBTs as a joke. Took on a streamer last night who literally ran in circles like 3-4 times before moving to the next Jigsaw box. I had Tampered Timer on and he STILL managed to get through all the boxes and not die (I know this because I watched the VoD after match). Rule Set 2 forces them to make a decision: wander aimlessly and look for Jigsaw boxes or complete a generator and activate their own trap.

    Rule set no.2 is deadly when combining it with either tampered timer or crate of gears. Pigs base kit is fine as of 2.5.0

    Let me ask you this: In what way is having Rules Set No. 2 base kit worse for a Survivor than, say, having the timer start before they are able to begin searching?  This is already realistically capable of happening if a generator pops before they are unhooked (assuming they are successfully hooked).  Not to mention that this scenario can already happen with Timer + Crate or Timer + Sketch or double Gear add-ons, so you can't even use purple add-ons as a good reason RSN2 base-kit would be too strong.  If that is a scenario that already happens and can be considered acceptable, what makes the scenario of "searching for boxes with no auras until the timer starts" unacceptable when that is still a better scenario for the Survivor than having the timer already start by the time they are unhooked and can begin searching?
  • ChiChi Member Posts: 557

    @TAG said:
    Chi said:

    @Khroalthemadbomber said:

    Rule Set 2 isn't deadly. Tampered Timer is deadly. So are Jigsaw's Sketch and Crate of gears. But they are only deadly when the trap is active. If they aren't active then they do nothing. With survivors able to see Jigsaw boxes currently when the trap isn't active, most survivors are generally through half of the boxes by the time a gen pops if they haven't already gotten it off. Honestly most people view RBTs as a joke. Took on a streamer last night who literally ran in circles like 3-4 times before moving to the next Jigsaw box. I had Tampered Timer on and he STILL managed to get through all the boxes and not die (I know this because I watched the VoD after match). Rule Set 2 forces them to make a decision: wander aimlessly and look for Jigsaw boxes or complete a generator and activate their own trap.

    Rule set no.2 is deadly when combining it with either tampered timer or crate of gears. Pigs base kit is fine as of 2.5.0

    Let me ask you this: In what way is having Rules Set No. 2 base kit worse for a Survivor than, say, having the timer start before they are able to begin searching?  This is already realistically capable of happening if a generator pops before they are unhooked (assuming they are successfully hooked).  Not to mention that this scenario can already happen with Timer + Crate or Timer + Sketch or double Gear add-ons, so you can't even use purple add-ons as a good reason RSN2 base-kit would be too strong.  If that is a scenario that already happens and can be considered acceptable, what makes the scenario of "searching for boxes with no auras until the timer starts" unacceptable when that is still a better scenario for the Survivor than having the timer already start by the time they are unhooked and can begin searching?

    It just isn't necessary. Part of being a good Pig is knowing when to put on traps, and when not to. Rules set number two would make thinking about that pretty much unnecessary.

  • TAGTAG Member Posts: 956
    Chi said:

    @TAG said:
    Chi said:

    @Khroalthemadbomber said:

    Rule Set 2 isn't deadly. Tampered Timer is deadly. So are Jigsaw's Sketch and Crate of gears. But they are only deadly when the trap is active. If they aren't active then they do nothing. With survivors able to see Jigsaw boxes currently when the trap isn't active, most survivors are generally through half of the boxes by the time a gen pops if they haven't already gotten it off. Honestly most people view RBTs as a joke. Took on a streamer last night who literally ran in circles like 3-4 times before moving to the next Jigsaw box. I had Tampered Timer on and he STILL managed to get through all the boxes and not die (I know this because I watched the VoD after match). Rule Set 2 forces them to make a decision: wander aimlessly and look for Jigsaw boxes or complete a generator and activate their own trap.

    Rule set no.2 is deadly when combining it with either tampered timer or crate of gears. Pigs base kit is fine as of 2.5.0

    Let me ask you this: In what way is having Rules Set No. 2 base kit worse for a Survivor than, say, having the timer start before they are able to begin searching?  This is already realistically capable of happening if a generator pops before they are unhooked (assuming they are successfully hooked).  Not to mention that this scenario can already happen with Timer + Crate or Timer + Sketch or double Gear add-ons, so you can't even use purple add-ons as a good reason RSN2 base-kit would be too strong.  If that is a scenario that already happens and can be considered acceptable, what makes the scenario of "searching for boxes with no auras until the timer starts" unacceptable when that is still a better scenario for the Survivor than having the timer already start by the time they are unhooked and can begin searching?

    It just isn't necessary. Part of being a good Pig is knowing when to put on traps, and when not to. Rules set number two would make thinking about that pretty much unnecessary.

    How?  If you still use all your traps early, you risk them burning too quickly and being stuck with no way to slow the game down, and if you save too many until end game, you risk not having made effective use it them before people start to leave.  RSN2 does not change that.  The one thing it DOES change is it makes the traps better at wasting Survivors' time, which is something the traps DO randomly struggle with if the RNG lines up a little too well in the Survivors' favors.
«1
Sign In or Register to comment.