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Kids

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  • MasterMaster Member Posts: 10,208

    @Vietfox said:
    @Master @inkedsoulz
    Basically you just need to have the area around the 3 gens trapped, commit to the chase, end it quickly thanks to well placed traps, hook and go back to the gen to kick it while placing traps on the way back (or after kicking the gen if it was close to be finished). If you run PGTW it's even better.

    But what do you do if the survivors set traps off for each other? You cant commit to a chase then or you will lose the 3-gen strat.

  • VietfoxVietfox Member Posts: 3,826
    @Master said:

    @Vietfox said:
    @Master
    Basically you just need to have the area around the 3 gens trapped, commit to the chase, end it quickly thanks to well placed traps, hook and go back to the gen to kick it while placing traps on the way back (or after kicking the gen if it was close to be finished). If you run PGTW it's even better.

    But what do you do if the survivors set traps off for each other? You cant commit to a chase then or you will lose the 3-gen strat.

    That's why you gotta set 3 or 4 traps at "random" places where they don't expect them but easy to make a survivor to run over them.
  • Condorloco_26Condorloco_26 Member Posts: 1,350

    @Vietfox said:
    Hi rank 20 killer, a good way to make survivors being scared of you is to be good as a killer. If you keep making mistakes they won't take you seriously.

    As blunt as it may be, I definitely agree with your statement there. The best way to keep survivors from mocking a killer is being a dangerous presence right off the bat. And get ready for the hate texts after the game, when you manage to put survivors in their place.

  • MasterMaster Member Posts: 10,208

    @Vietfox said:
    @Master said:

    @Vietfox said:

    @Master

    Basically you just need to have the area around the 3 gens trapped, commit to the chase, end it quickly thanks to well placed traps, hook and go back to the gen to kick it while placing traps on the way back (or after kicking the gen if it was close to be finished). If you run PGTW it's even better.

    But what do you do if the survivors set traps off for each other? You cant commit to a chase then or you will lose the 3-gen strat.

    That's why you gotta set 3 or 4 traps at "random" places where they don't expect them but easy to make a survivor to run over them.

    The survivors are right next to you when you do a 3 gen strat, there is nothing like "hidden random places" :wink:

  • inkedsoulzinkedsoulz Member Posts: 93

    @Vietfox said:
    @Master said:

    @Vietfox said:

    @Master

    Basically you just need to have the area around the 3 gens trapped, commit to the chase, end it quickly thanks to well placed traps, hook and go back to the gen to kick it while placing traps on the way back (or after kicking the gen if it was close to be finished). If you run PGTW it's even better.

    But what do you do if the survivors set traps off for each other? You cant commit to a chase then or you will lose the 3-gen strat.

    That's why you gotta set 3 or 4 traps at "random" places where they don't expect them but easy to make a survivor to run over them.

    Thats not going to work against good survivors, they wont give you time to set your net, they will be constantly setting off your traps, its even worse against swf groups, since they will be communicating and telling each other trap locations.

  • VietfoxVietfox Member Posts: 3,826
    Master said:

    @Vietfox said:
    @Master said:

    @Vietfox said:

    @Master

    Basically you just need to have the area around the 3 gens trapped, commit to the chase, end it quickly thanks to well placed traps, hook and go back to the gen to kick it while placing traps on the way back (or after kicking the gen if it was close to be finished). If you run PGTW it's even better.

    But what do you do if the survivors set traps off for each other? You cant commit to a chase then or you will lose the 3-gen strat.

    That's why you gotta set 3 or 4 traps at "random" places where they don't expect them but easy to make a survivor to run over them.

    The survivors are right next to you when you do a 3 gen strat, there is nothing like "hidden random places" :wink:

    Well, the point is to trap the area when they are not there to see you doing it lol. They might see you trapping the area again later on, but situation will be under control most probably at that point.
    An even if we assume they are a god tier swf group then i'll be happy with one kill, can't get 3 or 4 K every time ;)
    People with skills need to be rewarded.
  • MasterMaster Member Posts: 10,208

    @Vietfox said:
    Master said:

    @Vietfox said:

    @Master said:

    @Vietfox said:
    
    @Master
    
    Basically you just need to have the area around the 3 gens trapped, commit to the chase, end it quickly thanks to well placed traps, hook and go back to the gen to kick it while placing traps on the way back (or after kicking the gen if it was close to be finished). If you run PGTW it's even better.
    
    
    
    But what do you do if the survivors set traps off for each other? You cant commit to a chase then or you will lose the 3-gen strat.
    

    That's why you gotta set 3 or 4 traps at "random" places where they don't expect them but easy to make a survivor to run over them.

    The survivors are right next to you when you do a 3 gen strat, there is nothing like "hidden random places" :wink:

    Well, the point is to trap the area when they are not there to see you doing it lol. They might see you trapping the area again later on, but situation will be under control most probably at that point.
    An even if we assume they are a god tier swf group then i'll be happy with one kill, can't get 3 or 4 K every time ;)
    People with skills need to be rewarded.

    Ahh so were talking about 1 kill now. Yeah thats what I usually manage too when I play against some of those SWF. Fine that we came to a conclusion :wink:

  • VietfoxVietfox Member Posts: 3,826
    Master said:

    @Vietfox said:
    Master said:

    @Vietfox said:

    @Master said:

    @Vietfox said:
    
    @Master
    
    Basically you just need to have the area around the 3 gens trapped, commit to the chase, end it quickly thanks to well placed traps, hook and go back to the gen to kick it while placing traps on the way back (or after kicking the gen if it was close to be finished). If you run PGTW it's even better.
    
    
    
    But what do you do if the survivors set traps off for each other? You cant commit to a chase then or you will lose the 3-gen strat.
    

    That's why you gotta set 3 or 4 traps at "random" places where they don't expect them but easy to make a survivor to run over them.

    The survivors are right next to you when you do a 3 gen strat, there is nothing like "hidden random places" :wink:

    Well, the point is to trap the area when they are not there to see you doing it lol. They might see you trapping the area again later on, but situation will be under control most probably at that point.
    An even if we assume they are a god tier swf group then i'll be happy with one kill, can't get 3 or 4 K every time ;)
    People with skills need to be rewarded.

    Ahh so were talking about 1 kill now. Yeah thats what I usually manage too when I play against some of those SWF. Fine that we came to a conclusion :wink:

    @Master
    I've never gotten less than 2K with the hag, not on PC nor on console.
  • FreddanFreddan Member Posts: 32

    Some games i win, some i lose, but when i lose its because the survivors are not making uncessecary mistakes. for an example; good survivor: Runs away from the generator when i arrive: Bad survivor: Tbags me and goes back to the generator when i arrive(yes start of the game usually happens at all times). another example: Good survivor: Loops me for 3 times and know my bloodlust isnt activating until we're in the fourth loop. Bad survivor: Puts the pallet in my face and then tbags me and points at me to then run away after ive breaked it. its only 2 examples, but i hope you get it. Why is it so damn easy to play survivor rather than killer? :silenced:

  • Mister_xDMister_xD Member Posts: 2,001

    i have rather few gate t-baggers...
    mainly cause i rarely let them open the gates.
    i also run bloodwarden, so i dont have problems with them t-bagging me and then running at the spikes xD

  • XavierBoah17XavierBoah17 Member Posts: 203
    Freddan said:

    @Vietfox said:
    Freddan said:

    @Vietfox said:

    Freddan said:

    @Doc_W__HOLLIDAY said:
    
    No way in hell should gens ever take 2 minutes. It's boring enough as is.
    
    
    
    So games accodring to you should take 5 minutes whilst a complete sacrifice takes 3 minutes? ok then.
    
    
    
    @Freddan 
    

    Games won't take 5 minutes if you leave the hook to keep the map pressure, simple as that. Any true rank 1 killer would know that.

    Btw, a complete sacrifice takes 2 minutes, not 3.

    You do know, that i win my most games because survivors are not doing gens right? they're looking for my hex ruin or they simply do not do gens, and how does one keep map pressure if 4 gens are all 50m away from each other?

    If they don't do gens how come you are complaining about 5 minutes matches? Doesn't make any sense.
    "how does one keep map pressure if 4 gens are all 50m away from each other?"
    Certainly not by camping. Also you can keep track of the gens which were started and check them after hooking someone, use the 3 gens strat, etc..

    Because they killed themselfs lol, and i dont camp every game, only when i am being gen rushed for an example; if i get my first hook and exit gates are active or if gens are 50m away, its kinda hard to hook some1 that fa

  • LateralLateral Member Posts: 77

    Didn't they just bury Survivors under a mountain of nerfs? christ haven't you already got enough easy-mode Killer hand-holding crutchlordery? I swear these people won't be happy till we spawn hooked to the hook attached to the killers back.

  • powerbatspowerbats Member Posts: 7,071

    4 man swf with 3 man sabo squad at rank 1 and I gave last person the hatch.

    Also gens are a lot closer than 50m apart unless you're skipping a gen inbetween and if you leave them so far apart that's your own fault. It's not hard to leave gens on the further most edges alone instead of chasing survivors off those early.

  • FreddanFreddan Member Posts: 32

    And also, the asylum map, they should atleast block one of the two infinity loops on there, its sickening seeing there, chasing there when one window is blocked they just go onto the other and when thats blocked they go back to the other, but hey, as long as that works and killers dont get any hooks unless they are playing nurse its fine right? kids is what surv mains are.

  • KurisataruKurisataru Member Posts: 424

    I'm a low rank killer, but thats because I main survivor atm to get a better idea on how they play so I can switch over to killer main side. So far I play as the spirit mostly since thats the best killer I have to deal with rank 12s and up somehow ending up in my lobbies with their swf all dressed alike and dragging my games out for ages if I use most other killers. Plus I like the booty on my main menu. But anyway.
    Something I've been doing recently since I think about this when I play as a survivor is, I check out the way the gens are lad out and I determine which gens I want to patrol at the start so that I can push them to that side of the map later on in the game. I will engage in chases as to not waste time, but I try to don't let any survivors do gens in an order that will be a disadvantage to the specific killer I'm playing as. I did a kill your friends with a rank 2 killer the other day playing as survivor and with 2 other people on his team and they couldnt find my totem, nor could they avoid my line of sight especially since I was playing as spirit.
    This strategy only works good if you understand the maps, get a decent map and regular stuff like you being good at chases and looking for hiding survivors though and since I am still new to the game, I don't have a lot of luck knowing where's the best loops, how close are they to generators, where to survivors usually spawn in how close is it to the gens or my totems, etc.

    At the end of the day, how good you are as a killer and what killer you play as will affect any anti--gen strategies you use and so will map knowledge and maybe maps themselves. Survivors mistakes are what you need to be patient for too. I usually get 4ks or DCs in my games but I rarely use a killer other than spirit for fun and countering SWFs that are too unbalanced skillwise and cannibal for bbq points if I'm lucky for chill games.

  • doggiemandoggieman Member Posts: 36

    @Freddan said:
    Is it only me or are you meeting atleast one tbagger at the end of almost everygame? Is it just me or do you not FEAR killers when they approach you? When are survivors gonna be stop being treated like kids? Killers are so damn underpowered that its sick, its almost disgusting. You seriously need to nerf something for survivors like loops or make the generator timer higher to 2 minutes (alone) or something, because killers are only there for the points you gets for getting chased LOL. Or as killer i dont feel like i am being feared unless i facecamp my victims but it ends up getting gen rushed since one gen is about 1 minute and a total sacrifice is 2 min and 30 sec.

    LOL. Killers can literally kill people to take them out of the game. How are they underpowered? And why do you care that they tbag? It literally has no effect on you whatsoever. It's not like survivors get a boost whenever they do it.

  • FreddanFreddan Member Posts: 32

    @doggieman said:

    @Freddan said:
    Is it only me or are you meeting atleast one tbagger at the end of almost everygame? Is it just me or do you not FEAR killers when they approach you? When are survivors gonna be stop being treated like kids? Killers are so damn underpowered that its sick, its almost disgusting. You seriously need to nerf something for survivors like loops or make the generator timer higher to 2 minutes (alone) or something, because killers are only there for the points you gets for getting chased LOL. Or as killer i dont feel like i am being feared unless i facecamp my victims but it ends up getting gen rushed since one gen is about 1 minute and a total sacrifice is 2 min and 30 sec.

    LOL. Killers can literally kill people to take them out of the game. How are they underpowered? And why do you care that they tbag? It literally has no effect on you whatsoever. It's not like survivors get a boost whenever they do it.

    Note that a sacrifice is like 3 minutes, and 3 minutes is 3 gens

  • Jack11803Jack11803 Member Posts: 3,874

    Try being scary.

  • Jack11803Jack11803 Member Posts: 3,874

    @Freddan said:

    @doggieman said:

    @Freddan said:
    Is it only me or are you meeting atleast one tbagger at the end of almost everygame? Is it just me or do you not FEAR killers when they approach you? When are survivors gonna be stop being treated like kids? Killers are so damn underpowered that its sick, its almost disgusting. You seriously need to nerf something for survivors like loops or make the generator timer higher to 2 minutes (alone) or something, because killers are only there for the points you gets for getting chased LOL. Or as killer i dont feel like i am being feared unless i facecamp my victims but it ends up getting gen rushed since one gen is about 1 minute and a total sacrifice is 2 min and 30 sec.

    LOL. Killers can literally kill people to take them out of the game. How are they underpowered? And why do you care that they tbag? It literally has no effect on you whatsoever. It's not like survivors get a boost whenever they do it.

    Note that a sacrifice is like 3 minutes, and 3 minutes is 3 gens

    Two minutes. And a single gen is 80 seconds. That’s possibly two gems assuming they’re all on one. They usually aren’t. There’s the guy on hook, and however many people are coming to rescue.

  • doggiemandoggieman Member Posts: 36

    @Freddan said:

    @doggieman said:

    @Freddan said:
    Is it only me or are you meeting atleast one tbagger at the end of almost everygame? Is it just me or do you not FEAR killers when they approach you? When are survivors gonna be stop being treated like kids? Killers are so damn underpowered that its sick, its almost disgusting. You seriously need to nerf something for survivors like loops or make the generator timer higher to 2 minutes (alone) or something, because killers are only there for the points you gets for getting chased LOL. Or as killer i dont feel like i am being feared unless i facecamp my victims but it ends up getting gen rushed since one gen is about 1 minute and a total sacrifice is 2 min and 30 sec.

    LOL. Killers can literally kill people to take them out of the game. How are they underpowered? And why do you care that they tbag? It literally has no effect on you whatsoever. It's not like survivors get a boost whenever they do it.

    Note that a sacrifice is like 3 minutes, and 3 minutes is 3 gens

    Play nurse and it'll be 3 downs in 3 minutes.

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