SWF Ranking

Don't know if anyone has posted this before but here goes.
SWF Ranking is kind of messed up, I see it all the time on streams where they are playing SWF and are matched with a killer who gets destroyed because they're going against red ranks.

My Suggestion is, instead of an overall average of ranks which i think is the case now, have the group match to a killer of the highest rank in the group?
That might seem a bit harsh but to be fair, SWF are already unbalanced.
_ (Knowing where the killer is all the time, Knowing when to hide, what gens have been kicked/ are being worked on, Where the totems are if one survivor has seen, who's going to save from hooks, when to distract the killer, Where traps are placed, what pallets have been used... ect..)_

Comments

  • Rebel_RavenRebel_Raven Member Posts: 1,327
    edited January 11
    Or we can just funnel them all into red ranks. Purple if they're lucky.
    Solves red rank cues which helps killers, and I figure they won't derank then.
  • MasterMaster Member Posts: 7,351

    @Bongbingbing said:
    Don't know if anyone has posted this before but here goes.
    SWF Ranking is kind of messed up, I see it all the time on streams where they are playing SWF and are matched with a killer who gets destroyed because they're going against red ranks.

    My Suggestion is, instead of an overall average of ranks which i think is the case now, have the group match to a killer of the highest rank in the group?
    That might seem a bit harsh but to be fair, SWF are already unbalanced.
    _ (Knowing where the killer is all the time, Knowing when to hide, what gens have been kicked/ are being worked on, Where the totems are if one survivor has seen, who's going to save from hooks, when to distract the killer, Where traps are placed, what pallets have been used... ect..)_

    SWF matchmaking has been broken for 2 (oh wait 3 years) already. Apparently the devs dont give a damn, I dont know why.

    And no, its absolutely not harsh letting a SWF verse a killer of the highest rank within the SWF. Looping enables you to 1vs1 a killer AND you also have voice comms as your backup

  • DemonDaddyDemonDaddy Member Posts: 478
    I agree, swf should be sent to killers with the skill to properly handle that level of coordination. Far to often some reds will make it into matches they don't belong.
  • NoShinyPonyNoShinyPony Member Posts: 238

    @Bongbingbing said:
    Don't know if anyone has posted this before but here goes.
    SWF Ranking is kind of messed up, I see it all the time on streams where they are playing SWF and are matched with a killer who gets destroyed because they're going against red ranks.

    If you bring up this example, please also keep in mind: There are also unexperienced players at rank 17 who just want to play with "their" streamer and get downed very quickly.

    I'd prefer to nerf SWF in general. I made a post with a suggestion how that could be done here, if you are interested and want to take a look:
    https://forum.deadbydaylight.com/en/discussion/36246/balancing-swf-via-gen-time/p1

  • powerbatspowerbats Member Posts: 5,530

    @Rebel_Raven said:
    Or we can just funnel them all into red ranks. Purple if they're lucky.
    Solves red rank cues which helps killers, and I figure they won't derank then.

    Damn Rebel that was awesome, glad I wasn't eating or drinking anything when I read that.

  • ToppingPanicToppingPanic Member Posts: 14

    @Bongbingbing said:
    Don't know if anyone has posted this before but here goes.
    SWF Ranking is kind of messed up, I see it all the time on streams where they are playing SWF and are matched with a killer who gets destroyed because they're going against red ranks.

    My Suggestion is, instead of an overall average of ranks which i think is the case now, have the group match to a killer of the highest rank in the group?
    That might seem a bit harsh but to be fair, SWF are already unbalanced.
    _ (Knowing where the killer is all the time, Knowing when to hide, what gens have been kicked/ are being worked on, Where the totems are if one survivor has seen, who's going to save from hooks, when to distract the killer, Where traps are placed, what pallets have been used... ect..)_

    You're probably a killer main, play enough survivor you'll realize unless you get one hell of a squad 8 games out of 10 it is just a dysfunctional mess. Survivors are self-centered and pretty stupid, SWF communication between at least 2 people helps keep each other in check.

  • NoShinyPonyNoShinyPony Member Posts: 238

    @ToppingPanic said:

    @Bongbingbing said:
    Don't know if anyone has posted this before but here goes.
    SWF Ranking is kind of messed up, I see it all the time on streams where they are playing SWF and are matched with a killer who gets destroyed because they're going against red ranks.

    My Suggestion is, instead of an overall average of ranks which i think is the case now, have the group match to a killer of the highest rank in the group?
    That might seem a bit harsh but to be fair, SWF are already unbalanced.
    _ (Knowing where the killer is all the time, Knowing when to hide, what gens have been kicked/ are being worked on, Where the totems are if one survivor has seen, who's going to save from hooks, when to distract the killer, Where traps are placed, what pallets have been used... ect..)_

    You're probably a killer main, play enough survivor you'll realize unless you get one hell of a squad 8 games out of 10 it is just a dysfunctional mess. Survivors are self-centered and pretty stupid, SWF communication between at least 2 people helps keep each other in check.

    Out of curiosity, are you a solo survivor main in the green ranks if you say that 8/10 of your games are a dysfunctional mess? Also please keep in mind that 2/3 games are SWF games.

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