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Simple fix for Bloodwarden

TigerKirby215TigerKirby215 Member Posts: 455

If a Survivor is hooked when all the gens are done the perk is active, and will block the exit gates if they're opened while the Survivor is on the hook. This way you can't just 99% the gate and then open it after the Survivor is hooked.

Comments

  • ZarathosZarathos Member Posts: 622
    Blood warden should not have rudimentary counterplay. Bloodwarden is a crap perk without being limited by gates being open or not. 
  • HatCreatureHatCreature Member Posts: 1,452

    Wouldn't a better version of Bloodwarden be it just activates automatically when the gate is opened? It's only 60 seconds and if you leave the area of the gate the Killer can't see your Aura, just hide in a locker or somewhere and then leave when it's down. I know it's a strategy perk but sometimes the strategy isn't always possible so why not just do it? Totems just do it.

  • Rebel_RavenRebel_Raven Member Posts: 1,647
    Make blood warden have a token to be earned.
    Once all 5 gens are completed, hooking a survivor bestows 1 token. When the gates are open blood warden activates normally for 60 seconds, and the token is consumed.
    Only 1 token can be earned.
  • TigerKirby215TigerKirby215 Member Posts: 455

    @HatCreature said:
    Wouldn't a better version of Bloodwarden be it just activates automatically when the gate is opened? It's only 60 seconds and if you leave the area of the gate the Killer can't see your Aura, just hide in a locker or somewhere and then leave when it's down. I know it's a strategy perk but sometimes the strategy isn't always possible so why not just do it? Totems just do it.

    Would be a little unfair to have a perk that adds a full minute to escape time with literally zero counterplay. If you get the gate open when the Killer is chasing you you'd literally instadie because the Killer had some imaginary thing you have no way of predicting.
    This isn't like Brutal Strength or Bamboozle or even NOED this could easily cheat you out of an escape through no fault of your own.

  • HatCreatureHatCreature Member Posts: 1,452

    @TigerKirby215 said:

    @HatCreature said:
    Wouldn't a better version of Bloodwarden be it just activates automatically when the gate is opened? It's only 60 seconds and if you leave the area of the gate the Killer can't see your Aura, just hide in a locker or somewhere and then leave when it's down. I know it's a strategy perk but sometimes the strategy isn't always possible so why not just do it? Totems just do it.

    Would be a little unfair to have a perk that adds a full minute to escape time with literally zero counterplay. If you get the gate open when the Killer is chasing you you'd literally instadie because the Killer had some imaginary thing you have no way of predicting.
    This isn't like Brutal Strength or Bamboozle or even NOED this could easily cheat you out of an escape through no fault of your own.

    Bloodwarden already does all that through no fault of your own. The only difference is that it is not earned so I guess that's not fair. Perhaps, they keep the hook requirement like it is now BUT you can use the perk multiple times. So instead of 60sec it's done you can use it again if you hook someone else. And really the only counterplay to that is leave, not get hooked, stop being too altruistic and take the hint of leaving.

  • RoKruegerRoKrueger Member Posts: 358
    Come on! Just learn when and how to use it. It is hard sometimes, but the payoff is huge. And the rest of the times....well, you can't win them all
  • White_OwlWhite_Owl Member Posts: 1,083

    You don't need to rush to the hook though, you can slug until the perk icon lights up literally telling you you can use the perk.

  • TigerKirby215TigerKirby215 Member Posts: 455

    @White_Owl said:
    You don't need to rush to the hook though, you can slug until the perk icon lights up literally telling you you can use the perk.

    And any smart Survivor will just heal the Survivor back up and then open the gate and escape.

  • MojoTheFabulousMojoTheFabulous Member Posts: 936

    What if it prevented being able to pull the exit lever? (in addition to what it already does)

  • HatCreatureHatCreature Member Posts: 1,452

    @MojoTheFabulous said:
    What if it prevented being able to pull the exit lever? (in addition to what it already does)

    Then Remember Me would be useless because it adds more time to use it and that's Freddy's perk as well so he would have two perks that basically the same thing.

  • thesuicidefoxthesuicidefox Member Posts: 3,079
    edited January 12

    BW is fine as is. The perk lights up when a gate is open, which is the signal you should hook. If you down someone at end game and hook them before it lights up that's your mistake. Slug them and chase someone else for a moment until you see BW light up, THEN hook them.

    This coming from someone that actually uses BW on a bunch of their killers.

  • legion_mainlegion_main Member Posts: 40

    Wouldn't a better version of Bloodwarden be it just activates automatically when the gate is opened? It's only 60 seconds and if you leave the area of the gate the Killer can't see your Aura, just hide in a locker or somewhere and then leave when it's down. I know it's a strategy perk but sometimes the strategy isn't always possible so why not just do it? Totems just do it.

    You must be really dumb if it worked like that then the name makes no sense bloodwarden means to ward off the survivors from escaping with the blood of their people 
  • MojoTheFabulousMojoTheFabulous Member Posts: 936

    @HatCreature said:

    @MojoTheFabulous said:
    What if it prevented being able to pull the exit lever? (in addition to what it already does)

    Then Remember Me would be useless because it adds more time to use it and that's Freddy's perk as well so he would have two perks that basically the same thing.

    Oh yeah, I totally forgot about Remember Me. Woops.

  • White_OwlWhite_Owl Member Posts: 1,083

    @TigerKirby215 said:

    @White_Owl said:
    You don't need to rush to the hook though, you can slug until the perk icon lights up literally telling you you can use the perk.

    And any smart Survivor will just heal the Survivor back up and then open the gate and escape.

    Only if you let this happen.

  • NoShinyPonyNoShinyPony Member Posts: 947

    @TigerKirby215 said:

    @White_Owl said:
    You don't need to rush to the hook though, you can slug until the perk icon lights up literally telling you you can use the perk.

    And any smart Survivor will just heal the Survivor back up and then open the gate and escape.

    Why would you leave the surv on the ground unsupervised? You just stay close and wait for a gate to open so that you can hook the guy.
    But I know you can't apply that tactic in 100% of the cases. If you play Freddy or the survs bring an instaheal then slugging won't work.

  • MegaWaffleMegaWaffle Member Posts: 1,747

    @TigerKirby215 said:
    If a Survivor is hooked when all the gens are done the perk is active, and will block the exit gates if they're opened while the Survivor is on the hook. This way you can't just 99% the gate and then open it after the Survivor is hooked.

    Bloodwarden should take affect as it does now when someone is hooked and gates are opened but it should also prevent the 99% by simply having the effect take place (60s) if someone is on the hook when the gates are opened.

    Basically if someone is on the hook the timer will start once the gates are opened be it before or after that person was hooked. To counter play this you either have to wait the 60s as Bloodwarden was intended should you open the gate while the person was hooked or you have to save that person before trying to escape.

  • GraviteaUKGraviteaUK Member Posts: 271

    I think it should just work as OP put.

    If you hook someone after the gates are powered the timer starts or make it so hooking the survivor when they are powered PRIMES the perk and it activates the second a door actually opens.

    Also if you wanted to make it more spicy, also make it so the trapdoor is also closed until the timer expires.

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