An idea to buff Trapper a bit
With the addition of regular traps a different kind of traps(malfunctioning) will randomly spawn and set on the map(" x" amount). The second kind of traps cannot trap a survivor, cannot be picked up or used by trapper(they will have yellow aura instead of red), addons do not apply to them, survivors can still interact with them and won't be able to tell the difference between the two. If survivor disarms it or runs over it, it will close without any notification for the killer. It will automatically reopen(same as iridescent stone but 60 seconds instead of 30). If sabotaged the trap will respawn at rng spot on the map after 2 minutes.