The new content from Demise of the Faithful is available immediately in the in-game store. DLC is available on Steam / Playstation Store EU / Playstation Store NA / XBOX
Patch Notes: https://forum.deadbydaylight.com/en/categories/patch-notes
Emblem blogpost: https://forum.deadbydaylight.com/en/discussion/52295/the-emblem-system-changes-explained#latest
Are devs going to make high ranks worthwhile to combat intentional deranking?
As of right now, deranking rewards you with easier games, more variety in killers, and if you were at high ranks, better queue times. And high ranks reward you with...
The solution to the recent controversy is obvious. Getting mad at people for intentionally deranking is pointless. What effort should be focused into is improving incentive to get higher in ranks. And over 90% of the playerbase probly agrees that rank rewards would be beneficial for the game. So are the devs actually going to implement them? Or is this problem not as important to them as it is to people like me who see it as a massive problem with a relatively simple fix?
Is it that you can't figure out how to implement a rewards system? Cause I have an idea and I'm sure countless other people have ideas for rank rewards. I'll go over what I would love to see added here:
First, bloodpoint rewards at rank reset that can temporarily exceed the bloodpoint cap so that anybody who played enough during a season to get past rank 15 gets something.
Rank 1 - 5,000,000 bloodpoints
Rank 2 - 4,000,000 bloodpoints
Rank 3 - 3,000,000 bloodpoints
Rank 4 - 2,000,000 bloodpoints
Rank 5 - 1,000,000 bloodpoints
Rank 6 - 900,000 bloodpoints
Rank 7 - 800,000 bloodpoints
Rank 8 - 700,000 bloodpoints
Rank 9 - 600,000 bloodpoints
Rank 10 - 500,000 bloodpoints
Rank 11 - 400,000 bloodpoints
Rank 12 - 300,000 bloodpoints
Rank 13 - 200,000 bloodpoints
Rank 14 - 100,000 bloodpoints
Second, something to keep people at high ranks throughout the month instead of just grinding at the end. I suggest that if you're rank 1 at the daily reset, you get a bonus daily ritual at the reset that rewards 100 or so iridescent shards. If you're rank 1 as killer at reset, you have to play 3 games as killer to get the shards. If you're rank 1 as survivor, you have to play 3 games as survivor to get them. And if you're rank 1 in both, you get both bonus daily rituals. This also means you have to play some games per day to risk losing rank 1 so you can't just garuntee you'll get the rewards the next day. The rituals should expire by next daily reset if they're not finished in a day's time so no stacking them up.