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Patch Notes: https://forum.deadbydaylight.com/en/categories/patch-notes
Emblem blogpost: https://forum.deadbydaylight.com/en/discussion/52295/the-emblem-system-changes-explained#latest
Another Vigil Rework/Buff
Vigil: You look over your friends even in dire situations. Allies within 8 metres of range have your aura revealed to them. Once out of range, this effect persists for 15 seconds.
When an ally is within 8 meters of range for 60/50/40 seconds, gain a token, up to 1/2/3 tokens.
If an ally suffering from an Exposed, Blindness, Exhausted, Hemorrhage, Hindered, or a Mangled Status Effect enters a range of 8 meters - lose a token: for the next 10/15/20 seconds, that survivor is unaffected by that Status Effect.
"I'm gonna be here when you wake up. You're gonna make it." - Quentin Smith.
Basic idea of this perk: Follow your teammates around to fill up tokens. Other survivors can see your aura so they can keep a track of where you are so it's harder to lose you. Current Vigil is very bad because it reduces the timer of allies' debuffs - but most debuffs in the game don't even have a timer. NOED has no timer, Rancor has no timer, No addons have a timer. etc etc. That's why I think Vigil needs a buff.
Once you have tokens, survivors should hope to run into you to get the debuff - Vigil prioritizes Status Effects in the following order: Exposed > Exhausted > Hindered > Mangled > Hemorrhage > Blindness. Vigil would pair nicely with Bond, Empathy, Leader, Prove Thyself and maybe Streetwise.
If a survivor who got hit by Sloppy Butcher happens runs to you, first their Mangled would be removed for 20 seconds, then Hemorrhage. This way you can heal them quickly for a short period.
If a survivor who is exposed by Rancor runs to you, for 20 seconds the killer would not be able to insta-down them. This way you can protect them for a short period.
My only issue with my Vigil rework is the exhaustion section: is it overpowered if someone who sprint bursts towards you, can sprint burst away again? (Provided you spent at least 40 seconds collecting a token to be able to debuff them).
I was also thinking that this perk should increase the chances of becoming the Killer's Obsession, and perhaps not even affect Exhaustion.