Idea to make Thanataphobia useful.
I seem to have a strange obsession with Thana. I just want so bad for it to be good, even more so now that I'm a Legion main—you know, the only Killer that truly synergizes with Thana. I've been thinking of a good way to buff Thana for a long time now, including complete and utter reworkings. But I think there might be a simpler way.
Make Thana's speed debuffs max out at 2 Survivors, and give other debuffs when that number increases.
It's a simple buff that will greatly boost Thana's stall capability since you won't have to have all 4 Survivors injured just to get a measly 15% debuff that can be erased simply by healing. And then, after that, give other debuffs to Survivors once 3 or 4 are injured.
Here's what I had in mind:
-1 injured, dying, or hooked Survivor: repair, healing and sabotage speeds are decreased by 6/7/8%.
-2 injured, dying, or hooked Survivors: repair, healing, and sabotage speeds are decreased by 12/14/16%.
-3 injured, dying, or hooked Survivors: Great Skill Checks are no longer possible (Don't worry, Ruin haters; Great Skill Checks and Hex Skill Checks are two different things!).
-4 injured, dying, or hooked Survivors: Skill Check success zones are reduced by 10/15/20% and Skill Check fail penalties are 50/75/100% more severe.