Vigil buff to make Exhaustion slowly but surely recover while running.
I recently started using Vigil again to test out how it feels, and yeah, it is definitely not worth it to use it for how it is now, so one really simple thought that I had about it was to make that 20% bonus apply no matter what.
Now, before I explain better, I would like to point out that I don't want to specifically refer to cases in which you're the perk holder or in which you're being given the buffs of the perk by someone else via range, but I'd rather talking specifically about the effects that the perk applies and how to possibly improve them.
So, what Vigil does is grabbing those 5 negative status effects, check if you're affected by them and if they're timed effects and if they are, it's gonna apply a 20% bonus speed in recovering from them.
The thing is, specifically referring to Exhaustion, when the standard recovery speed of the effect is set to 0% (after the nerf that Exhaustion got back in July, while running it's always gonna be set to 0%), Vigil isn't gonna increase that for some "proportionality priority" reasons.
Well, my point is that exactly those proportionality priority reasons should be worked around to just make sure that while you're running and you're affected by Exhaustion (with Vigil on), you should recover at 0% + 20% = 20% the normal recovery speed, that way you'd make the perk less useless, and at the same time you wouldn't get to the old 50% recovery speed which kind of sucked to deal with as killer, especially when it came down to Sprint Burst.
Let me know if you guys like this idea, I think that this perk is currently not overly bad, but it's definitely been forgotten by people and that's kind of sad since it used to be way more useful back in the days.
Comments
this is a very well thought out and good idea, that isn't op
It'd have to an extremely low percentage.
Really like it!
It's hard to tell if you're sarcastic or not...
Either way I agree, this is a really good idea!
It would be far too long though.
Lol i realised when i wrote it that it sounded sarcastic, it isn't though
I wish more people would see this, it's amazing
Yells in potato
BUT SURVIVROS R 42 OP LOOPS PALETTES CLAUDETTES DECISIVE TEABAGGING SWF HAVE TO CAMP THEM HOW DARE THEY RECOVER FROM EXHAUSTION WHILE RUNNING THEY'RE SUPPOSED TO BE EXHAUSTED I WILL CAMP EVEERYONE WITH VIGIL NOW
Good idea though, I'd love it.
You make laugh XDD, if killers main see this post they are just gonna cry..
It's been suggested a billion times and my response is always the same: it doesn't fix the fact that Vigil basically doesn't do anything other than make Exhaustion slower since 95% of debuffs in this game are not time based.
I agree with that, but at least I'd get better. Also yeah, there's just some rare cases in which you get some timed bad effects. Maybe they should also make that work on the Hindered effect that the Clown's bottles give you, even though it's not like that killer needs any nerf.
No.
/thread
I was just waiting for the that typical kind of player that denies any chance to survivors.
Now tell me what you think that is overpowered about this, since that's you guys' standard pattern.
I think it's a decent idea that would buff a sub-par perk. It's not very powerful(It would take you over 3 minutes of running to get rid of exhaustion from level 3 perks!), but it could be helpful in some situation.
Flashbacks to infinite Sprint Burst Loops
Excuse me? How did he deny any chance for survivors? What’s your rank?
"I wonder if they increased the % to like 40% would that be too good?
Tier 3 exhaustion would come back in 24 seconds IF NOT RUNNING"
It does affect Clown's bottles. The thing is that reducing a 1.5 second slow by 20% only shaves about an 18th of a second off the total time.
Typical killer main who wants to survivors receive all the nerf and killers the buff, remember this is asymetrical, both sides need to be balanced
They weren't really infinite loops, they simply happened to use Sprint Burst mid-chase when they had already recovered a part of Exhaustion, which is what could happen with the change that I have in mind.> @KiraElijah said:
What are you even talking about? Of course my rank is 1, and what I'm saying is that as soon as one comes up with a good idea for a survivor perk some killer mains will have to be dicks about it and deny anything that could possibly be interesting for survivors.
That one kind of killer main is not capable of reasoning with as much logic, I think you're going too far with him, saying hard words like "asymmetrical" is already op to him, he's already feeling confused and oppressed.
Yeah, killers just want to they side be strong than other (some survivors too), this idea is really good because we need to sacrifice 1 perk slot and it dont recover on chases.. he just want to all top survivor perks be nerfed, I think he/she dont remember Iridiscent Head (broken af for the [BAD WORD] huntress hitbox), EW3 infinite, Noed, Rancor, Ebony Mori, Insta bily chainsaw, etc.."Killers are weak"
I'm not sure it's possible the way you explained because they would need to change how the buff is calculated (usually they are multiplicative), but sure it would be a welcome change to make the perk not a joke anymore.
For the most part, I'm assuming that actually while running but being affected by Exhaustion, you first get given the 20% buff to your recovery speed (standard = 100%) getting to 120% and then it all gets reset to 0%.
I'm quite sure that before the Exhaustion nerf indeed, what used to happen was getting 100% standard + 20% Vigil = 120% and then it got divided by 2, getting to recover at 60% while running.
You say he can’t apply logic, however you just insult people who don’t agree with you?... Also, once again. How did he deny all chance to survivors?? Survivor is pretty easy, Killer is infuriating.
With a name like Vigil I imagine it being something to promote a Flight or Fight response in a survivor, so perhaps rework it so that instead of healing faster from blind and mangled (since let's be honest the only real aggravating versions versions of those are permenant) let's have it also boost detection perks. Faster cooldown on Prem, longer range from Spine Chill, perhaps a SLIGHT increase to the aura detection time of Dark Sense and Alert. Have these in addition to the slow restoration of Exhaustion while running and I see it working just fine.
I’d totally use this in my build, Spine Chill, Dark Sense, Urban, then this. However, It’d be fine w/o the running change
I don't want that shit back.