After offerings are revealed and everyone waits for the game to load, the killer enters the game to place a hex totem in a custom spot. Now this will be a very small portion of the map about the size of the basement. It will be quickly (poorly) rendered so as to not drastically increase overall load time for all players.
Once a totem is placed, he instantly appears in a random location to do the same with the next hex. Altogether he is given 15 or so seconds and if he runs out of time, remaining totems are automatically placed at random like normal.
Since I’m not sure of how feasible this would be without drastically changing the loading process, here are some alternatives:
—Instead of rendering the map portion, the killer sees a top-down view of it with a visible grid of floor tiles to choose from.
—While loading every match, the killer places all totems (dull and hex) until time is up. If loading time increases, survivors won’t be tipped off as they will understand that totems are being placed each game regardless of hexes.
Concern: Is it unfair for the killer to know which hex he is placing the totem for?
Concern: is it unfair for the killer to know which map is being played before the survivors enter the game?