The problem with NOED [RANT]

[EDIT]: This is a 2nd time edited post regarding the issues with NOED from my point of view.
[Introduction]: NOED itself can be a very useful perk when it comes to end game potential in a trial. Combined with Blood warden, and Remember me can leave a devastating end game build. The issue I want to address here today is the abusive tendency the perk can yield in the hands of a killer that want to display a more... Unpleasant outlook towards survivors.
[What is NOED?]: NOED or "No One Escapes Death" Is a end game perk that activates when all generators on the map have been repaired and power is restored to the exit gates. It can give a boost in speed from 2%/3%/4% while all iterations also give the "Exposed" ability.
[Why is it an issue?]: Before it was buffed, the perk itself was utilized as an end game potential for any killer to utilize and secure a kill before all/any remaining survivors flee through the exit gates. The perk itself it not the issue per-say, its how it is used is the problem. While the perk boosts impressive capability's, it's more commonly used now in the hands of killers that intend to spite any survivor they come across. Now of course not every killer who uses NOED is intending this, some killers use it just to gain a upper hand if the match is not going well OR to help certain killers such as The Clown, Freddy, Trapper, or etc who require more help. These killers are primarily M1 killers that could very well use this extra help as they're more commonly not able to handle certain survivor teams that know what they're doing.
To say the perk itself is overpowered is not true, it can easily be snuffed out by cleansing every totem on the map before all the generators are active, as it requires one dull totem on the map to turn into a Hex totem. No, the issue itself is the stigma behind the perk itself. It's not easy to determine what killer uses NOED, so as such its impossible to really determine the killer you're facing will have it. But that fact alone can bring a team to its downfall as most solo survival teams don't think ahead to cleanse all dull totems. So as a result some survivors can be killed at the end for this mistake.
Another issue is who its in the hands of. In the hands of say a noob its to be expected that they MIGHT not have grasped the concept of how certain mechanics work yet in the game, as such the perk is a great help to support them in the end game if they are not doing well. In the hands of say a toxic killer this can lead to some problems. This games community has always had a issue with toxicity, and as such some toxic players will find a way to "get a reaction" out of certain people. So as such they will use NOED, Ruin, Etc to get such reaction Post-game. Of course this won't always go to plan since not every killer is perfect, so some matches itself will be poorer than others. But the intention itself is the issue i'd like to address.
[Possibility for change]: Now this is a tricky one. The perk itself has always been the way it is but never to this degree since the buff. I hardly saw it used unless on end game builds before the buff, but it was I've come to see it more often used among any player. I think of the perk itself like Ruin, its just very common place no a days. While its easy to correct the issue of Ruin, NOED is a bit more tricky depending on your team.
Perhaps the perk itself could be redone to have a lasting effect such as haunted grounds during end game. Or it could just have a one time exposed effect on whoever it hits the first time. The discussion for ideas is up to anyone in the comment section really.
[Conculsion]: The problem itself relies solely on the survivor team itself to deal with NOED, and I feel most solo survivors don't consider it a threat until its obviously too late. Perhaps it can be more common place to be aware of the dangers NOED can bring, but its hard to really say if they even have it. Its more or less a gamble at this point, perhaps there could be some awareness that it exists when the totem spawns (Like say all survivors gain the Exposed effect Icon) or something to that degree.
[TL;DR]: The perk itself is not the issue really, its just who uses it and the modern survivors that deal with said perk. More awareness needs to be brought to the community on its potential end game destruction.
Comments
A killer that downs the whole team with NOED is not a good killer, the survivors simply have been bad and probably over altruistic.
In the end it comes down to the classic argument, you can completely deny NOED and even remove it BEFORE it activates.
Trust me buddy, only like 1 person in a solo survival session has enough I.Q. to think ahead of that. Most of the time nobody thinks about that and just assumes that at purple and or green rank wont mostly have NOED users.
I'm not saying red ranks don't also have those...just from what I've experienced not as many as green or purple.
Leatherface doesn't need noed, he already has a insta chainsaw ability. That's like putting NOED on Myers when he basically has the exposed effect as his special ability. It's just over kill at that point, the only thing I can say about the other two is that they are garbage and actually need it. But that's just because they need to be buffed, ESPECIALLY Freddy.
Noed is a noob perk that activates against noobs.
-NOED Is For Noobs And Here's Why-
You complain and support under circumstances the use of NOED. Might stick to one side or the other if you're going to rant. Sounds like you understand most of the pros, cons and reasons why players might use NOED.
This to say I don't see the point of creating this thread.
One shot down from 100% health is a toxic crutch that takes out all semblance of skill, nuance and strategy in place of babied Killer hand-holding and needs to be removed from the game.
But it wont because /favouritism.
There, translated. Fixed that for you:

I’m just confused to as how noed is a noob perk if that the case then you are stating that whatever rank you are should be free of noob players.
So noed shouldnt have been active in the first place because survivors should have cleanse the totems, unless your team were noobs.
You can say whatever you want, but in the end is the survivor's fault if NOED activates,
Only five totems in the entire map and no one bother to break a single one of them, then the killers sacrifice them and finally survivors fell the urge to come to the forums to cry about how noed is "OP" and is a "crutch" and is for "no skill killers" etc.
What exactly stop them from breaking 5 measly totems?
Is only the survivors fault for being noobs, lazy and unskilled at finding and cleanse them!
Don't blame the killers or a perk for your ineptitude!
NOED is know to carry new killers to "better" ranks.
Clean totems, you should know it.
Back in the day it wasn't a totem LUL so no reason to be rant.
also nothing gets rid of exit mice like hitting another little mouse with NOED.
3 little mice 🐁 tbagging the exit, 1 little mouse being a the big I AM, whack NOED, 1 mouse hooked 3 mice all out the game, done! Now we can all move on to our next game...
If a four man team gets wiped with noed they're just as nooby as they claim the killer is.
Whether it's a crutch perk or not is irrelevant.
than sore losers who want to dictate how killers
should play their games, everything’s a noob crutch perk to these types of people.
They are the kind that call you a baby killer if they loop you and escape, and a noob
( insert perk here) carried killer if they don’t escape.
NOED is for Noobs .
Remove NOED at the expense of removing DS.
Sure.
NOED requires no skill. 0.
Not to mention a NOED and Facecamping.
G I T
U
D
it's literally just a crutch to help killers. If you can't manage to secure at least 2 kills by the end of the match then you either had an off match or don't belong in your rank. Rank 20-15 i guess are the exception because they typically don't know what they're doing and are all ready garbage but i just expect everyone runs it and cleanse all totems myself.
You made a mistake... killers will rip u apart.
I'll be honest, after reading the post I don't see the point in having made it. You list the pros and cons and even say killers have every right to use it while you say it makes you garbage and that you should be treated as such. I might be new to the forums, but I'm not new to the toxicity in this community. Maybe we should STOP treating eachother like garbage? I may be wrong here, I'm tired, but it seems your post exists only to take a crap on people who use a perk you don't like. If noed seems a crutch to you, maybe you shouldn't rely on getting hit twice to get things done. When I play survivor I generally you know... try not to get hit at all. If all the gens get done in less time than it takes to knock everyone down twice and noed pops and gets the killer some kills, you should have been A, more stealthy, or B, thought ahead before you did whatever got you knocked down. With the current balance, survivors dictate the pace of the match, using something that gives the killer a second chance after the generators get smashed to hell in three minutes doesn't make them garbage, it's just using the tools they have just like using urban evasion, self care, deadhard and D strike is for survivors. It may help the inexperienced climb a little higher in the ranks, but against genuinely skilled high ranking survivors, noed is a joke. Complaining about a perk you can disable during the match before it even activates and saying we should treat people like garbage for using it just makes you look like a douche.
This is a stupid argument, EVERY perk change the outcome of the match
Every perk is a crutch that can potentialy carry you in the right circumstances.
The survivor that allow noed to come into play are as noobish as the killer using it.
Noed is a noob perk that activates against noobs...and solo survivors that have done 3 totems themselves and expect their team mates to pull their bloody weight and handle the other two to help out a little bit.