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The problem with NOED [RANT]

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  • KhroalthemadbomberKhroalthemadbomber Member Posts: 1,032
    edited January 2019
    In all honesty with the current meta obtained with Prove Thy Self amongst other perks to be able to pump generators out at an obscene rate (see video of 9.8 seconds generator completion for details) Ruin genuinely isn't really doing much. Unlike Ruin though, you are not alerted right away that the killer has NOED.

    If you manage to bang out the generators as fast as possible and instantly book it for the door, then it's your own fault if you're downed by NOED as you should have also spent the time assuming NOED a possibility.

    Honestly the potential FOR NOED is something to slow the game down slightly since the team needs to be certain to get all five totems. It is HIGHLY possible for a team of survivors to do this even without the use of Small Game.

    Call NOED a N00b perk if you'd like but honestly, unless things greatly change, NOED holds far more potential to slow a game down more then Ruin currently does, especially at red ranks.
  • FireHazardFireHazard Member, Trusted Posts: 7,119

    @Iceman said:
    @FireHazard
    I’m just confused to as how noed is a noob perk if that the case then you are stating that whatever rank you are should be free of noob players.

    So noed shouldnt have been active in the first place because survivors should have cleanse the totems, unless your team were noobs. 

    Welcome to most of my solo survivor matches. I'm not saying i'm a god like most people here are assuming that i'm boasting. I'm saying that most of my team during survivor matches don't think ahead that NOED might be active, hence forth they usually go down because of this.

    Then if I or someone else doesn't get them, we're considered trash for not doing so because we ALSO don't want to be one shot. You see the issue here?

  • FireHazardFireHazard Member, Trusted Posts: 7,119

    @CyanideCandy said:

    @FireHazard said:
    For those of you who may not know, "Hex: No One Escapes Death" Is a perk that activates only when all generators are activated and the exit gates are turned on.

    This perk was buffed awhile back for god knows what reason, and at any level NOED has the "Exposed" status effect that grants the killer the ability to down a survivor even at full health.

    Now you may ask even though its really obvious, "Why would NOED be for noobs if its such a good perk? People use DS all the time and that's also a really good perk." Yes those two perks are indeed good, but they're trash when you look at what makes players good and bad from an outside perspective. For example: A killer that downs 3 people at the end with NOED doesn't make them a good player, it just means that can't do it normally without the perk.

    Players that actually assume they're good because of this baffles my mind, because it doesn't make you good... It makes you look even worse than if you lost the match to a 4 man escape. Of course you'll get some hooks at the end and or sacrifices... the other team wants to save the hooked survivor, but will usually get one shot by your NOED.

    Now you may be thinking right about now "You're just salty kid, if its in the game i'm going to use it... GG EZ" And you're right, it is in the game and you have full right to use it... it just means that if you do you're garbage, and as such should be treated accordingly. The same goes for DS, if the only way for you to get out of a chase is with DS... then you need to start working on those chases my dude, cause that didn't demonstrate any skill what so ever. It in fact showed you have a lack of skill.

    This perk only exists to make casual players and noobs feel better that they got demolished at the start but got a 2k at the end cause of NOED. These same players probably main Leatherface, but that's another story. And yes, i'm aware some players CAN play without these perks, they just choose to because its toxic... what i'm talking about are players that really NEED it in order to actually make any progress in a match.

    [TL;DR]: You have zero skill if you regularly use NOED to win matches at the end. Try not using it for once and tell me how it goes in the comments. If it goes well then you're on your way to not being a noob.

    [EDIT]: I forgot to mention that killers that are at the bottom of the tier list like The Clown and Freddy actually have a reason to use NOED. For what i'm talking about here is like for example putting NOED on Nurse or Hillbilly, two killers that CLEARLY don't need it.

    I'll be honest, after reading the post I don't see the point in having made it. You list the pros and cons and even say killers have every right to use it while you say it makes you garbage and that you should be treated as such. I might be new to the forums, but I'm not new to the toxicity in this community. Maybe we should STOP treating eachother like garbage? I may be wrong here, I'm tired, but it seems your post exists only to take a crap on people who use a perk you don't like. If noed seems a crutch to you, maybe you shouldn't rely on getting hit twice to get things done. When I play survivor I generally you know... try not to get hit at all. If all the gens get done in less time than it takes to knock everyone down twice and noed pops and gets the killer some kills, you should have been A, more stealthy, or B, thought ahead before you did whatever got you knocked down. With the current balance, survivors dictate the pace of the match, using something that gives the killer a second chance after the generators get smashed to hell in three minutes doesn't make them garbage, it's just using the tools they have just like using urban evasion, self care, deadhard and D strike is for survivors. It may help the inexperienced climb a little higher in the ranks, but against genuinely skilled high ranking survivors, noed is a joke. Complaining about a perk you can disable during the match before it even activates and saying we should treat people like garbage for using it just makes you look like a douche.

    Perhaps I worded this incorrectly, what I mean is that you have full right to use whatever tools you're given to get a edge in a match but that doesn't mean said tools like NOED make you good.

    This thread wasn't a jab about my inability to counter the perk because its obvious how to do that already, it was more of a issue with brain dead teams going in to suicide from it, and die because of it. Then most of the team will go and get them regardless of the thought that they will also get one shot and hooked as well.

    if you're a genuine noob and use this perk then it would make sense that you have it equipped. If you're in like say rank 6 or 1 and still use it and assume you're good because you got two kills despite being trashed the entire game before hand IS a issue to me.

    But do keep in mind, there are also killers that are complete garbage and benefit from the perk and have a excuse for using it. To me that's 100% fine, but what i'm talking about are players that use killers that have zero reason for needing it and with said killers can barely hook 3 people until the end when it activates. Like for example, do you really think a killer like Hill Billy or Leatherface need NOED? Two killers that have specials based around insta-downing survivors...

  • FireHazardFireHazard Member, Trusted Posts: 7,119

    @Dragonredking said:

    @FireHazard said:
    [TL;DR]: You have zero skill if you regularly use NOED to win matches at the end. Try not using it for once and tell me how it goes in the comments. If it goes well then you're on your way to not being a noob.

    This is a stupid argument, EVERY perk change the outcome of the match
    Every perk is a crutch that can potentialy carry you in the right circumstances.

    The survivor that allow noed to come into play are as noobish as the killer using it.

    Most of my matches revolve around me having to work on that myself. I can't do that when my teams also being destroyed by a killer that actually knows what to do but still for some reason needs NOED.

  • GraviteaUKGraviteaUK Member Posts: 464
    edited January 2019

    I have 0 issues with NoED, being used by me or against me.

    Simply because the only people that complain about it are spacebar warriors who thing that survivors only objective is to pound out generators and nothing more.

    It's actually a wasted perk in 2 different scenarios, if it comes down to TD the perk does not activate, if the survivors get all the totems it does not activate.

    Yes you can say "What about solo" well if you get 3 totems and it activates the other 3 didn't do enough.

    That's a survivor problem, why is it the killers fault the other survivors got lazy and did nothing but gens?

    If im in an SWF and i get hooked NoED and the totem is not bang obvious then i tell the team to leave, in solo they should have the smarts to either know where the totem is or get out.

    It's still in the survivors favor if they wanna be silly and try for an unhook vs a killer that can slug them 1 by 1 again that's a survivor issue not the perk.

    This whole mentality of "i must try for a stupid unhook to avoid being flamed by the dead guy" is just stupid.

  • FireHazardFireHazard Member, Trusted Posts: 7,119

    @rafajsp said:
    NOED is know to carry new killers to "better" ranks.
    Clean totems, you should know it.
    Back in the day it wasn't a totem LUL so no reason to be rant.

    Back in the day, there was multiple infinites and other big issues that made killers want to DC every match.

    Have we all soon forgot that hooks used to stay broken the entire game? And that iron grasp was apart of the meta. So of course back in the day it was WAY WORSE than it is now.

    This isn't 2016 anymore, so I don't see your point. I'm talking about the current meta, not a dead meta from 3 years ago. People had full right to complain about how it was back then, and they have full right to complain how it is now. That doesn't mean I should feel privileged to be a killer now a days, it just means things still need to be balanced and changed. But we all know where balancing gets us.

  • FireHazardFireHazard Member, Trusted Posts: 7,119

    @GraviteaUK said:
    I have 0 issues with NoED, being used by me or against me.

    Simply because the only people that complain about it are spacebar warriors who thing that survivors only objective is to pound out generators and nothing more.

    It's actually a wasted perk in 2 different scenarios, if it comes down to TD the perk does not activate, if the survivors get all the totems it does not activate.

    Yes you can say "What about solo" well if you get 3 totems and it activates the other 3 didn't do enough.

    That's a survivor problem, why is it the killers fault the other survivors got lazy and did nothing but gens?

    If im in an SWF and i get hooked NoED and the totem is not bang obvious then i tell the team to leave, in solo they should have the smarts to either know where the totem is or get out.

    It's still in the survivors favor if they wanna be silly and try for an unhook vs a killer that can slug them 1 by 1 again that's a survivor issue not the perk.

    This whole mentality of "i must try for a stupid unhook to avoid being flamed by the dead guy" is just stupid.

    And yet, most of my games have at least one person who does it anyways. In a solo nobody thinks ahead, so most matches end with NOED being activated.

    Of course if someone gets slapped by NOED or if I get slapped by it, I'd want myself and or my team to leave me to rot. But like you said at the end, there's always one person who flames cause his entire team didn't suicide to rescue him. But that's the teams fault right?

  • GraviteaUKGraviteaUK Member Posts: 464
    edited January 2019

    @FireHazard said:

    @rafajsp said:
    NOED is know to carry new killers to "better" ranks.
    Clean totems, you should know it.
    Back in the day it wasn't a totem LUL so no reason to be rant.

    Back in the day, there was multiple infinites and other big issues that made killers want to DC every match.

    Have we all soon forgot that hooks used to stay broken the entire game? And that iron grasp was apart of the meta. So of course back in the day it was WAY WORSE than it is now.

    This isn't 2016 anymore, so I don't see your point. I'm talking about the current meta, not a dead meta from 3 years ago. People had full right to complain about how it was back then, and they have full right to complain how it is now. That doesn't mean I should feel privileged to be a killer now a days, it just means things still need to be balanced and changed. But we all know where balancing gets us.

    Current Meta?

    The one where you can pound out a gens in minutes because they decided to buff a gen rush perk that one?

    The one where several survivors can carry a perk that forces the killer to re-do a chase again because all the survivor had to do was hit a skillcheck? the only counter to which still wastes the killers time dribbling them.

    The one where most survivors carry a perk that fully heals them once the gens are finished which as stated takes mere minutes?

    Or the one where only 2 killers have the mobility required to pressure them enough to stop them doing this?

    Im a higher rank survivor than i am a killer and even i can see this.

  • FireHazardFireHazard Member, Trusted Posts: 7,119

    @GraviteaUK said:

    @FireHazard said:

    @rafajsp said:
    NOED is know to carry new killers to "better" ranks.
    Clean totems, you should know it.
    Back in the day it wasn't a totem LUL so no reason to be rant.

    Back in the day, there was multiple infinites and other big issues that made killers want to DC every match.

    Have we all soon forgot that hooks used to stay broken the entire game? And that iron grasp was apart of the meta. So of course back in the day it was WAY WORSE than it is now.

    This isn't 2016 anymore, so I don't see your point. I'm talking about the current meta, not a dead meta from 3 years ago. People had full right to complain about how it was back then, and they have full right to complain how it is now. That doesn't mean I should feel privileged to be a killer now a days, it just means things still need to be balanced and changed. But we all know where balancing gets us.

    Current Meta?

    The one where you can pound out a gens in minutes because they decided to buff a gen rush perk that one?

    The one where several survivors can carry a perk that forces the killer to re-do a chase again because all the survivor had to do was hit a skillcheck? the only counter to which still wastes the killers time dribbling them.

    The one where most survivors carry a perk that fully heals them once the gens are finished which as stated takes mere minutes?

    Or the one where only 2 killers have the mobility required to pressure them enough to stop them doing this?

    Im a higher rank survivor than i am a killer and even i can see this.

    Have you seen what it was like in 2016? In my opinion it was way worse, and several things listed here are the same buffs from the people who wanted to change Legions timer from 30 seconds to mend to 20 seconds.

  • GraviteaUKGraviteaUK Member Posts: 464
    edited January 2019

    @FireHazard said:

    @GraviteaUK said:

    @FireHazard said:

    @rafajsp said:
    NOED is know to carry new killers to "better" ranks.
    Clean totems, you should know it.
    Back in the day it wasn't a totem LUL so no reason to be rant.

    Back in the day, there was multiple infinites and other big issues that made killers want to DC every match.

    Have we all soon forgot that hooks used to stay broken the entire game? And that iron grasp was apart of the meta. So of course back in the day it was WAY WORSE than it is now.

    This isn't 2016 anymore, so I don't see your point. I'm talking about the current meta, not a dead meta from 3 years ago. People had full right to complain about how it was back then, and they have full right to complain how it is now. That doesn't mean I should feel privileged to be a killer now a days, it just means things still need to be balanced and changed. But we all know where balancing gets us.

    Current Meta?

    The one where you can pound out a gens in minutes because they decided to buff a gen rush perk that one?

    The one where several survivors can carry a perk that forces the killer to re-do a chase again because all the survivor had to do was hit a skillcheck? the only counter to which still wastes the killers time dribbling them.

    The one where most survivors carry a perk that fully heals them once the gens are finished which as stated takes mere minutes?

    Or the one where only 2 killers have the mobility required to pressure them enough to stop them doing this?

    Im a higher rank survivor than i am a killer and even i can see this.

    Have you seen what it was like in 2016? In my opinion it was way worse, and several things listed here are the same buffs from the people who wanted to change Legions timer from 30 seconds to mend to 20 seconds.

    Yes it might have been worse in 2016 but just because "It's not that bad" now doesn't mean all the issues are gone.

    All that means is the imbalance is not as bad as it used to be.

    But from where im standing you're talking about NoED a perk which yes can be devastating but still completely in the survivors control if survivors all removed 1 totem each and someone else does 2 that's would take less than a minute each player.

    Whilst the survivors run around with all the perks in the world at their disposal and they aint constantly "Shamed" for using them.

    I honestly hate all this pressure applied to killers to try and bully and shame them into playing or perking how the survivors want it's wrong.

    "No NoED"
    "No Camping"
    "No Tunneling"
    "Respect 4%"
    "No Mori"

  • FireHazardFireHazard Member, Trusted Posts: 7,119

    @GraviteaUK said:

    @FireHazard said:

    @GraviteaUK said:

    @FireHazard said:

    @rafajsp said:
    NOED is know to carry new killers to "better" ranks.
    Clean totems, you should know it.
    Back in the day it wasn't a totem LUL so no reason to be rant.

    Back in the day, there was multiple infinites and other big issues that made killers want to DC every match.

    Have we all soon forgot that hooks used to stay broken the entire game? And that iron grasp was apart of the meta. So of course back in the day it was WAY WORSE than it is now.

    This isn't 2016 anymore, so I don't see your point. I'm talking about the current meta, not a dead meta from 3 years ago. People had full right to complain about how it was back then, and they have full right to complain how it is now. That doesn't mean I should feel privileged to be a killer now a days, it just means things still need to be balanced and changed. But we all know where balancing gets us.

    Current Meta?

    The one where you can pound out a gens in minutes because they decided to buff a gen rush perk that one?

    The one where several survivors can carry a perk that forces the killer to re-do a chase again because all the survivor had to do was hit a skillcheck? the only counter to which still wastes the killers time dribbling them.

    The one where most survivors carry a perk that fully heals them once the gens are finished which as stated takes mere minutes?

    Or the one where only 2 killers have the mobility required to pressure them enough to stop them doing this?

    Im a higher rank survivor than i am a killer and even i can see this.

    Have you seen what it was like in 2016? In my opinion it was way worse, and several things listed here are the same buffs from the people who wanted to change Legions timer from 30 seconds to mend to 20 seconds.

    Yes it might have been worse in 2016 but just because "It's not that bad" now doesn't mean all the issues are gone.

    All that means is the imbalance is not as bad as it used to be.

    But from where im standing you're talking about NoED a perk which yes can be devastating but still completely in the survivors control if survivors all removed 1 totem each and someone else does 2 that's would take less than a minute each player.

    Whilst the survivors run around with all the perks in the world at their disposal and they aint constantly "Shamed" for using them.

    I honestly hate all this pressure applied to killers to try and bully and shame them into playing or perking how the survivors want it's wrong.

    "No NoED"
    "No Camping"
    "No Tunneling"
    "Respect 4%"
    "No Mori"

    I main killer, but play survivor almost as much now a days. This isn't a survivor main complaining about how his side should be superior to the other. Its a killer main complaining about other killers not trying to challenge themselves and instead fall into the "Just use NOED" meme.

    NOED is acceptable on killers that need it, but killers like nurse who don't need it is not to me.

  • RaccoonRaccoon Member Posts: 3,362
    Leatherface...Chainsaw...good?!

    This truly is a disturbing dimension. 
  • AcromioAcromio Member Posts: 1,450

    @ArecBalrin said

    A 'crutch' that has a less than 50% base chance of doing anything; it relies entirely on survivors messing up to be of any benefit. In exchange for these phenonemally poor odds, killers give up a perk-slot.

    NOED is not a perk which leverages the game mechanics, but leverages the never-changing behaviour of the opposite side. It has an in-game solution, survivors just choose not to adapt. Their playstyle has remained virtually unchanged for two years because of the constant pandering they've got from the devs.

    NOED requires survivors to fail. The killer cannot cover every exit, all survivors have to do is not get seen. Only tools end up on a hook because of NOED where otherwise would have won.

    Despite repeated nerfs and increasing limitations, NOED has got stronger (just like the Nurse) because survivors have got worse at the game from not changing how they play at all in two years.

  • BACKSTABBERBACKSTABBER Member Posts: 1,809

    @FireHazard said:
    For those of you who may not know, "Hex: No One Escapes Death" Is a perk that activates only when all generators are activated and the exit gates are turned on.

    This perk was buffed awhile back for god knows what reason, and at any level NOED has the "Exposed" status effect that grants the killer the ability to down a survivor even at full health.

    Now you may ask even though its really obvious, "Why would NOED be for noobs if its such a good perk? People use DS all the time and that's also a really good perk." Yes those two perks are indeed good, but they're trash when you look at what makes players good and bad from an outside perspective. For example: A killer that downs 3 people at the end with NOED doesn't make them a good player, it just means that can't do it normally without the perk.

    Players that actually assume they're good because of this baffles my mind, because it doesn't make you good... It makes you look even worse than if you lost the match to a 4 man escape. Of course you'll get some hooks at the end and or sacrifices... the other team wants to save the hooked survivor, but will usually get one shot by your NOED.

    Now you may be thinking right about now "You're just salty kid, if its in the game i'm going to use it... GG EZ" And you're right, it is in the game and you have full right to use it... it just means that if you do you're garbage, and as such should be treated accordingly. The same goes for DS, if the only way for you to get out of a chase is with DS... then you need to start working on those chases my dude, cause that didn't demonstrate any skill what so ever. It in fact showed you have a lack of skill.

    This perk only exists to make casual players and noobs feel better that they got demolished at the start but got a 2k at the end cause of NOED. These same players probably main Leatherface, but that's another story. And yes, i'm aware some players CAN play without these perks, they just choose to because its toxic... what i'm talking about are players that really NEED it in order to actually make any progress in a match.

    [TL;DR]: You have zero skill if you regularly use NOED to win matches at the end. Try not using it for once and tell me how it goes in the comments. If it goes well then you're on your way to not being a noob.

    [EDIT]: I forgot to mention that killers that are at the bottom of the tier list like The Clown and Freddy actually have a reason to use NOED. For what i'm talking about here is like for example putting NOED on Nurse or Hillbilly, two killers that CLEARLY don't need it.

    first u need to do is looking for hex totems /end of discussion

  • FireHazardFireHazard Member, Trusted Posts: 7,119

    @BACKSTABBER said:

    @FireHazard said:
    For those of you who may not know, "Hex: No One Escapes Death" Is a perk that activates only when all generators are activated and the exit gates are turned on.

    This perk was buffed awhile back for god knows what reason, and at any level NOED has the "Exposed" status effect that grants the killer the ability to down a survivor even at full health.

    Now you may ask even though its really obvious, "Why would NOED be for noobs if its such a good perk? People use DS all the time and that's also a really good perk." Yes those two perks are indeed good, but they're trash when you look at what makes players good and bad from an outside perspective. For example: A killer that downs 3 people at the end with NOED doesn't make them a good player, it just means that can't do it normally without the perk.

    Players that actually assume they're good because of this baffles my mind, because it doesn't make you good... It makes you look even worse than if you lost the match to a 4 man escape. Of course you'll get some hooks at the end and or sacrifices... the other team wants to save the hooked survivor, but will usually get one shot by your NOED.

    Now you may be thinking right about now "You're just salty kid, if its in the game i'm going to use it... GG EZ" And you're right, it is in the game and you have full right to use it... it just means that if you do you're garbage, and as such should be treated accordingly. The same goes for DS, if the only way for you to get out of a chase is with DS... then you need to start working on those chases my dude, cause that didn't demonstrate any skill what so ever. It in fact showed you have a lack of skill.

    This perk only exists to make casual players and noobs feel better that they got demolished at the start but got a 2k at the end cause of NOED. These same players probably main Leatherface, but that's another story. And yes, i'm aware some players CAN play without these perks, they just choose to because its toxic... what i'm talking about are players that really NEED it in order to actually make any progress in a match.

    [TL;DR]: You have zero skill if you regularly use NOED to win matches at the end. Try not using it for once and tell me how it goes in the comments. If it goes well then you're on your way to not being a noob.

    [EDIT]: I forgot to mention that killers that are at the bottom of the tier list like The Clown and Freddy actually have a reason to use NOED. For what i'm talking about here is like for example putting NOED on Nurse or Hillbilly, two killers that CLEARLY don't need it.

    first u need to do is looking for hex totems /end of discussion

    I do? Its the teams i'm with that don't. And if the killers good that still uses NOED for whatever reason still, they'll kill your team before I can even finish getting them all.

  • FireHazardFireHazard Member, Trusted Posts: 7,119
    edited January 2019

    @Acromio said:
    @ArecBalrin said

    A 'crutch' that has a less than 50% base chance of doing anything; it relies entirely on survivors messing up to be of any benefit. In exchange for these phenonemally poor odds, killers give up a perk-slot.

    NOED is not a perk which leverages the game mechanics, but leverages the never-changing behaviour of the opposite side. It has an in-game solution, survivors just choose not to adapt. Their playstyle has remained virtually unchanged for two years because of the constant pandering they've got from the devs.

    NOED requires survivors to fail. The killer cannot cover every exit, all survivors have to do is not get seen. Only tools end up on a hook because of NOED where otherwise would have won.

    Despite repeated nerfs and increasing limitations, NOED has got stronger (just like the Nurse) because survivors have got worse at the game from not changing how they play at all in two years.

    Does this explain why to this day rarely anyone that I've come across in solo survival actually takes measures to get rid of NOED?

    Cause only I think about this and it gets so old doing it over and over because my teams does not think ahead. I hardly do it anymore and accept whoever gets downed is considered dead.

  • yeetyeet Member Posts: 1,704

    cleanse da totemse

  • TheluckyboiTheluckyboi Member Posts: 1,114

    in my opinion NOED is only good if you use it in specific builds, i personally run NOED on piggy because her end game potential in amazing, other than that i wouldnt recommend using it, it is a waste of space especially against SWF

  • FireHazardFireHazard Member, Trusted Posts: 7,119

    @yeet said:
    cleanse da totemse

    I'll cleanse your totem!

  • RaccoonRaccoon Member Posts: 3,362

    @yeet said:
    cleanse da totemse

    I'll cleanse your totem!

    Evidently not, given the topic :P
  • FireHazardFireHazard Member, Trusted Posts: 7,119

    @Raccoon said:
    FireHazard said:

    @yeet said:

    cleanse da totemse

    I'll cleanse your totem!

    Evidently not, given the topic :P

    Read my other comments and then you'll know MR!

  • VolfawottVolfawott Member Posts: 3,269

    @yeet said:
    cleanse da totemse

    I'll cleanse your totem!

    That's hot af
  • AttackfrogAttackfrog Member Posts: 1,135

    It's a bit of a paradox:

    If NOED activates, and there are more than two survivors left, I have not been playing well.

    If I get more than one hook after NOED activates, the survivors are not playing very well.

  • FireHazardFireHazard Member, Trusted Posts: 7,119

    @Attackfrog said:
    It's a bit of a paradox:

    If NOED activates, and there are more than two survivors left, I have not been playing well.

    If I get more than one hook after NOED activates, the survivors are not playing very well.

    An age old question with a unsure answer.

  • ReikoMoriReikoMori Member Posts: 1,308
    edited January 2019

    Instaheals, Distortion, Dead Hard, DS, Urban Evasion, Adrenaline, Sprint Burst, Pallets, and every event firework at your disposal and you still have the nerve to call out NOED? That is sad. You have such a high chance of escape that it is mind boggling. Even at red ranks you can watch people spend a ton of time just being nearly invisible due to proper stealth tactics and fly through gens. When a survivor does make a misplay they have far more time and chances to recover from them. NOED honestly isn't even that good when it isn't the perk getting you killed. It is survivors getting greedy for points or choosing to BM when they could have easily escaped in most cases. It used to be that solution for dealing a lot of stuff was to slug the crap outta survivors. Now you have perks to recover to full multiple times so slugging took hit. That crippled early and mid game. Ruin is still crap due to totems still being crap on top of buffs to survivors through Prove Thyself. That means killers don't really get a late game so now you build for the end game especially at lower ranks cause that is the best way to force downs.
    If you getting worked over by NOED then ask yourself, "What am I doing wrong?". It's not as if NOED gives away your location it just makes you easier to down. Not even kill, just down.

  • FireHazardFireHazard Member, Trusted Posts: 7,119

    @ReikoMori said:
    Instaheals, Distortion, Dead Hard, DS, Urban Evasion, Adrenaline, Sprint Burst, Pallets, and every event firework at your disposal and you still have the nerve to call out NOED? That is sad. You have such a high chance of escape that it is mind boggling. Even at red ranks you can watch people spend a ton of time just being nearly invisible due to proper stealth tactics and fly through gens. When a survivor does make a misplay they have far more time and chances to recover from them. NOED honestly isn't even that good when it isn't the perk getting you killed. It is survivors getting greedy for points or choosing to BM when they could have easily escaped in most cases. It used to be that solution for dealing a lot of stuff was to slug the crap outta survivors. Now you have perks to recover to full multiple times so slugging took hit. That crippled early and mid game. Ruin is still crap due to totems still being crap on top of buffs to survivors through Prove Thyself. That means killers don't really get a late game so now you build for the end game especially at lower ranks cause that is the best way to force downs.
    If you getting worked over by NOED then ask yourself, "What am I doing wrong?". It's not as if NOED gives away your location it just makes you easier to down. Not even kill, just down.

    If I had to call out everything else you listed this entire thread would be a mile long page. We can all agree that balance in this game is just a meme now a days. Which is also sad really...

  • TheBeanTheBean Member Posts: 2,320

    Idk... People can play with whatever perks they want. It is easy to criticize people for the stuff they do in this game. However, you pay your bucks for the game, as long as you play within the Dev's rules.

    Who cares?

    Easy to say...Don't use DS... Don't use Self-care.. Don't use NOED.. I play this way.. I play that way...

    Who cares?

    Just pick the perks you want.. The killer or survivor you want and have some fun.

    Have your opinion... But it is just that.

    Players don't need to measure themselves against you or your opinion, in order to play the game and have fun.

    If I feel like taking out M1 Billy with NOED cause I find it funny... Well... I'm gonna do it and I don't care if little survivors have anything negative to say about it at the end... Cause I'm just gonna laugh.

  • YamaokaYamaoka Member Posts: 2,612
    NOED is a perk for killers that think they deserve a 4k after performing bad. It's that simple. Even when I was new to dbd I never even thought about using noed. It's neither fun to know you merely got a kill because a perk made you go faster while giving you a cheap instadown combined with a quicker cooldown in case you're still too bad to hit nor is it useful to get better at playing killer. It just doesn't feel right to me. It should get removed from the game just like decisive. Both things are just bad perks for people who want to have an easy win. 

    Also you can't cleanse all totems as a solo player as you can't tell wether someone has already cleansed a totem or not. You can't search for that 5th totem for minutes because your team needs you to do gens. So everyone who says just cleanse the totems is just ignorant. 

    There are many good perks in the game for both sides but honestly decisive and noed are both just game breaking. Remove or rework both perks and everything's fine. Why make a big fuzz about it? If you rely on decisive or noed that much then you simply need to: GIT GUD.
  • FireHazardFireHazard Member, Trusted Posts: 7,119

    @TheBean said:
    Idk... People can play with whatever perks they want. It is easy to criticize people for the stuff they do in this game. However, you pay your bucks for the game, as long as you play within the Dev's rules.

    Who cares?

    Easy to say...Don't use DS... Don't use Self-care.. Don't use NOED.. I play this way.. I play that way...

    Who cares?

    Just pick the perks you want.. The killer or survivor you want and have some fun.

    Have your opinion... But it is just that.

    Players don't need to measure themselves against you or your opinion, in order to play the game and have fun.

    If I feel like taking out M1 Billy with NOED cause I find it funny... Well... I'm gonna do it and I don't care if little survivors have anything negative to say about it at the end... Cause I'm just gonna laugh.

    And that's why this rant really just boils down to my opinion over (Insert other player) opinion. People can play how they like, but other players will always point it out as a cheap and or nooby play style.

  • RoKruegerRoKrueger Member Posts: 1,371
    It seems that survivor got downed with NOED so many times that he beggan to expel salt all over  :)

    You need to suffer NOED some more  :p
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