Patch Notes 2.5.1 | Hotfix
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- Fixed an issue that could cause survivors to be unable to trigger interaction or cause the character to be teleported back to the basement after spending some time inside the basement.
- Fixed an issue that could cause some Survivors to be standing at the campfire.
- Fixed an issue that caused Prove Thyself not to affect the perk owner.
- Fixed the incorrect values displayed in all tiers of the Self-Care description, in all supported languages.
- Fixed an issue that made it impossible to rush vault a specific window in Badham Preschool.
- Fixed an issue that caused the Game Over score event to not work properly for The Pig.
- Fixed a crash that could happen when a survivor would disconnect during a Mori.
- Fixed a crash related to status effects that could happen at any time during gameplay.
- Fixed an issue that caused certain customization items to have placeholder string in all non-English languages.
- Partially fixed an issue that caused the Survivor icons in the HUD not to update upon a disconnect. Some disconnection scenarios may still result in the icon not being properly updated and are being investigated.
- Tentatively fixed an issue causing players to get stuck loading into a game if a player would disconnect during the loading sequence. This is a difficult to reproduce issue, and we'll be tracking the result of the change on the Live environment after this update.
- Added more logging to help identify the issue that could cause players to encounter the Bloodweb screen turning a solid color, and being unable to progress.
- Fixed an issue that caused the Bloodweb not to refresh when switching characters on the level up prompt.
- Fixed an issue that caused the Bloodweb not to refresh when switching characters while opening a Mystery Box.
- Fixed a prestige issue that allowed abusing the UI to Prestige low level characters.
- Fixed an issue that allowed players to swap characters at the same time as purchasing a node in the Bloodweb, causing the items purchased to appear on the wrong character, and causing the Bloodweb paths to break.
- Fixed an issue that could cause a crash in the tally screen of a Kill Your Friends match.
- Fixed multiple crashes introduced by the start of the Lunar event.
- Fixed an issue that caused survivors to obtain progress on the Lunar Event objective if a different survivor would escape with a lantern.
- Fixed an issue that caused Bloodpoints to visually not be refunded properly when swapping characters while purchasing a node in the Bloodweb.
- Fixed an issue that caused the Madness icon meter not to show progress to the next tier when playing against the Doctor.
- Reverted the Spanish descriptions for Leader, Technician and Distortion, that were erroneously displaying the Lunar Event objective text.
Post edited by Peanits on