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Is BHVR even listening?

2

Comments

  • LaakeriLaakeri Member Posts: 680
    Today is regular patch day so fingerss crosses that we see improvements to event.
  • EninyaEninya Member Posts: 930
    edited February 5

    @Attackfrog said:

    @EntityDispleased said:
    The devs are hiding in fear of the community they created.

    It's true. The player base of this game is one of the most "toxic" (aka insulting and unfriendly) I have encountered in 20+ years of online gaming.

    Is this your only online game or something? This game's community isn't even in the same plane of existence as League of Legends, or anything by Blizzard.

  • OrionOrion Member Posts: 11,721

    @PiiFree said:

    @Funbag5 said:
    You must not play any FPS's

    @Eninya said:
    Is this your only online game or something? This game's community isn't even in the same plane of existence as League of Legends, or anything by Blizzard.

    League is NOWHERE near as toxic. Not even close. Neither is CS:GO or Dota 2 and similar.

    Listen, there is a basic level of toxicity in every online multiplayer game. Mostly it's just the typical "you stupid noob, learn to play!".

    Maybe we should differentiate toxicity by quantity and "quality"? Yes, in CS:GO toxicity happens frequently but the level of toxicity is rather low. As I said; stupid idiot, noob, l2p ect. is mainly what it is about.

    Dead By Daylight has a whole new level of toxicity. Deathwishes, wishing someones kids / wife to get cancer, getting raped to death ect? That's just sick. And that happens AT LEAST once a week. They leave insulting comments on steam profiles and whatever other social media account is connected to it.

    A friend used a steam profile pic she also used on facebook and that's how people found her accont, then started to insult her real friends via facebook because she happened to kill them. It's a true story and that level of toxicity is a DbD-exclusive. I'm playing online games since CS 1.6 and not once has anyone gone outside of the specific game to make someones life miserable because of a single match.

    In most communities, toxicity happens within a match and that's it, you'll never see them again. Not in DbD.

    And that is what online bullying is about. Despite what people may think, it's not as easy as turning off a game or whatever; it follows you around everywhere you go.

  • TheBeanTheBean Member Posts: 2,144

    @PiiFree said:

    League is NOWHERE near as toxic. Not even close. Neither is CS:GO or Dota 2 and similar.

    Listen, there is a basic level of toxicity in every online multiplayer game. Mostly it's just the typical "you stupid noob, learn to play!".

    Maybe we should differentiate toxicity by quantity and "quality"? Yes, in CS:GO toxicity happens frequently but the level of toxicity is rather low. As I said; stupid idiot, noob, l2p ect. is mainly what it is about.

    Dead By Daylight has a whole new level of toxicity. Deathwishes, wishing someones kids / wife to get cancer, getting raped to death ect? That's just sick. And that happens AT LEAST once a week. They leave insulting comments on steam profiles and whatever other social media account is connected to it.

    A friend used a steam profile pic she also used on facebook and that's how people found her accont, then started to insult her real friends via facebook because she happened to kill them. It's a true story and that level of toxicity is a DbD-exclusive. I'm playing online games since CS 1.6 and not once has anyone gone outside of the specific game to make someones life miserable because of a single match.

    In most communities, toxicity happens within a match and that's it, you'll never see them again. Not in DbD.

    Yet... people who are streaming CS:GO need to worry about the SWAT Team knocking down their door... But yeah... It is DBD exclusive, that [BAD WORD] bags reach out into others personal life. I don't think the term SWATTING got born out of the DBD experience.

  • PiiFreePiiFree Member Posts: 1,120
    edited February 5

    @TheBean said:
    Yet... people who are streaming CS:GO need to worry about the SWAT Team knocking down their door... But yeah... It is DBD exclusive, that [BAD WORD] bags reach out into others personal life. I don't think the term SWATTING got born out of the DBD experience.

    Firstly, you're comparing popular streamers with some casuals /randoms getting bullied.

    Secondly, how often has that happened yet?

    Thirdly, has absolutely nothing to do with the toxicity of a community. Anything that happens to streamers happens to them due to them BEING STREAMERS, not being part of a specific gaming community. A random person would never get swatted or anything like that. It's a Twitch / Streaming issue, not a specific gaming communities.

  • IhatelifeIhatelife Member Posts: 3,498

    @Laakeri said:
    Today is regular patch day so fingerss crosses that we see improvements to event.

    Seriously?

  • TheBeanTheBean Member Posts: 2,144

    @PiiFree said:
    Firstly, you're comparing popular streamers with some casuals /randoms getting bullied.

    So streamers aren't people aswell?... So they should be subject to online harassment? Sorry I didn't realize you were only taking about YOUR friend, cause they are all that matters.

    Secondly, how often has that happened yet?

    It happened enough that there are laws now against it, specifically, and it was given its own term. But sorry yeah.. it probably doesn't happen enough like what happened to YOUR friend, cause they are all that matters right?

    @PiiFree said:
    Thirdly, has absolutely nothing to do with the toxicity of a community. Anything that happens to streamers happens to them due to them BEING STREAMERS, not being part of a specific gaming community. A random person would never get swatted or anything like that. It's a Twitch / Streaming issue, not a specific gaming communities.

    So if I was watching a streamer who plays Hello Kitty I would SWAT the streamer who plays CS:GO?

    So is this only DBD exclusive?

    https://kotaku.com/man-spends-six-months-plotting-murder-of-counter-strike-5550609

    ok lets forget about that one... what about this one...

    https://www.polygon.com/2018/8/26/17783924/madden-tournament-shooting-jacksonville-florida

    Oh yeah... but it doesn't fit into the DBD exclusive... So.. these can't apply.

    LULS

  • TheBeanTheBean Member Posts: 2,144

    @PiiFree said:
    Listen, I think you completly missed the point, by miles. What are you trying to tell me? That there are psychopaths out there? Did I EVER deny that? Seriously, what's are you trying to tell me?

    I want you to go back to my post, read it and then explain to me how any of this stuff is relevant to my post.

    I don't consider a shooting (which I btw unfortunately had seen happening live on twitch) an act of toxicity, it's pure psychopatic and has absolutely nothing to do with the specific game (Madden, in that case) per se. It's a psychopath that happened to be part of the Madden community. Same with the Swatting (which doesn't exclusively happens to CSGO players, btw). All those things happened because of the STREAMS. It's a STREAMING issue, just like the guys that shoot at DrDisrespects house. No one will shoot are your house for playing PUBG, but they will start to do that when you become a popular streamer because out of the 10'000'000 followers you have, chances are high that a few psychopaths are amongs them. You get it?

    Cause you like to say it is DBD exclusive when I can point out it isn't. DBD... Streaming... Madden... What is the difference?

    What is the difference is "toxicity" compared to the person who goes out of their way to find personal details about people inorder to continue their harassment? How is that act not psychopathic? Because they didn't come to your friends house to shot them?

    Your friend isn't the measure of online harassment in the DBD community. They are a victim of online harassment which can happen when people are online, and can happen in ANY online community. It isn't DBD exclusive.

    There are [BAD WORD] bags in all communities. Just because that [BAD WORD] bag decided to play DBD doesn't mean it is DBD exclusive.

    You need to stop being so narrow minded. Look beyond your computer monitor and realize there is more out there then the DBD community.

    You only look at it from the perceptive of how it affected your friend. When it could have happened to anyone, including a streamer. However you seem to apply logic of, if they are a streamer they deserve it.. OR they should "expect" it because they are a streamer.

    So shouldn't your friend except that they could be subject to online harassment when they post personal information on the internet about themselves? Don't they accept the same responsibility of the streamer by putting their details online? Your friend put their personal details on the internet and others figured it out then harassed them. But based on the logic you apply to streamers, your friend, should have accepted this harassment because they put their information online.

    Do you get it yet?

  • TheBeanTheBean Member Posts: 2,144

    @PiiFree said:
    In DbD, even the "normal" players have to fear to get targeted personally, because the overall toxicity has reached a really high level. I think it's important for you to understand that I never claimed that the MOST TOXIC things have happened in the Dead By Daylight community, I'm saying that the general playerbase in Dead By Daylight is a lot more toxic than any other community that I know - and this includes CSGO, Dota 2, LoL, ARK, CoD, BF,...

    However it isn't DBD exclusive... That is just you pulling something out of the air and applying it to this game cause your friend was harassed.

    I have the same fear of being target personally... However, myself, I fear that from any online game. Not because one is more toxic then the others, but because it is the internet.

    I'm wouldn't be posting personal information in one game over another game because the community is less toxic. I'm wouldn't be posting it because it puts my information online for anyone to get to.

  • OrionOrion Member Posts: 11,721

    @not_Queen said:
    We are listening, there are a lot of details involved when it comes to game development and we can't talk / communicate until we have a clear plan.

    Here are the steps we are taking / took to react to the Community feedback on the event.

    1. Fix the launch issue - No event progression (2h)
    2. Sent a hotfix for crashes and the false vessel progression for survivors (Next day PC / Friday on PS4 / Monday on XBOX) Console updates take a bit more time because they need to be approved.
    3. While 1-2 were going on we were also busy getting feedback from the Community on the Event itself.
      We came up with 4 main points: Not enough progression from the killer side / Not enough offerings in the Bloodweb / Longer matchmaking on survivor side / Not enough Bloodpoint generation from the offerings.
    4. Once the 1-2 issues were fixed, we analyzed data on matchmaking to try and isolate the problem causing the extended survivor queues and rule out a bug.
    5. Then, we needed to chose to push a hotfix and decide what we could include in the hotfix that can match the Community feedback. We chose to change the Killer event progression as well as the Offering spawn rate. (for more details: https://forum.deadbydaylight.com/en/discussion/45458/moonrise-event-balance-hotfix#latest)
    6. Today, we are pushing the first balance change to the killer event progression and we hope it will improve the killer's event experience and improve the survivor matchmaking. This update is to the backend so players won't have to download anything.
    7. We are planning the hotfix this week to adjust the spawning rate of event offerings as well as correct the text to match our balance backend changes.

    Hope this helps :)

    The rest are bugs and other issues that have been reported to QA.

    Not enough! Orion demands compensation in the form of 1 kilogram of milk and/or white chocolate! That, or shirtless Shape.

  • JanTheManJanTheMan Member Posts: 495
    not_Queen said:

    We are listening, there are a lot of details involved when it comes to game development and we can't talk / communicate until we have a clear plan.

    Here are the steps we are taking / took to react to the Community feedback on the event.

    1. Fix the launch issue - No event progression (2h)
    2. Sent a hotfix for crashes and the false vessel progression for survivors (Next day PC / Friday on PS4 / Monday on XBOX) Console updates take a bit more time because they need to be approved.
    3. While 1-2 were going on we were also busy getting feedback from the Community on the Event itself.
      We came up with 4 main points: Not enough progression from the killer side / Not enough offerings in the Bloodweb / Longer matchmaking on survivor side / Not enough Bloodpoint generation from the offerings.
    4. Once the 1-2 issues were fixed, we analyzed data on matchmaking to try and isolate the problem causing the extended survivor queues and rule out a bug.
    5. Then, we needed to chose to push a hotfix and decide what we could include in the hotfix that can match the Community feedback. We chose to change the Killer event progression as well as the Offering spawn rate. (for more details: https://forum.deadbydaylight.com/en/discussion/45458/moonrise-event-balance-hotfix#latest)
    6. Today, we are pushing the first balance change to the killer event progression and we hope it will improve the killer's event experience and improve the survivor matchmaking. This update is to the backend so players won't have to download anything.
    7. We are planning the hotfix this week to adjust the spawning rate of event offerings as well as correct the text to match our balance backend changes.

    Hope this helps :)

    The rest are bugs and other issues that have been reported to QA.

    Okay, sis, work.
  • Shad03Shad03 Member Posts: 3,733

    @PiiFree said:
    League is NOWHERE near as toxic. Not even close. Neither is CS:GO or Dota 2 and similar.

    Listen, there is a basic level of toxicity in every online multiplayer game. Mostly it's just the typical "you stupid noob, learn to play!".

    Maybe we should differentiate toxicity by quantity and "quality"? Yes, in CS:GO toxicity happens frequently but the level of toxicity is rather low. As I said; stupid idiot, noob, l2p ect. is mainly what it is about.

    Dead By Daylight has a whole new level of toxicity. Deathwishes, wishing someones kids / wife to get cancer, getting raped to death ect? That's just sick. And that happens AT LEAST once a week. They leave insulting comments on steam profiles and whatever other social media account is connected to it.

    A friend used a steam profile pic she also used on facebook and that's how people found her accont, then started to insult her real friends via facebook because she happened to kill them. It's a true story and that level of toxicity is a DbD-exclusive. I'm playing online games since CS 1.6 and not once has anyone gone outside of the specific game to make someones life miserable because of a single match.

    In most communities, toxicity happens within a match and that's it, you'll never see them again. Not in DbD.

    Howdy there, inserting myself here as I am bored. I shall address your points in as much of a respectful manner as possible. For this reason, I'll consider each paragraph a point. Also understand that while not directed at me, I'll still act as if the first sentence is a point.

    1] I have not played any of those games, but I can assure you that the community of any game can be 'toxic' outside of the actual game itself.

    2] This is very true, moving on.

    3] Alright, we'll do it your way. I am a console pleb so I don't have much in ways of text communication with other teams in games that permit such chats. However I can say the amount of 'toxicity' in various games I have played are equally as various in 'Quality' and 'Quantity'. GTA 5 has a special amount of toxic in both regards, no matter the system.

    4] ... What game doesn't have people who send death threats? In fact, let's step outside of games for a second. One prime example is Steven Universe where a artist was treated horrifically for drawing a single character skinny, so much so in fact that they had to shut down their entire online accounts. Dead by Daylight is the most tame thing in comparison. Does it have a lot of toxicity? Yes. Is it the most toxic? Regarding online games, maybe.

    5] That is vile and I'm sorry that has happened. But my point stands that it's not just DbD. It's more pronounced, sure, but other games can be, and are, just as bad.

    6] This point is not really true. Again, it's more pronounced, but there will always be toxic [Bad Word] in online games. If your account can be viewed/located, then it doesn't matter which game it is, dedicated people will find you and [Bad Word] with you if they have the chance. This game doesn't breed toxicity. People will always be toxic, it is unfortunate that DbD seems to attract them more then most.

  • Bravo0413Bravo0413 Member Posts: 3,295
    not_Queen said:

    We are listening, there are a lot of details involved when it comes to game development and we can't talk / communicate until we have a clear plan.

    Here are the steps we are taking / took to react to the Community feedback on the event.

    1. Fix the launch issue - No event progression (2h)
    2. Sent a hotfix for crashes and the false vessel progression for survivors (Next day PC / Friday on PS4 / Monday on XBOX) Console updates take a bit more time because they need to be approved.
    3. While 1-2 were going on we were also busy getting feedback from the Community on the Event itself.
      We came up with 4 main points: Not enough progression from the killer side / Not enough offerings in the Bloodweb / Longer matchmaking on survivor side / Not enough Bloodpoint generation from the offerings.
    4. Once the 1-2 issues were fixed, we analyzed data on matchmaking to try and isolate the problem causing the extended survivor queues and rule out a bug.
    5. Then, we needed to chose to push a hotfix and decide what we could include in the hotfix that can match the Community feedback. We chose to change the Killer event progression as well as the Offering spawn rate. (for more details: https://forum.deadbydaylight.com/en/discussion/45458/moonrise-event-balance-hotfix#latest)
    6. Today, we are pushing the first balance change to the killer event progression and we hope it will improve the killer's event experience and improve the survivor matchmaking. This update is to the backend so players won't have to download anything.
    7. We are planning the hotfix this week to adjust the spawning rate of event offerings as well as correct the text to match our balance backend changes.

    Hope this helps :)

    The rest are bugs and other issues that have been reported to QA.

    <3
  • PiiFreePiiFree Member Posts: 1,120

    @Shad03 said:
    Howdy there, inserting myself here as I am bored. I shall address your points in as much of a respectful manner as possible. For this reason, I'll consider each paragraph a point. Also understand that while not directed at me, I'll still act as if the first sentence is a point.

    Hi, thanks, I'll go through them one after another;

    @Shad03 said:
    1] I have not played any of those games, but I can assure you that the community of any game can be 'toxic' outside of the actual game itself.

    It certainly does, but I have never experienced it in such a frequency. My steam profiles at this point holds up around 550 comments, mainly insults and exclusively from Dead By Daylight. My account is 10 years old, open since day 1 and has somewhat several thousand hours of play time but I never received an insulting profile comment until I started playing DbD (people going outside of the game itself to insult someone).

    @Shad03 said:
    2] This is very true, moving on.

    Same.

    @Shad03 said:
    3] Alright, we'll do it your way. I am a console pleb so I don't have much in ways of text communication with other teams in games that permit such chats. However I can say the amount of 'toxicity' in various games I have played are equally as various in 'Quality' and 'Quantity'. GTA 5 has a special amount of toxic in both regards, no matter the system.

    I played GTA Online on both PS4 and on Steam for several hundred hours and the toxicity I received is nowhere near as close as that from DbD, but I'll take that as "a different experience".

    @Shad03 said:
    4] ... What game doesn't have people who send death threats? In fact, let's step outside of games for a second. One prime example is Steven Universe where a artist was treated horrifically for drawing a single character skinny, so much so in fact that they had to shut down their entire online accounts. Dead by Daylight is the most tame thing in comparison. Does it have a lot of toxicity? Yes. Is it the most toxic? Regarding online games, maybe.

    Again, psychopaths are everywhere but judging a whole community based on a specific individual (such as that Madden example of TheBean)? I'm talking about the average toxicity that you should expect to face as a player by just playing the game. As I said, psychopaths are everywhere but should I really expect that people to wish that my kids get raped to death on a regular basis just for...playing the game? It happens, but I've never seen it happen in such a frequency as it does in DbD.

    @Shad03 said:
    5] That is vile and I'm sorry that has happened. But my point stands that it's not just DbD. It's more pronounced, sure, but other games can be, and are, just as bad.

    There was an asian guy that literally killed someone over their World of Warcraft weapon. Does that make WoW the most toxic game? I don't think so, it was a psychopath that happened to play WoW, but that doesn't really represents the community. However, hundreds of insulting profile comments from the same community DO represent the community, in my opinion.

    @Shad03 said:
    6] This point is not really true. Again, it's more pronounced, but there will always be toxic [Bad Word] in online games. If your account can be viewed/located, then it doesn't matter which game it is, dedicated people will find you and [Bad Word] with you if they have the chance. This game doesn't breed toxicity. People will always be toxic, it is unfortunate that DbD seems to attract them more then most.

    I simply disagree then. From my experience, this game breeds toxicity more than any other game I played (and therea re a lot).

    The gameplay itself consists of toxic playstyles which makes it so easy to spread it that people do it on a regular base without even realizing it. Camping, tunneling, looping, using flashlights, teabagging,... the list of stuff that can promote toxicity is big and the frequency of that stuff happening is high.

    You tunnel someone? People insult you.
    You camp someone? People insult you.
    You mori someone? People insult you.
    You loop someone? People insult you.
    You blind someone? People insult you.
    You use NOED? People insult you.
    You use DS? People insult you.
    You teabag? People insult you.
    You hit someone on hook? People insult you.
    Play Nurse? People insult you.
    ...
    the list goes on.

    It can be difficult to find a playstyle that does not lead to toxic reactions afterwards.

  • not_Queennot_Queen Administrator, Dev, Community Manager Posts: 1,034

    @Orion said:

    Not enough! Orion demands compensation in the form of 1 kilogram of milk and/or white chocolate! That, or shirtless Shape.

    No milk. :|

  • OrionOrion Member Posts: 11,721

    @not_Queen said:

    @Orion said:

    Not enough! Orion demands compensation in the form of 1 kilogram of milk and/or white chocolate! That, or shirtless Shape.

    No milk. :|

    I meant milk chocolate or white chocolate. :p

  • lovelove Member Posts: 11

    just love all each other

  • XavierBoah17XavierBoah17 Member Posts: 204

    If behavior is listening to this forum. they have probably blown their brains out by now...so no more patches.

    If I was a game developer and this was my forum, I would read it for the LOL's but there is no way in hell I would actually listen to it.

    Honestly: except for the textbooks by @AlwaysInAGoodShape ... those seem to be insightful and well put together. The arguments there are well refuted as well. With that exception, this forum is just a place for folks to vent, boast and complain. And when you factor in the 10+ "Camping is bad" and "I am mad cuz ___" each week, it is just a place for us to rant.

    Agreed. I have to sift GD and Wishlist to find some quality stuff like @AlwaysInAGoodShape Stuff is always putting a "hmm that would be cool" and "oh wow seeing that would change the game"
  • FayeZaharaFayeZahara Member Posts: 964

    They take tidbits and sure may not take yours. But that is fact of life that somethings get taken in and other don't. I myself am hopefully one of the 100+ ideas spread around this forum gets taken in. While probally hope 50+ my ideas gets ignored cause there is a better version of that. Hopefully some of your quality ideas get to there ears cause im hoping all our quality ideas get noticed.
    These are 5 ideas would love to see absorbed by team
    1. Watch the Freddy movies while trying to rework freddy so hes immersive.
    2. Legion have some perk variety even if it means nerfing them.
    3. You think you can't do licenser chucky cause of his size. Why not do suicidefox idea of a charles lee ray shadow behind the doll that can do the big body work. Just put jeff in an overcoat as your body frame turn him into a shadow and have him send out chucky.
    4. Two killer mode that many suggested <3 (Don't know who suggested first but its a common idea)
    5. Yokai inspired cosmetics for the spirit

  • Paddy4583Paddy4583 Member Posts: 864
    not_Queen said:

    We are listening, there are a lot of details involved when it comes to game development and we can't talk / communicate until we have a clear plan.

    Here are the steps we are taking / took to react to the Community feedback on the event.

    1. Fix the launch issue - No event progression (2h)
    2. Sent a hotfix for crashes and the false vessel progression for survivors (Next day PC / Friday on PS4 / Monday on XBOX) Console updates take a bit more time because they need to be approved.
    3. While 1-2 were going on we were also busy getting feedback from the Community on the Event itself.
      We came up with 4 main points: Not enough progression from the killer side / Not enough offerings in the Bloodweb / Longer matchmaking on survivor side / Not enough Bloodpoint generation from the offerings.
    4. Once the 1-2 issues were fixed, we analyzed data on matchmaking to try and isolate the problem causing the extended survivor queues and rule out a bug.
    5. Then, we needed to chose to push a hotfix and decide what we could include in the hotfix that can match the Community feedback. We chose to change the Killer event progression as well as the Offering spawn rate. (for more details: https://forum.deadbydaylight.com/en/discussion/45458/moonrise-event-balance-hotfix#latest)
    6. Today, we are pushing the first balance change to the killer event progression and we hope it will improve the killer's event experience and improve the survivor matchmaking. This update is to the backend so players won't have to download anything.
    7. We are planning the hotfix this week to adjust the spawning rate of event offerings as well as correct the text to match our balance backend changes.

    Hope this helps :)

    The rest are bugs and other issues that have been reported to QA.

    Thanks 
    now can someone close this post please?
  • The_CrusaderThe_Crusader Member Posts: 3,688
    Please change this event, it's garbage as survivor. I've never been sandbagged so much. It's really frustrating. Everyone is leaving each other on hooks too.
  • Paddy4583Paddy4583 Member Posts: 864
    Please change this event, it's garbage as survivor. I've never been sandbagged so much. It's really frustrating. Everyone is leaving each other on hooks too.
    Play killer, or get used to it, if you can’t beat me join em
  • AttackfrogAttackfrog Member Posts: 1,135

    @Eninya said:

    @Attackfrog said:

    @EntityDispleased said:
    The devs are hiding in fear of the community they created.

    It's true. The player base of this game is one of the most "toxic" (aka insulting and unfriendly) I have encountered in 20+ years of online gaming.

    Is this your only online game or something? This game's community isn't even in the same plane of existence as League of Legends, or anything by Blizzard.

    Did you not read my entire post or something? I have been playing online games since "online" meant LAN parties.

    And yes, the player base in this game is one of the worst. LoL, CoD....those are quite tame compared to the garbage that gets spewed in post game chat. The only saving grace is that I can't hear those 10 year olds screaming in my ear since I don't do voice chat.

  • EninyaEninya Member Posts: 930

    @PiiFree said:

    @Funbag5 said:
    You must not play any FPS's

    @Eninya said:
    Is this your only online game or something? This game's community isn't even in the same plane of existence as League of Legends, or anything by Blizzard.

    League is NOWHERE near as toxic. Not even close. Neither is CS:GO or Dota 2 and similar.

    Dead By Daylight has a whole new level of toxicity. Deathwishes, wishing someones kids / wife to get cancer, getting raped to death ect? That's just sick. And that happens AT LEAST once a week. They leave insulting comments on steam profiles and whatever other social media account is connected to it.

    Wow, you didn't play LoL at all, then. Seasons 2-4 were this mid-game in every match, and then the post-game chat, and then angry whispers. And since you could naturally get re-queued with these people easily in the next few games, you dealt with it again.

    There's been blogs dedicated to [BAD WORD] like this, and it's a major contributing factor to the creation of the tribunal system in LoL. How did you miss that?

  • Paddy4583Paddy4583 Member Posts: 864
    Eninya said:

    @PiiFree said:

    @Funbag5 said:
    You must not play any FPS's

    @Eninya said:
    Is this your only online game or something? This game's community isn't even in the same plane of existence as League of Legends, or anything by Blizzard.

    League is NOWHERE near as toxic. Not even close. Neither is CS:GO or Dota 2 and similar.

    Dead By Daylight has a whole new level of toxicity. Deathwishes, wishing someones kids / wife to get cancer, getting raped to death ect? That's just sick. And that happens AT LEAST once a week. They leave insulting comments on steam profiles and whatever other social media account is connected to it.

    Wow, you didn't play LoL at all, then. Seasons 2-4 were this mid-game in every match, and then the post-game chat, and then angry whispers. And since you could naturally get re-queued with these people easily in the next few games, you dealt with it again.

    There's been blogs dedicated to [BAD WORD] like this, and it's a major contributing factor to the creation of the tribunal system in LoL. How did you miss that?

    They are just trying to prove something, we all know they are wrong, this is nowhere near the levels of LoL at all.
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