New Killer Idea

BillyBoiMainBillyBoiMain Member Posts: 97
edited February 18 in Fan creations

Killer: The Frozen

Lore:

Alice Kearns was a high schooler from Stockholm, Sweden, who was the most ruthless student in her school, she always made life bad for students and teachers, she would always beat up kids and sometimes teachers. She was the definition of a bully.

She went into the girls bathroom to see if there was anybody to fight. The only girl apart from herself in the bathroom was Kathryn Fisher, the principal’s daughter. Alice loved picking on her especially. Alice would bully to make her own life feel better, but then she thought she could do more, more than just knock her out, more than just break her nose and more than just crack her head open...

She took a pen from her pocket and stabbed Kathryn in the neck, then she kept stabbing her. She felt joy, she felt pleasure after what she just did. So she went after more, and more, and more people.

At this point she was laughing with tears coming out of her eyes. Police finally found her, which when she saw them, she ran away to the lake where they surrounded her.

There was no escape, so she fell backwards into the watery abyss, as she sank, deeper into the frozen water, she heard a voice, call out to her by name, as the water unfroze around her, she felt smoke fill her lungs, then her eyes, then her entire body.
Her body was never found, but the lake has always been frozen, after that day...

Ability: Cursed Ice.

Using M2 (or what ever your activate ability button is) will charge up an ice ball which will move in a 12 metre, frontal 45 degree arc. Any survivors hit by the ice will be frozen for 3 seconds, during which they will have to preform the Wiggle Out action which takes 1.5 seconds. Survivors will unfreeze after the timer is completed or if they are hit by The Frozen.

Perks:

Hex: Freeze!: While the hex perk is active:
•Skill checks are 10/15/20% more difficult for survivors.
•If a survivor fails a skill check on a generator, that generator will be locked for 8/16/24 seconds.
•While a generator is locked, it will regress 3/6/9%.
•Can stack up to 1/2/3 generators at one time.

Hex: Blood Bath: While the hex totem is active, for every survivor you hit, gain a 3/4/5% increased movement speed bonus and a 3/4/5% decreased weapon cooldown. Can stack up to 3/4/5 tokens.

Trailing Blizzard: If a survivor is injured for more than 40/30/20 seconds, see their aura for 3/4/5 seconds. Trailing Blizzard has a cooldown of 40/30/20 seconds.

Mori: The Frozen freezes the survivors head then crushes it with her own hands.

Description: The Frozen is a middle aged girl with a dark robe, ice, frost and icicles sticking out from her body. She is a tall killer with a terror raidus of 32 metres.

Difficulty: Easy.

Post edited by BillyBoiMain on

Comments

  • TheBushChickenTheBushChicken Member Posts: 8
    Concept is interesting. But the timings need to be worked out. 7.5 seconds is an EXTREMELY long time to be stunned and 3.25 seconds is pretty long for a wiggle out, if you land it its essentially a guarenteed hit/kill. I would probably reduce both of those by a few seconds.as for the perks. I like the hex perk, the numbers need tweaking but still interesting. This and overcharge could be a pretty deadly combo. I had a similar perk to bloodbath on a killer concept of my own called "Hex: Rampage". I think it would have to be a hex though, a flat perk would be too strong since at 2 kills you would be almost as fast as a sprinting legion on normal 115% killers. As for trailing blizzard, i think that should be scrapped and reworked. The perk itself is interesting but not all that useful as nurses calling exists. Just my thoughts though
  • BillyBoiMainBillyBoiMain Member Posts: 97
    Concept is interesting. But the timings need to be worked out. 7.5 seconds is an EXTREMELY long time to be stunned and 3.25 seconds is pretty long for a wiggle out, if you land it its essentially a guarenteed hit/kill. I would probably reduce both of those by a few seconds.as for the perks. I like the hex perk, the numbers need tweaking but still interesting. This and overcharge could be a pretty deadly combo. I had a similar perk to bloodbath on a killer concept of my own called "Hex: Rampage". I think it would have to be a hex though, a flat perk would be too strong since at 2 kills you would be almost as fast as a sprinting legion on normal 115% killers. As for trailing blizzard, i think that should be scrapped and reworked. The perk itself is interesting but not all that useful as nurses calling exists. Just my thoughts though
    Thank you for the comment. You’re right, the timing is a bit too long for the ability, thanks for addressing that.

    As for Blood Bath, if it was a hex perk than my killer would have two hex perks. But if that would make it balanced, then I'll tweak it.

    I personally like the idea of Trailing Bilzzard, if it was buffed extremely maybe?

    Again thank you for the comment, really appreciated.


  • BillyBoiMainBillyBoiMain Member Posts: 97
    Edit: Added Lore.
  • BillyBoiMainBillyBoiMain Member Posts: 97
    Edit: Fixed Trailing Blizzard.
  • ToxicFengM1nToxicFengM1n Member Posts: 1,102

    Bloodbath needs a rework, its too weak and will go down like devour hope

  • BillyBoiMainBillyBoiMain Member Posts: 97

    Bloodbath needs a rework, its too weak and will go down like devour hope

    Thank you for the comment. I will now rework it.
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