[UPDATED][Perk idea suggestion]: Locksmith
You start the trial equipped with a Dull Key.
- The key cannot be dropped or exchanged.
- The key will be consumed after its use or the owner's death.
- The owner of the perk cannot equip items from his Load-out.
Increase the remaining time of the hatch while opened with Locksmith by 10/20/30 seconds.
Unlocks potential in one's Aura-reading ability.
- When the last Generator is fully repaired, the hatch's Auras is revealed to you for 3/4/5 seconds.
Not affected by the Franklin's Demise Perk.
Post edited by SpitfireOrMichina on