We have been made aware of two new exploits that could potentially be abused to ruin the enjoyment of others. While our team investigates and fixes these issues, we will be banning players who abuse the following (in accordance of our game rules, which can be found here: https://forum.deadbydaylight.com/en/discussion/19450/):
- 2+ killers in a match exploit: Abusing bugs to join a public match a second killer
- Legion mend time exploit: Abusing a bug with Filthy Blade and Nasty Blade add-ons to greatly extend mending time

If you witness a player abusing the Legion mend time exploit, please be sure to report them through the in-game report system. There is no need to report the 2+ killers in a match exploit. We have access to data that will allow us to find the players abusing the exploit.

New repair mechanic

RaginRendonRaginRendon Member Posts: 2
edited February 10 in Wishlist
My idea of a brand new mechanic for repairing generators 
Parts & powering:
Depending on the number of generators that spawn on a map, there will be parts hidden across the map that corresponds to a specific generator. Once a survivor finds a part, they must find the generator that corresponds to the specific part and they'll be able to start installing the part which is like normal repairing however, the generator will not be able to start functioning until the part is installed (Perks like hex ruin and thanatophobia will affect this process) once the part is installed survivors can start powering up the generator which will spawn a ring of fog around the generator which survivors must stand in to build up process on the generator, the more survivors in the ring the larger it becomes and the faster the generator powers up. But if survivors were to exit the circle during this process, the generators process will remain the same until the killer damages the generator which will result in normal regression (perks like overcharge and pop goes the weasel will also affect the generator powering up) survivors must interact with the generator to stop the regression and continue with the powering process. The brand new part add on can be used as a replacement for a part that corresponds with a specific generator.

Note: the killer cannot interact with a generator if the part hasn't been fully installed yet but if survivors are interrupted while doing so, the part will remain in the generator but the progression will slowly go down. Also the part installing process will be done much quicker than the powering stage. There will be a light on each generator that glows red to indicate the part has not yet been installed, but once the part is installed the light will glow green. If a survivor gets downed while carrying a part, the part will drop and the aura of the part will be revealed to all other survivors for 3 seconds: it'll also be glowing yellow so survivors can have an easier time spotting it.
Post edited by RaginRendon on
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