We have been made aware of two new exploits that could potentially be abused to ruin the enjoyment of others. While our team investigates and fixes these issues, we will be banning players who abuse the following (in accordance of our game rules, which can be found here: https://forum.deadbydaylight.com/en/discussion/19450/):
- 2+ killers in a match exploit: Abusing bugs to join a public match a second killer
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Buff Sole Survivor

tehshadowman33tehshadowman33 Member Posts: 433
edited February 11 in Balance Feedback

It's underwhelming.

Here's how we make it better.

Sole Survivor will now ALSO give aura protection to anything you're interacting with.
This includes healing other survivors, generators, hex totems, Exit gates, and hooks.

So, basically in the case where two or more survivors are dead, you'd get an additional protection from:
Hex: Thrill of the Hunt
Discordance
Nurse's Calling (when healing someone else)
Surveillance

Comments

  • tehshadowman33tehshadowman33 Member Posts: 433

    This is perfectly balanced as nullifying a killer's perks isn't broken at this point in the game because they've already swung the game heavily in their favor if they've gotten that one or two kills early in the game.

    It'd be especially good against Hex: Thrill of the Hunt

  • Kind_LemonKind_Lemon Member Posts: 452

    Someone should probably let you know that while your idea is not necessarily terrible, the perk's name is Sole Survivor. That's as in, the perk is protecting only one survivor and not anyone or anything else. Though, it should be protecting that one survivor a little better than it is now...

  • CaptainXymCaptainXym Member Posts: 75

    @Kind_Lemon said:
    Someone should probably let you know that while your idea is not necessarily terrible, the perk's name is Sole Survivor. That's as in, the perk is protecting only one survivor and not anyone or anything else. Though, it should be protecting that one survivor a little better than it is now...

    I agree. Perhaps add a small action speed or move speed bonus. E.g. 1 dead: 1% move speed up, 2 dead: 2% move speed up, 3 dead: 3% move speed up. It may not seem like a lot, but even a little like that can be a lifesaver. That would also make it synergize with Left Behind more, a pretty underused perk.

  • MiloMilo Member Posts: 2,375
    Hex TOTH and Survelience dont give your aura away 
  • Bravo0413Bravo0413 Member Posts: 1,774
    Milo said:
    Hex TOTH and Survelience dont give your aura away 
    I dont think this OP does enough research xD .... 
  • tehshadowman33tehshadowman33 Member Posts: 433
    edited February 13

    My bad. In that case, it should include noise notifications that are the result of killer perks.

  • MiloMilo Member Posts: 2,375

    @tehshadowman33 said:
    My bad. In that case, it should include noise notifications that are the result of killer perks.

    Survelience doesn't give you a noise notification either ...

  • Kind_LemonKind_Lemon Member Posts: 452

    Or Sole Survivor could reduce visibility of Scratch marks by 1 second per survivor dead if you want something new on which to chew.

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