Patch notes: https://forum.deadbydaylight.com/en/discussion/59071/2-7-0-mid-chapter-player-test-build
Re-Vamp How Maps Are Chosen
First of all, I can't claim to definitively know how maps are chosen. But I imagine that when a game starts each map is assigned a value and the game picks a random value based on the total number of maps. For instance there are 26 maps currently in the game. So the game chooses a random number between 1 and 26 and that is the map the players end up with. Which sounds fair enough. My issue is that 3 of the realms have 5 maps each. Since those maps look so similar it feels like the same maps come up more often than they should. MacMillan Estate, Coldwind Farm, and Autohaven Wreckers to be specific.
So what I propose is that when a game is about to start, 2 of the 5 maps are chosen for each of the realms with 5 maps and then those 2 random maps are added to all the other maps to be randomly chosen. So instead of random number 1-26 it would look like this:
MacMillan Estate - 2 different random numbers 1-5 (Groaning Storehouse and Shelter Woods randomly chosen)
Autohaven Wreckers- 2 different random numbers 1-5 (Blood Lodge and Gas Heaven randomly chosen)
Coldwind Farm- 2 different random numbers 1-5 (Rancid Abattoir and Rotten Fields randomly chosen)
Those 6 maps are then assigned a number 1-6. The remaining maps are then assigned a value and the game then chooses a random number between 1 and 16. What this would do is make it so MacMillan Estate, Autohaven, and Coldwind Farm maps would be chosen less often making it feel like there is more variety in maps.
TLDR: So what I propose is that when a game is about to start, 2 of the 5 maps are chosen for each of the realms with 5 maps and then those 2 random maps are added to all the other maps to be randomly chosen.