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We Are (Actually) Legion (Legion Overhaul)

Shad03Shad03 Member Posts: 3,731
edited August 4 in General Discussions

Howdy there, mostly killer main here coming to talk to you about a potential fun fix for Legion. Since he is confirmed that he will be getting a rework soon™, I figured I should throw my mask in the ring and suggest something for a potential change.

I've posted the meat of this idea into another one of my discussions, but this is to expand on the idea. I want actual feedback here people. We don't get better without it.

[I am well aware there is a little to no chance that my idea will be used, but I want to at least show what I can think of]

The Legion was advertised as a group of teens and Frank had been shown that, even if once, was able to fool survivors and hide his heartbeat. The trailer was misleading and the only thing dealing with The Legion's multi group function is the cosmetics. I want to change this.

I wish to keep the Legion's uniqueness and add it to their strength. For this, each Legion member will be present in the trial, with you controlling either of the four members (your power is affected by the body cosmetics you choose).

My idea would be that if you have the Joey cosmetic, you start off the trial as Joey, and can then switch between the other Legion members during the trial, who would be sitting in random locations within 64 meters or more from your current position. The Legion members will not attack survivors, but will have various uses which can be affected by add ons.

When I say sit, I mean they'll be able to be seen in idle animations, Susie could be sitting next to a locker while Joey will be leaning against a wall for example. Upon seeing a survivor they can do a few things based on what can be considered fair. I would like that they make a loud noise event, then run out of sight. Legion Members can be seen via different auras. Or just a red/yellow aura for the killer.

Each Legion member can be sorta unique in their own way, having different stats like different terror radius and movement. I will place my idea below on how unique they can be. Bear in mind to compare, I will use 100% as a baseline for something like vault speed.

Frank: He is the mastermind of the group, he knows how to get the job done quickly and efficiently. He vaults pallets at 75% speed. His terror radius is the standard 32 meters, and his movement speed is 115%. He cannot enter Feral Frenzy, though he has a 75% chance of activating killer instincts for 20 seconds upon hitting a survivor. Additionally, he has a 25% chance of randomly gaining/refreshing killer instincts if he already has it active.

Killer Instincts has a cooldown of 45 seconds when activated and playing as Frank.

Julie: She follows Frank in whatever he does. She is slightly more agile, able to vault pallets at 85% speed. Her terror radius is at 28 meters and she moves at 113% movement speed. She cannot enter Feral Frenzy, however her attacks have a 55% chance of giving her killer instincts for 15 seconds. She has a 75% chance of applying deep wounds on a hit.

Killer Instincts has a cooldown of 30 seconds when activated and playing as Julie.

Susie: She will follow Frank since she has no other choice. She is very agile due to her hidden bloodlust, her pallet vault speed is at 100%. Her terror radius is set at 8 meters, and she moves at 100% movement speed. She can enter Feral Frenzy which applies Deep Wounds and grants her the Killer Instinct. Hitting a survivor already afflicted with Deep Wounds stuns her. Susie moves tremendously faster with feral frenzy.

Susie vaults at the same speed as she does without using Feral Frenzy. She does NOT get stunned when missing a attack with Feral Frenzy.

Joey: He finds Frank as a friend and will trust him. He is not as agile as the others and cannot vault. However he can break pallets (he breaks pallets 50% faster then standard killers). His terror radius is 28 meters and his movement speed is 114%. He can enter Feral Franzy and can apply the Deep Wound effect. Hitting a survivor already afflicted with Deep Wounds will stun him. He gains the Killer Instinct when hitting a survivor with Feral Frenzy. Joey recovers from double hit stuns quicker using Feral Frenzy.

Joey vaults at the same speed as current Feral Frenzy does now when using his power. He DOES suffer from a stun when missing with Feral Frenzy.

You can no longer break pallets (as Frank, Julie, and Susie) and vaulting will be considered a blood point gain event that gives just as much as normally breaking a pallet. You only get blood points once per pallet you vault. Pallet vaulting of course is faster then breaking the pallet.

Of course I am aware of how complicated this can all be which is why it's only a idea. If I knew how to code then I would definitely beg to apply to BHVR so I could help :cry:

I am also aware that add ons need to change, and if you want I can give a few ideas about that. As for how you switch between Legion members, I guess you can use the activation button when facing a member, and to make it easier the selectable member would be marked in white. The transition could either be the burn effect placed when changing characters in the lobby, or a dynamic scene of the Legion running to that the other's place.

Ultra Rare addons reworked. Here is my idea:

Fuming Mixtape: Dark beats and a unfathomable vocals from another world fuel the listeners with a killer instinct.
All current sitting (idle Legion Members) Legion Members attack survivors who are within 12 meters and within line of sight.
If Susie or Joey are idle while this add on is in play, they will enter Feral Frenzy and attack anyone they can find. Once any of the Legion hit someone, they run out of sight.
If the idle Legions miss an attack, they become passive again and run out of sight.
Iridescent Button: A glass-like button moulded from The Fog that captures The Legion's likeness. The surface is warm and reverberating with The Entity's power.
Survivors who enter a idle Legion's field of view have their aura revealed for 10 seconds or for as long as the survivor remains within sight.

Legion MixTapes reworked. Each slightly buff the Legion member you want to play in some way, while also allowing for the idle Members to attack if you have their Mixtape added in.

Frank's MixTape: Never go on a mission without your tunes. A track list of massive distortions and loud percussions that stab at your eardrums.
When you are in control of Frank, you have a 100% chance of activating Killer Instincts when hitting a survivor.
When Frank is idle, he will have a 50% chance of attacking a survivor who enters his field of view and is within 16 meters of him.
Killer Instinct cool down is reduced slightly.

Julie's MixTape: A dark and depressing mix tape made out from mainly power ballads and gloomy melodies.
When you are in control of Julie, you have a moderately increased chance of gaining Killer Instincts when hitting a survivor.
When Julie is idle, she will have a 50% chance of attacking a survivor who enters her field of view and is within 16 meters of her.
Killer Instinct cooldown is reduced slightly.

Susie's MixTape: A fast and thrilling mix tape with energizing songs and break-neck beats.
When you are in control of Susie, your normal Movement speed is moderately increased.
Your terror radius is slightly decreased.
When Susie is idle, she will have a 50% chance of attacking a survivor who enters her field of view and is within 16 meters of her.
There is a 25% chance when Susie is idle she will use Feral Frenzy when attacking.

Joey's MixTape: A mix of bangin' tracks and slammin' beats for chillaxin' when life's a [Bad Word]
When you are in control of Joey, your Feral Frenzy cooldown is moderately decreased.
When Joey is idle, he will have a 50% chance of attacking a survivor who enters his field of view and is within 16 meters of him.
There is a 50% chance when Joey is idle he will use Feral Frenzy when attacking.

If you want to see a add on reworked for this, let me know. (Dunno why I'm putting time and effort into this, it's not gonna get used... I'm sad now actually.)

TL;DR:

I want the Legion to be one of the more Unique killers by allowing power to reflect lore and cosmetics. Each Legion member would have their own stats and you don't even have to switch between each Legion if you want. The option would be there however.

You can no longer break pallets (with the exception of Joey). Each Legion member has different vaulting speeds that are still faster than normally breaking a pallet, giving them that feeling of being a killer who can imitate a survivor.

Post edited by Shad03 on
«134

Comments

  • Shad03Shad03 Member Posts: 3,731

    @not_Queen

    Since you are the one I know to contact the most (my apologies for taking you away from whatever you are doing), I would like your opinion.

    or

    @Peanits

    I want to know if you can find any faults so I can shape up my idea. I've seen your responses to others, and I feel like you can give some good advice. (you also have my apologies for taking you away from whatever you may be doing.)

    And everyone else, give me feed back. I want to become better at writing things like this.

  • HatCreatureHatCreature Member Posts: 3,272
    edited February 13

    I like the idea of switching between members in-game, I don't think the others should have a TR because it could be too much for the Survivors since your TR could tehnically be all over the map and be too confusing so I think the TR should only be on the member you're playing and not the others on stand-by.

    I also think it might be too much for each member to have different percentages in vaulting and running etc. There's 4 of them yeah but it could be too much for players to remember and identify exactly how fast and how big their TR is, espeically with add-ons.

    I like your idea of all 4 having their ability be different in some way but I think it needs to be expanded on because of my previous comment. Frank not having FF is cool but he should have Killer's Instinct because he's the one who had it to begin with, he wouldn't be the way he is if he didn't. Julie should have FF and have like a moderate % for KI because she's like him but not completely. Maybe Joey should have both but his FF lasts longer because from his outfit he looks like a messenger? And Susie should not have KI because she really doesn't but her FF should be the fastest.
    These are just different versions of yours and maybe these could work? Each member does something better than the other. Frank has normal speed so he doesn't get FF, Julie has FF so you could use her to chase, Joey is an allround Killer and Susie becomes the best at chasing but of course it's only one person.

    And I don't know if it's your intention but it sounds like you can technically ''teleport'' by switching, so if you're Frank and you switch to Julie you end up wherever Julie is? I like that. Would these changes make Legion better? I don't know but it would make them much cooler and actually give them counterplay depending on which member is being used.

  • Shad03Shad03 Member Posts: 3,731

    @HatCreature said:
    I like the idea of switching between members in-game, I don't think the others should have a TR because it could be too much for the Survivors since your TR could tehnically be all over the map and be too confusing so I think the TR should only be on the member you're playing and not the others on stand-by.

    I also think it might be too much for each member to have different percentages in vaulting and running etc. There's 4 of them yeah but it could be too much for players to remember and identify exactly how fast and how big their TR is, espeically with add-ons.

    I like your idea of all 4 having their ability be different in some way but I think it needs to be expanded on because of my previous comment. Frank not having FF is cool but he should have Killer's Instinct because he's the one who had it to begin with, he wouldn't be the way he is if he didn't. Julie should have FF and have like a moderate % for KI because she's like him but not completely. Maybe Joey should have both but his FF lasts longer because from his outfit he looks like a messenger? And Susie should not have KI because she really doesn't but her FF should be the fastest.
    These are just different versions of yours and maybe these could work? Each member does something better than the other. Frank has normal speed so he doesn't get FF, Julie has FF so you could use her to chase, Joey is an allround Killer and Susie becomes the best at chasing but of course it's only one person.

    And I don't know if it's your intention but it sounds like you can technically ''teleport'' by switching, so if you're Frank and you switch to Julie you end up wherever Julie is? I like that. Would these changes make Legion better? I don't know but it would make them much cooler and actually give them counterplay depending on which member is being used.

    I shall adress your points, for this reason I will consider each paragraph a point. Thanks in advance for your feedback.

    1) It is my fault for not makkng it clear. Yes it will be only you who has a terror radius. The others are basically just side characters until you switch to them.

    2) Eh, true, but I see each as having their own way of going about it. I want to confuse the survivors, and by my way it also means the Killer needs to learn the Legion to know when to use a specific member for a specific job.

    3) All the members have Killer Instinct. They all get it differently though. Though I can give Frank a higher chance of getting it though. Because balance is what I want, and him being able to always see survivors is something that will make my rework null and void. Julie follows Frank so I figured she wouldn't use FF like him. I might consider giving it to her though. Joey and Susie both have Feral Frenzy and both can apply Deep Wounds and gain Killer Instinct as if the rework hasn't happened.
    3.2) I will see about that.

    4) I would imagine the change could be whateber the devs might want it to be. My idea would be that after like two seconds, whomever you decide to tag out with is teleported to the last place you were standing, sending who ever you were to the position the person you switched with was. Or it could be cinematic and you run to a member and switch perspective, so that the person you switched to runs where you last were prior to switching.

    Again thank you for the feedback. This is why I wanted it as I can think up of different ways to improve or explain better what I haven't in my op.

  • TheHoodiedOneTheHoodiedOne Member Posts: 7,612

    You have a legion pic and your making a legion rework, so your opinion matters in my book

  • Shad03Shad03 Member Posts: 3,731

    @ToxicFengM1n said:
    You have a legion pic and your making a legion rework, so your opinion matters in my book

    Lel. Thanks fam. I just... I know I claimed I don't care about Legion's fate, but I want a step in the right direction. If my rework can even give a small push, I'll be happy.

  • HatCreatureHatCreature Member Posts: 3,272

    @Shad03 said:

    @HatCreature said:
    I like the idea of switching between members in-game, I don't think the others should have a TR because it could be too much for the Survivors since your TR could tehnically be all over the map and be too confusing so I think the TR should only be on the member you're playing and not the others on stand-by.

    I also think it might be too much for each member to have different percentages in vaulting and running etc. There's 4 of them yeah but it could be too much for players to remember and identify exactly how fast and how big their TR is, espeically with add-ons.

    I like your idea of all 4 having their ability be different in some way but I think it needs to be expanded on because of my previous comment. Frank not having FF is cool but he should have Killer's Instinct because he's the one who had it to begin with, he wouldn't be the way he is if he didn't. Julie should have FF and have like a moderate % for KI because she's like him but not completely. Maybe Joey should have both but his FF lasts longer because from his outfit he looks like a messenger? And Susie should not have KI because she really doesn't but her FF should be the fastest.
    These are just different versions of yours and maybe these could work? Each member does something better than the other. Frank has normal speed so he doesn't get FF, Julie has FF so you could use her to chase, Joey is an allround Killer and Susie becomes the best at chasing but of course it's only one person.

    And I don't know if it's your intention but it sounds like you can technically ''teleport'' by switching, so if you're Frank and you switch to Julie you end up wherever Julie is? I like that. Would these changes make Legion better? I don't know but it would make them much cooler and actually give them counterplay depending on which member is being used.

    I shall adress your points, for this reason I will consider each paragraph a point. Thanks in advance for your feedback.

    1) It is my fault for not makkng it clear. Yes it will be only you who has a terror radius. The others are basically just side characters until you switch to them.

    2) Eh, true, but I see each as having their own way of going about it. I want to confuse the survivors, and by my way it also means the Killer needs to learn the Legion to know when to use a specific member for a specific job.

    3) All the members have Killer Instinct. They all get it differently though. Though I can give Frank a higher chance of getting it though. Because balance is what I want, and him being able to always see survivors is something that will make my rework null and void. Julie follows Frank so I figured she wouldn't use FF like him. I might consider giving it to her though. Joey and Susie both have Feral Frenzy and both can apply Deep Wounds and gain Killer Instinct as if the rework hasn't happened.
    3.2) I will see about that.

    4) I would imagine the change could be whateber the devs might want it to be. My idea would be that after like two seconds, whomever you decide to tag out with is teleported to the last place you were standing, sending who ever you were to the position the person you switched with was. Or it could be cinematic and you run to a member and switch perspective, so that the person you switched to runs where you last were prior to switching.

    Again thank you for the feedback. This is why I wanted it as I can think up of different ways to improve or explain better what I haven't in my op.

    Your idea is really cool, when I first read it I actually thought you were going with the fake Survivor route but then you turned it into where all 4 members were playable which I think is the best part of your idea. It is incredibly misleading and weird to call them Legion and only play as 1 of them, especially when you need to buy the other 2.

    Your idea actually got me thinking about another way to incoporat all 4 of them. The Devs could create an incredibly basic AI routine wherethe other 3 are walking around the map, either you can switch between all 4 OR you can only play as the one you choose and the other 3 just walk around and give notifications when someone is in range, kind of like Spies From The Shadows.

  • Shad03Shad03 Member Posts: 3,731

    @HatCreature said:

    @Shad03 said:

    @HatCreature said:
    I like the idea of switching between members in-game, I don't think the others should have a TR because it could be too much for the Survivors since your TR could tehnically be all over the map and be too confusing so I think the TR should only be on the member you're playing and not the others on stand-by.

    I also think it might be too much for each member to have different percentages in vaulting and running etc. There's 4 of them yeah but it could be too much for players to remember and identify exactly how fast and how big their TR is, espeically with add-ons.

    I like your idea of all 4 having their ability be different in some way but I think it needs to be expanded on because of my previous comment. Frank not having FF is cool but he should have Killer's Instinct because he's the one who had it to begin with, he wouldn't be the way he is if he didn't. Julie should have FF and have like a moderate % for KI because she's like him but not completely. Maybe Joey should have both but his FF lasts longer because from his outfit he looks like a messenger? And Susie should not have KI because she really doesn't but her FF should be the fastest.
    These are just different versions of yours and maybe these could work? Each member does something better than the other. Frank has normal speed so he doesn't get FF, Julie has FF so you could use her to chase, Joey is an allround Killer and Susie becomes the best at chasing but of course it's only one person.

    And I don't know if it's your intention but it sounds like you can technically ''teleport'' by switching, so if you're Frank and you switch to Julie you end up wherever Julie is? I like that. Would these changes make Legion better? I don't know but it would make them much cooler and actually give them counterplay depending on which member is being used.

    I shall adress your points, for this reason I will consider each paragraph a point. Thanks in advance for your feedback.

    1) It is my fault for not makkng it clear. Yes it will be only you who has a terror radius. The others are basically just side characters until you switch to them.

    2) Eh, true, but I see each as having their own way of going about it. I want to confuse the survivors, and by my way it also means the Killer needs to learn the Legion to know when to use a specific member for a specific job.

    3) All the members have Killer Instinct. They all get it differently though. Though I can give Frank a higher chance of getting it though. Because balance is what I want, and him being able to always see survivors is something that will make my rework null and void. Julie follows Frank so I figured she wouldn't use FF like him. I might consider giving it to her though. Joey and Susie both have Feral Frenzy and both can apply Deep Wounds and gain Killer Instinct as if the rework hasn't happened.
    3.2) I will see about that.

    4) I would imagine the change could be whateber the devs might want it to be. My idea would be that after like two seconds, whomever you decide to tag out with is teleported to the last place you were standing, sending who ever you were to the position the person you switched with was. Or it could be cinematic and you run to a member and switch perspective, so that the person you switched to runs where you last were prior to switching.

    Again thank you for the feedback. This is why I wanted it as I can think up of different ways to improve or explain better what I haven't in my op.

    Your idea is really cool, when I first read it I actually thought you were going with the fake Survivor route but then you turned it into where all 4 members were playable which I think is the best part of your idea. It is incredibly misleading and weird to call them Legion and only play as 1 of them, especially when you need to buy the other 2.

    Your idea actually got me thinking about another way to incoporat all 4 of them. The Devs could create an incredibly basic AI routine wherethe other 3 are walking around the map, either you can switch between all 4 OR you can only play as the one you choose and the other 3 just walk around and give notifications when someone is in range, kind of like Spies From The Shadows.

    Something like that. I just want them to all be in the match as they're all a group. Even so, I just hope the change will be good.

  • ArrozArroz Member Posts: 1,434
    edited February 14

    @Shad03 said:
    Howdy there, mostly killer main here coming to talk to you about a potential fun fix for Legion. Since he is confirmed that he will be getting a rework soon™, I figured I should throw my mask in the ring and suggest something for a potential change.

    I've posted the meat of this idea into another one of my discussions, but this is to expand on the idea. I want actual feedback here people. We don't get better without it.

    [I am well aware there is a little to no chance that my idea will be used, but I want to at least show what I can think of]

    The Legion was advertised as a group of teens and Frank had been shown that, even if once, was able to fool survivors and hide his heartbeat. The trailer was misleading and the only thing dealing with The Legion's multi group function is the cosmetics. I want to change this.

    I wish to keep the Legion's uniqueness and add it to his strength. For this, each Legion member will be present in the trial, with you controlling either of the four members (your power is affected by the body cosmetics you choose).

    My idea would be that if you have the Joey cosmetic, you start off the trial as Joey, and can then switch between the other Legion members during the trial, who would be sitting in random locations within 64 meters or more from your current position. The Legion members will not attack survivors, but will have various uses which can be affected by add ons.

    When I say sit, I mean they'll be able to be seen in idle animations, Susie could be sitting next to a locker while Joey will be leaning against a wall for example. Upon seeing a survivor they can do a few things based on what can be considered fair. I would like that they make a loud noise event, then run out of sight. Legion Members can be seen via different auras. Or just a red/yellow aura for the killer.

    Each Legion member can be sorta unique in their own way, having different stats like different terror radius and movement. I will place my idea below on how unique they can be. Bear in mind to compare, I will use 100% as a baseline for something like vault speed.

    Frank: He is the mastermind of the group, he knows how to get the job done quickly and efficiently. He vaults pallets at 75% speed. His terror radius is the standard 32 meters, and his movement speed is 115%. He cannot enter Feral Frenzy, though he has a 50% chance of activating killer instincts for 15 seconds upon hitting a survivor.

    Julie: She follows Frank in whatever his endeavors are. She is slightly more agile, able to vault pallets at 85% speed. Her terror radius is at 24 meters and she moves at 113% movement speed. She cannot enter Feral Frenzy, however her attacks have a 55% chance of giving her killer instincts for 10 seconds.

    Susie: She will follow Frank since she has no other choice. She is very agile due to her hidden bloodlust, her pallet vault speed is at 100%. Her terror radius is set at 8 meters, and she moves at 100% movement speed. She can enter Feral Frenzy which applies Deep Wounds and grants her the Killer Instinct. Hitting a survivor already afflicted with Deep Wounds stuns her.

    Joey: He finds Frank as a friend and will trust him. He is not as agile as the others and vaults pallets at 50% speed. His terror radius is the standard 32 meters and his movement speed is 113%. He can enter Feral Franzy and can apply the Deep Wound effect. Hitting a survivor already afflicted with Deep Wounds will stun him. He of course gets the Killer Instinct when hitting a survivor with Feral Frenzy.

    You can no longer break pallets and vaulting will be considered a blood point gain event that gives just as much as normally breaking a pallet. You only get blood points once per pallet you vault. Pallet vaulting of course is faster then breaking the pallet.

    Of course I am aware of how complicated this can all be which is why it's only a idea. If I knew how to code then I would definitely beg to apply to BHVR so I could help :cry:

    I am also aware that add ons need to change, and if you want I can give a few ideas about that. As for how you switch between Legion members, I guess you can use the activation button when facing a member, and to make it easier the selectable member would be marked in white. The transition could either be the burn effect placed when changing characters in the lobby, or a dynamic scene of the Legion running to that the other's place.

    TL;DR:

    I want the Legion to be one of the more Unique killers by allowing power to reflect lore and cosmetics. Each Legion member would have their own stats and you don't even have to switch between each Legion if you want. The option would be there however.

    You can no longer break pallets. Each Legion member has different vaulting speeds that are still faster than normally breaking a pallet, but someone like Joey can still be sorta looped.

    I like the idea of switch while the match, but it's just the same everyone is gonna buy susie and equip frank's mixtape, and btw susie cost auric cells, so it would be a pay 2 win, but it's not a bad idea!, oh and I think of joey is just usseles, can you change joey? give him some love!

  • Shad03Shad03 Member Posts: 3,731

    @Arroz said:

    @Shad03 said:
    Howdy there, mostly killer main here coming to talk to you about a potential fun fix for Legion. Since he is confirmed that he will be getting a rework soon™, I figured I should throw my mask in the ring and suggest something for a potential change.

    I've posted the meat of this idea into another one of my discussions, but this is to expand on the idea. I want actual feedback here people. We don't get better without it.

    [I am well aware there is a little to no chance that my idea will be used, but I want to at least show what I can think of]

    The Legion was advertised as a group of teens and Frank had been shown that, even if once, was able to fool survivors and hide his heartbeat. The trailer was misleading and the only thing dealing with The Legion's multi group function is the cosmetics. I want to change this.

    I wish to keep the Legion's uniqueness and add it to his strength. For this, each Legion member will be present in the trial, with you controlling either of the four members (your power is affected by the body cosmetics you choose).

    My idea would be that if you have the Joey cosmetic, you start off the trial as Joey, and can then switch between the other Legion members during the trial, who would be sitting in random locations within 64 meters or more from your current position. The Legion members will not attack survivors, but will have various uses which can be affected by add ons.

    When I say sit, I mean they'll be able to be seen in idle animations, Susie could be sitting next to a locker while Joey will be leaning against a wall for example. Upon seeing a survivor they can do a few things based on what can be considered fair. I would like that they make a loud noise event, then run out of sight. Legion Members can be seen via different auras. Or just a red/yellow aura for the killer.

    Each Legion member can be sorta unique in their own way, having different stats like different terror radius and movement. I will place my idea below on how unique they can be. Bear in mind to compare, I will use 100% as a baseline for something like vault speed.

    Frank: He is the mastermind of the group, he knows how to get the job done quickly and efficiently. He vaults pallets at 75% speed. His terror radius is the standard 32 meters, and his movement speed is 115%. He cannot enter Feral Frenzy, though he has a 50% chance of activating killer instincts for 15 seconds upon hitting a survivor.

    Julie: She follows Frank in whatever his endeavors are. She is slightly more agile, able to vault pallets at 85% speed. Her terror radius is at 24 meters and she moves at 113% movement speed. She cannot enter Feral Frenzy, however her attacks have a 55% chance of giving her killer instincts for 10 seconds.

    Susie: She will follow Frank since she has no other choice. She is very agile due to her hidden bloodlust, her pallet vault speed is at 100%. Her terror radius is set at 8 meters, and she moves at 100% movement speed. She can enter Feral Frenzy which applies Deep Wounds and grants her the Killer Instinct. Hitting a survivor already afflicted with Deep Wounds stuns her.

    Joey: He finds Frank as a friend and will trust him. He is not as agile as the others and vaults pallets at 50% speed. His terror radius is the standard 32 meters and his movement speed is 113%. He can enter Feral Franzy and can apply the Deep Wound effect. Hitting a survivor already afflicted with Deep Wounds will stun him. He of course gets the Killer Instinct when hitting a survivor with Feral Frenzy.

    You can no longer break pallets and vaulting will be considered a blood point gain event that gives just as much as normally breaking a pallet. You only get blood points once per pallet you vault. Pallet vaulting of course is faster then breaking the pallet.

    Of course I am aware of how complicated this can all be which is why it's only a idea. If I knew how to code then I would definitely beg to apply to BHVR so I could help :cry:

    I am also aware that add ons need to change, and if you want I can give a few ideas about that. As for how you switch between Legion members, I guess you can use the activation button when facing a member, and to make it easier the selectable member would be marked in white. The transition could either be the burn effect placed when changing characters in the lobby, or a dynamic scene of the Legion running to that the other's place.

    TL;DR:

    I want the Legion to be one of the more Unique killers by allowing power to reflect lore and cosmetics. Each Legion member would have their own stats and you don't even have to switch between each Legion if you want. The option would be there however.

    You can no longer break pallets. Each Legion member has different vaulting speeds that are still faster than normally breaking a pallet, but someone like Joey can still be sorta looped.

    I like the idea of switch while the match, but it's just the same everyone is gonna buy susie and equip frank's mixtape, and btw susie cost auric cells, so it would be a pay 2 win, but it's not a bad idea!, oh and I think of joey is just usseles, can you change joey? give him some love!

    Susie and Joey would be avaliable to switch to even if you didn't buy them. You just wouldn't be able to start as them. None would be pay to win as each have their own weakness.

    Strength in numbers, stronger as one.

    Also the addons will be changed, so Franks will not do the same thing. I might change Joey's effects, but I'll have to see.

  • ArrozArroz Member Posts: 1,434

    @Shad03 said:

    @Arroz said:

    @Shad03 said:
    Howdy there, mostly killer main here coming to talk to you about a potential fun fix for Legion. Since he is confirmed that he will be getting a rework soon™, I figured I should throw my mask in the ring and suggest something for a potential change.

    I've posted the meat of this idea into another one of my discussions, but this is to expand on the idea. I want actual feedback here people. We don't get better without it.

    [I am well aware there is a little to no chance that my idea will be used, but I want to at least show what I can think of]

    The Legion was advertised as a group of teens and Frank had been shown that, even if once, was able to fool survivors and hide his heartbeat. The trailer was misleading and the only thing dealing with The Legion's multi group function is the cosmetics. I want to change this.

    I wish to keep the Legion's uniqueness and add it to his strength. For this, each Legion member will be present in the trial, with you controlling either of the four members (your power is affected by the body cosmetics you choose).

    My idea would be that if you have the Joey cosmetic, you start off the trial as Joey, and can then switch between the other Legion members during the trial, who would be sitting in random locations within 64 meters or more from your current position. The Legion members will not attack survivors, but will have various uses which can be affected by add ons.

    When I say sit, I mean they'll be able to be seen in idle animations, Susie could be sitting next to a locker while Joey will be leaning against a wall for example. Upon seeing a survivor they can do a few things based on what can be considered fair. I would like that they make a loud noise event, then run out of sight. Legion Members can be seen via different auras. Or just a red/yellow aura for the killer.

    Each Legion member can be sorta unique in their own way, having different stats like different terror radius and movement. I will place my idea below on how unique they can be. Bear in mind to compare, I will use 100% as a baseline for something like vault speed.

    Frank: He is the mastermind of the group, he knows how to get the job done quickly and efficiently. He vaults pallets at 75% speed. His terror radius is the standard 32 meters, and his movement speed is 115%. He cannot enter Feral Frenzy, though he has a 50% chance of activating killer instincts for 15 seconds upon hitting a survivor.

    Julie: She follows Frank in whatever his endeavors are. She is slightly more agile, able to vault pallets at 85% speed. Her terror radius is at 24 meters and she moves at 113% movement speed. She cannot enter Feral Frenzy, however her attacks have a 55% chance of giving her killer instincts for 10 seconds.

    Susie: She will follow Frank since she has no other choice. She is very agile due to her hidden bloodlust, her pallet vault speed is at 100%. Her terror radius is set at 8 meters, and she moves at 100% movement speed. She can enter Feral Frenzy which applies Deep Wounds and grants her the Killer Instinct. Hitting a survivor already afflicted with Deep Wounds stuns her.

    Joey: He finds Frank as a friend and will trust him. He is not as agile as the others and vaults pallets at 50% speed. His terror radius is the standard 32 meters and his movement speed is 113%. He can enter Feral Franzy and can apply the Deep Wound effect. Hitting a survivor already afflicted with Deep Wounds will stun him. He of course gets the Killer Instinct when hitting a survivor with Feral Frenzy.

    You can no longer break pallets and vaulting will be considered a blood point gain event that gives just as much as normally breaking a pallet. You only get blood points once per pallet you vault. Pallet vaulting of course is faster then breaking the pallet.

    Of course I am aware of how complicated this can all be which is why it's only a idea. If I knew how to code then I would definitely beg to apply to BHVR so I could help :cry:

    I am also aware that add ons need to change, and if you want I can give a few ideas about that. As for how you switch between Legion members, I guess you can use the activation button when facing a member, and to make it easier the selectable member would be marked in white. The transition could either be the burn effect placed when changing characters in the lobby, or a dynamic scene of the Legion running to that the other's place.

    TL;DR:

    I want the Legion to be one of the more Unique killers by allowing power to reflect lore and cosmetics. Each Legion member would have their own stats and you don't even have to switch between each Legion if you want. The option would be there however.

    You can no longer break pallets. Each Legion member has different vaulting speeds that are still faster than normally breaking a pallet, but someone like Joey can still be sorta looped.

    I like the idea of switch while the match, but it's just the same everyone is gonna buy susie and equip frank's mixtape, and btw susie cost auric cells, so it would be a pay 2 win, but it's not a bad idea!, oh and I think of joey is just usseles, can you change joey? give him some love!

    Susie and Joey would be avaliable to switch to even if you didn't buy them. You just wouldn't be able to start as them. None would be pay to win as each have their own weakness.

    Strength in numbers, stronger as one.

    Also the addons will be changed, so Franks will not do the same thing. I might change Joey's effects, but I'll have to see.

    @Shad03 said:

    @Arroz said:

    @Shad03 said:
    Howdy there, mostly killer main here coming to talk to you about a potential fun fix for Legion. Since he is confirmed that he will be getting a rework soon™, I figured I should throw my mask in the ring and suggest something for a potential change.

    I've posted the meat of this idea into another one of my discussions, but this is to expand on the idea. I want actual feedback here people. We don't get better without it.

    [I am well aware there is a little to no chance that my idea will be used, but I want to at least show what I can think of]

    The Legion was advertised as a group of teens and Frank had been shown that, even if once, was able to fool survivors and hide his heartbeat. The trailer was misleading and the only thing dealing with The Legion's multi group function is the cosmetics. I want to change this.

    I wish to keep the Legion's uniqueness and add it to his strength. For this, each Legion member will be present in the trial, with you controlling either of the four members (your power is affected by the body cosmetics you choose).

    My idea would be that if you have the Joey cosmetic, you start off the trial as Joey, and can then switch between the other Legion members during the trial, who would be sitting in random locations within 64 meters or more from your current position. The Legion members will not attack survivors, but will have various uses which can be affected by add ons.

    When I say sit, I mean they'll be able to be seen in idle animations, Susie could be sitting next to a locker while Joey will be leaning against a wall for example. Upon seeing a survivor they can do a few things based on what can be considered fair. I would like that they make a loud noise event, then run out of sight. Legion Members can be seen via different auras. Or just a red/yellow aura for the killer.

    Each Legion member can be sorta unique in their own way, having different stats like different terror radius and movement. I will place my idea below on how unique they can be. Bear in mind to compare, I will use 100% as a baseline for something like vault speed.

    Frank: He is the mastermind of the group, he knows how to get the job done quickly and efficiently. He vaults pallets at 75% speed. His terror radius is the standard 32 meters, and his movement speed is 115%. He cannot enter Feral Frenzy, though he has a 50% chance of activating killer instincts for 15 seconds upon hitting a survivor.

    Julie: She follows Frank in whatever his endeavors are. She is slightly more agile, able to vault pallets at 85% speed. Her terror radius is at 24 meters and she moves at 113% movement speed. She cannot enter Feral Frenzy, however her attacks have a 55% chance of giving her killer instincts for 10 seconds.

    Susie: She will follow Frank since she has no other choice. She is very agile due to her hidden bloodlust, her pallet vault speed is at 100%. Her terror radius is set at 8 meters, and she moves at 100% movement speed. She can enter Feral Frenzy which applies Deep Wounds and grants her the Killer Instinct. Hitting a survivor already afflicted with Deep Wounds stuns her.

    Joey: He finds Frank as a friend and will trust him. He is not as agile as the others and vaults pallets at 50% speed. His terror radius is the standard 32 meters and his movement speed is 113%. He can enter Feral Franzy and can apply the Deep Wound effect. Hitting a survivor already afflicted with Deep Wounds will stun him. He of course gets the Killer Instinct when hitting a survivor with Feral Frenzy.

    You can no longer break pallets and vaulting will be considered a blood point gain event that gives just as much as normally breaking a pallet. You only get blood points once per pallet you vault. Pallet vaulting of course is faster then breaking the pallet.

    Of course I am aware of how complicated this can all be which is why it's only a idea. If I knew how to code then I would definitely beg to apply to BHVR so I could help :cry:

    I am also aware that add ons need to change, and if you want I can give a few ideas about that. As for how you switch between Legion members, I guess you can use the activation button when facing a member, and to make it easier the selectable member would be marked in white. The transition could either be the burn effect placed when changing characters in the lobby, or a dynamic scene of the Legion running to that the other's place.

    TL;DR:

    I want the Legion to be one of the more Unique killers by allowing power to reflect lore and cosmetics. Each Legion member would have their own stats and you don't even have to switch between each Legion if you want. The option would be there however.

    You can no longer break pallets. Each Legion member has different vaulting speeds that are still faster than normally breaking a pallet, but someone like Joey can still be sorta looped.

    I like the idea of switch while the match, but it's just the same everyone is gonna buy susie and equip frank's mixtape, and btw susie cost auric cells, so it would be a pay 2 win, but it's not a bad idea!, oh and I think of joey is just usseles, can you change joey? give him some love!

    Susie and Joey would be avaliable to switch to even if you didn't buy them. You just wouldn't be able to start as them. None would be pay to win as each have their own weakness.

    Strength in numbers, stronger as one.

    Also the addons will be changed, so Franks will not do the same thing. I might change Joey's effects, but I'll have to see.

    But that would be unfair to players who buy susie I know they can't start as susie but they can play as she..

  • Shad03Shad03 Member Posts: 3,731

    Cosmetics are cosmetics. They have the benefit of starting as her and Joey. They also have the benefit of customizing Susie and Joey.

  • AnIntellectualCloneAnIntellectualClone Member Posts: 118

    I do like the idea of implementing the other 3 wannabes into the gameplay.

  • Shad03Shad03 Member Posts: 3,731

    @AnIntellectualClone said:
    I do like the idea of implementing the other 3 wannabes into the gameplay.

    We are Legion.

  • Shad03Shad03 Member Posts: 3,731

    @Shad03 said:
    We are Legion.

    This actually gives me a idea.

  • PluPlu Member Posts: 1,209

    The change IS NOT confirmed, they mentionned that they might do it but it is not 100% confirmed.

    As for your idea, i kinda like it, but it's so "complicated" that we will need to see it in action to see if it's good/viable/fun or not.

  • Shad03Shad03 Member Posts: 3,731

    @Plu said:
    The change IS NOT confirmed, they mentionned that they might do it but it is not 100% confirmed.

    As for your idea, i kinda like it, but it's so "complicated" that we will need to see it in action to see if it's good/viable/fun or not.

    The Devs have noted that the Legion is weak and it has been confirmed that the Legion will be changed in some way.

    I understand that my idea is complicated, but it certainly is the most unique idea. Besides, I doubt anyone besides you guys will actually see this so my idea will never make it.

    That thought makes me sad.

  • PluPlu Member Posts: 1,209

    @Shad03 said:

    @Plu said:
    The change IS NOT confirmed, they mentionned that they might do it but it is not 100% confirmed.

    As for your idea, i kinda like it, but it's so "complicated" that we will need to see it in action to see if it's good/viable/fun or not.

    The Devs have noted that the Legion is weak and it has been confirmed that the Legion will be changed in some way.

    I understand that my idea is complicated, but it certainly is the most unique idea. Besides, I doubt anyone besides you guys will actually see this so my idea will never make it.

    That thought makes me sad.

    Yeah, i know that they are aware of trashy Legion is currently, but they were ALSO aware of Freddy state and it's been like...i believe 1 years that he's in a terrible state? That's why i'm saying that it's not confirmed, it's only a "soon tm"

  • Shad03Shad03 Member Posts: 3,731

    @Plu said:

    @Shad03 said:

    @Plu said:
    The change IS NOT confirmed, they mentionned that they might do it but it is not 100% confirmed.

    As for your idea, i kinda like it, but it's so "complicated" that we will need to see it in action to see if it's good/viable/fun or not.

    The Devs have noted that the Legion is weak and it has been confirmed that the Legion will be changed in some way.

    I understand that my idea is complicated, but it certainly is the most unique idea. Besides, I doubt anyone besides you guys will actually see this so my idea will never make it.

    That thought makes me sad.

    Yeah, i know that they are aware of trashy Legion is currently, but they were ALSO aware of Freddy state and it's been like...i believe 1 years that he's in a terrible state? That's why i'm saying that it's not confirmed, it's only a "soon tm"

    They were just a bit slow with everything, but now they are actually listening and going to work. Course, some will look at the Legion and say that the devs were highly disconnected with the community.

    Also the fact that they are reworking Freddy means they listen, also a rework is not easy when they also had other things to do. So hopefully they learned not to make such ambitious plans for the next road map, and focus on correcting the wrongs. Anyways, I don't work there, and I certainly don't speak for them, we'll have to wait and see.

  • Shad03Shad03 Member Posts: 3,731

    @Arroz
    I have given Joey thy love.

  • ArrozArroz Member Posts: 1,434

    @Shad03 said:
    @Arroz
    I have given Joey thy love.

    Can you add this to joey?
    Joey can hurt more in the deep wound status effect

  • Mr_BlackMr_Black Member Posts: 93

    Legion is fine how he is... He just needs a slight nerf to his feral frenzy... And maybe make him more realistic...
    E.g.
    Walk Speed: 4.0 m/s
    Feral Frenzy Speed: 5.2 m/s
    Height: Average
    Terror Radius: 28

  • ArrozArroz Member Posts: 1,434

    @Mr_Black said:
    Legion is fine how he is... He just needs a slight nerf to his feral frenzy... And maybe make him more realistic...
    E.g.
    Walk Speed: 4.0 m/s
    Feral Frenzy Speed: 5.2 m/s
    Height: Average
    Terror Radius: 28

    No, legion needs a buff in he's base speed and rework or remove frank's mixtape

  • Mr_BlackMr_Black Member Posts: 93

    @Arroz said:

    @Mr_Black said:
    Legion is fine how he is... He just needs a slight nerf to his feral frenzy... And maybe make him more realistic...
    E.g.
    Walk Speed: 4.0 m/s
    Feral Frenzy Speed: 5.2 m/s
    Height: Average
    Terror Radius: 28

    No, legion needs a buff in he's base speed and rework or remove frank's mixtape

    He really doesn't need a base speed buff... I don't think he could walk the same speed as Michael Myers... It'd be best if his main speed came from his sprinting feral frenzy...

  • Steamtastic_VagabondSteamtastic_Vagabond Member Posts: 127
    Regarding the matter of Joey and Susie, they could release another cosmetic for those 2 but way less cool and make it base. And secondly, I think it would be really interesting if the mixtapes for each character were built into each member of the Legion (with a nerf to Frank’s).
  • vampire_toothyvampire_toothy Member Posts: 349

    @Mr_Black said:
    Legion is fine how he is... He just needs a slight nerf to his feral frenzy... And maybe make him more realistic...
    E.g.
    Walk Speed: 4.0 m/s
    Feral Frenzy Speed: 5.2 m/s
    Height: Average
    Terror Radius: 28

    4 m/s would make Legion the same exact speed as survivors meaning they would only ever be able to catch up with bloodlust or feral frenzy, which to my knowledge I'm pretty sure the majority of players want to go down to a normal chase, not being stabbed 4 times with their power. Your straight up nerf to Legion would make him the actual worst killer in the game and give them the excuse to retain broken addons like frank's mixtape.

    Regarding the OP, I actually like this rework idea, it's pretty cool - I remember putting up a rework for the legion a while ago but I don't think the post ever actually took off. But I like the fact that you incorporated a way to use each legion member, though maybe instead of having Joey be the member with the slowest vault speed, perhaps allow him to be the member that can break pallets?

  • Shad03Shad03 Member Posts: 3,731

    @vampire_toothy said:

    @Mr_Black said:
    Legion is fine how he is... He just needs a slight nerf to his feral frenzy... And maybe make him more realistic...
    E.g.
    Walk Speed: 4.0 m/s
    Feral Frenzy Speed: 5.2 m/s
    Height: Average
    Terror Radius: 28

    4 m/s would make Legion the same exact speed as survivors meaning they would only ever be able to catch up with bloodlust or feral frenzy, which to my knowledge I'm pretty sure the majority of players want to go down to a normal chase, not being stabbed 4 times with their power. Your straight up nerf to Legion would make him the actual worst killer in the game and give them the excuse to retain broken addons like frank's mixtape.

    Regarding the OP, I actually like this rework idea, it's pretty cool - I remember putting up a rework for the legion a while ago but I don't think the post ever actually took off. But I like the fact that you incorporated a way to use each legion member, though maybe instead of having Joey be the member with the slowest vault speed, perhaps allow him to be the member that can break pallets?

    @Mr_Black Legion is fine how he is? No not really. The nerfs you put are worse then what the Devs did to poor Freddy, but at least you can make the argument that Freddy can still consistently kick more arse.

    @vampire_toothy Thank you, friend. I'll look through and see if I can find your discussion, then I'll read and leave a comment. Regarding your suggestion, hmm, it would certainly give him that brute status. I'll add it.

    (Oh geez, I shudder at the amount of coding it would take to implement this idea.)

  • Mr_BlackMr_Black Member Posts: 93

    @Shad03 said:

    @vampire_toothy said:

    @Mr_Black said:
    Legion is fine how he is... He just needs a slight nerf to his feral frenzy... And maybe make him more realistic...
    E.g.
    Walk Speed: 4.0 m/s
    Feral Frenzy Speed: 5.2 m/s
    Height: Average
    Terror Radius: 28

    4 m/s would make Legion the same exact speed as survivors meaning they would only ever be able to catch up with bloodlust or feral frenzy, which to my knowledge I'm pretty sure the majority of players want to go down to a normal chase, not being stabbed 4 times with their power. Your straight up nerf to Legion would make him the actual worst killer in the game and give them the excuse to retain broken addons like frank's mixtape.

    Regarding the OP, I actually like this rework idea, it's pretty cool - I remember putting up a rework for the legion a while ago but I don't think the post ever actually took off. But I like the fact that you incorporated a way to use each legion member, though maybe instead of having Joey be the member with the slowest vault speed, perhaps allow him to be the member that can break pallets?

    @Mr_Black Legion is fine how he is? No not really. The nerfs you put are worse then what the Devs did to poor Freddy, but at least you can make the argument that Freddy can still consistently kick more arse.

    @vampire_toothy Thank you, friend. I'll look through and see if I can find your discussion, then I'll read and leave a comment. Regarding your suggestion, hmm, it would certainly give him that brute status. I'll add it.

    (Oh geez, I shudder at the amount of coding it would take to implement this idea.)

    He needs no buff... He needs a tad nerf on his base speed... He is primarily a chaser, with his feral frenzy, he doesn't need base speed... They also need to solve the whole deep wounds pausing thing... The Legion can just look down when chasing and the timer will carry on...

  • Shad03Shad03 Member Posts: 3,731

    @Mr_Black said:

    @Shad03 said:

    @vampire_toothy said:

    @Mr_Black said:
    Legion is fine how he is... He just needs a slight nerf to his feral frenzy... And maybe make him more realistic...
    E.g.
    Walk Speed: 4.0 m/s
    Feral Frenzy Speed: 5.2 m/s
    Height: Average
    Terror Radius: 28

    4 m/s would make Legion the same exact speed as survivors meaning they would only ever be able to catch up with bloodlust or feral frenzy, which to my knowledge I'm pretty sure the majority of players want to go down to a normal chase, not being stabbed 4 times with their power. Your straight up nerf to Legion would make him the actual worst killer in the game and give them the excuse to retain broken addons like frank's mixtape.

    Regarding the OP, I actually like this rework idea, it's pretty cool - I remember putting up a rework for the legion a while ago but I don't think the post ever actually took off. But I like the fact that you incorporated a way to use each legion member, though maybe instead of having Joey be the member with the slowest vault speed, perhaps allow him to be the member that can break pallets?

    @Mr_Black Legion is fine how he is? No not really. The nerfs you put are worse then what the Devs did to poor Freddy, but at least you can make the argument that Freddy can still consistently kick more arse.

    @vampire_toothy Thank you, friend. I'll look through and see if I can find your discussion, then I'll read and leave a comment. Regarding your suggestion, hmm, it would certainly give him that brute status. I'll add it.

    (Oh geez, I shudder at the amount of coding it would take to implement this idea.)

    He needs no buff... He needs a tad nerf on his base speed... He is primarily a chaser, with his feral frenzy, he doesn't need base speed... They also need to solve the whole deep wounds pausing thing... The Legion can just look down when chasing and the timer will carry on...

    People say that I'm delusional sometimes. But I doubt whatever drink I can get my hands on will make me as delusional as you. I assume you are a troll and if so, I congratulate you, but if not, please, step away from this thread.

  • DeadGavinDeadGavin Member Posts: 75

    I didn't read the whole thing, but I read most of it... Some of it was a little strange (adding a 100% movement speed killer?) You said that two of the characters have to stay with their male counterpart... If that is the case would they follow them during a chase? Or is this more of a lore thing? If it is not a lore thing, what if someone puts the shells of the killers next to two of the gens and patrol the last one in a 3 gen set up?

    Just pointing out some things I noticed. I like seeing different thoughts for killer changes :)

  • Mr_BlackMr_Black Member Posts: 93

    @Shad03 said:

    @Mr_Black said:

    @Shad03 said:

    @vampire_toothy said:

    @Mr_Black said:
    Legion is fine how he is... He just needs a slight nerf to his feral frenzy... And maybe make him more realistic...
    E.g.
    Walk Speed: 4.0 m/s
    Feral Frenzy Speed: 5.2 m/s
    Height: Average
    Terror Radius: 28

    4 m/s would make Legion the same exact speed as survivors meaning they would only ever be able to catch up with bloodlust or feral frenzy, which to my knowledge I'm pretty sure the majority of players want to go down to a normal chase, not being stabbed 4 times with their power. Your straight up nerf to Legion would make him the actual worst killer in the game and give them the excuse to retain broken addons like frank's mixtape.

    Regarding the OP, I actually like this rework idea, it's pretty cool - I remember putting up a rework for the legion a while ago but I don't think the post ever actually took off. But I like the fact that you incorporated a way to use each legion member, though maybe instead of having Joey be the member with the slowest vault speed, perhaps allow him to be the member that can break pallets?

    @Mr_Black Legion is fine how he is? No not really. The nerfs you put are worse then what the Devs did to poor Freddy, but at least you can make the argument that Freddy can still consistently kick more arse.

    @vampire_toothy Thank you, friend. I'll look through and see if I can find your discussion, then I'll read and leave a comment. Regarding your suggestion, hmm, it would certainly give him that brute status. I'll add it.

    (Oh geez, I shudder at the amount of coding it would take to implement this idea.)

    He needs no buff... He needs a tad nerf on his base speed... He is primarily a chaser, with his feral frenzy, he doesn't need base speed... They also need to solve the whole deep wounds pausing thing... The Legion can just look down when chasing and the timer will carry on...

    People say that I'm delusional sometimes. But I doubt whatever drink I can get my hands on will make me as delusional as you. I assume you are a troll and if so, I congratulate you, but if not, please, step away from this thread.

    You need to accept criticism... If anything, Legion will get a tad nerf... Legion does not need fast base speed as his feral frenzy gets him to run at more than 4.6m/s... No need to increase their walking speed... And what you suggested was insane as that'd make Legion pretty OP... And his one counter play is gen rushing... This idea would make it impossible to counter him...
    By your profile pic, I assume you are a Legion main and highly biassed towards him... Legion is the ultimate chaser... He needs no buff...

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