SWF and it's current impact on DBD
Below is simply my own opinion on the current state of DbD. I am not intending it to be a negative post and in fact only want to see this game improve. I have been playing this game as both killer and survivor for little under 600 hours now and to some that will be a lot and to others not so much, and that's fine. I'm simply highlighting that I have some decent experience with the game at this point. Also let me say right away that I am not against SWF but I do feel that it has resulted in some issues for DBD.
To my knowledge the dev's themselves have said that the game was origonally designed around survivors having no way to communicate other than gestures. I believe I read somewhere that this was to enhance the atmosphere of the game more. As far as I understand it, they then realised that it didn't make sense in the long run to have an online multiplayer game that people could not join with their friends and so rather than re-work the core gameplay to fit the inclusion of SWF, the just added it as is. in my opinion, since this decision, the game has become almost impossibe to balance successfully and as a result on average feels much more frustrating to play than it needs to be for both killer and survivor.
The inclusion of this gamemode changes how the core gameplay of DBD is approached. For example, a number of perks were made redundant (for both killer and survivor). Just to name a few:
Perks like Bond/Empathy are not needed to keep track of your teammates locations when you already have voice chat.
Likewise perks like Premonition/Spine Tingle are not needed because team can keep you posted on current killer location.
Killer perks designed to make it harder for survivors to locate each other are made useless, such as Knockout/The 3rd Seal.
And Hex totems are being destroyed much faster, as all it takes is one survivor to see it then they can relay its position to the other survivors.
If SWF fit the current core gameplay mechanics of DBD then their would be no issue, and more importantly no need to keep premade groups hidden from killers in the pre-game lobby. By all means a killer in a lobby should be able to see if they are up against premades so they they can then plan their perk/addon loadouts accordingly to make up for the added communication four other players now have. But the reason this will not be added is because of the high number of killers than would just see the premade group and dodge. Again this would be a perfectably reasonable reaction as with the games current state, playing vs SWF is just an extra hastle that for many hinders their enjoyment of the game.
This issue becomes a vicious cycle. Killers complain about the unfair advantage survivors now have and yet premades cant be shown to killers or they may dodge lobbies and then survivors have the new issue of crazy long queue times.
You cant even seperate the two modes, so that players can queue for a solo only mode because premades will suffer with a lack of people willing to play killer, and again I am not for removing SWF. I'm simply highlighting how it fundamentally seems to clash with gameplay.
As a result we have killers being buffed to try give them more presence when dealing with premades, yet this makes solo survivors lives much more difficult. And so the dev's buff the survivors to compensate and so the issue just keeps getting recycled.
It's for reasons like this that like I said at the beginning, this game needs to either be reworked to accomodate the inclusion of SWF groups or else this game will continue to be held back from being a truly enjoyable game. I have no clue as to what they could currently do but I hope they figure it out in the near future. And as a long time fan of this game, who fully intends to keep playing, I of course want to see Behaviour succeed!