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A Rework of Bloodpoint Offerings

se05239se05239 Member Posts: 3,919

Hello, everyone.
I've come to propose changes to the bonus Bloodpoint offerings that's currently exist in Dead by Daylight.

Here's how it looks like currently.

  • Three offerings per bloodpoint category at three different strengths (50/75/100%). 12 in total.
  • One 25% to everything offering.
  • One 25% to everything for all survivors offering. (Survivor unique)
  • One personal 100% to everything offering.
  • One 100% to everyone in everything offering.

Now we're up in 15 different offerings (16 for survivors) that can net you bonus bloodpoints after a trial.

That's.. quite a lot. All of these eat up space in the bloodweb that could have gotten you more useful things, like add-ons.
And to be fair, you don't see a lot of people burning up common/uncommon bloodpoint offerings because they don't feel worthwhile to use.

So here's my suggestions for reworking the bonus Bloodpoint offerings.

The first step would be to remove the bloodpoint offerings that only affect a single category. They're simply not worth using.
An example. 50% to one category (in a perfect game) nets you 4000 bonus bloodpoints while the 25% to everything (under the same circumstances) rewards you with 8000. This means that you can only match the 25% to everything offering by burning the rare 100% to one category offering and then max out that category.. and since the 25% to everything offering is both cheaper to get and more common to find in the bloodweb, it's just a net negative.

Knowing this.. the changes would be like this:

  • 1 25% to everything. (Sweet William / Raven)
  • 1 50% to everything. (Crispleaf Amaranth / Spotted Owl)
  • 1 75% to everything. (Primrose Blossom / Shrike)
  • 1 100% to everything. (Bog Laurel / Tanager)
  • 1 25% to everyone in everything. (Envelope / Hollow Shell)
  • 1 50% to everyone in everything. (Bound Envelope / Undulating Cocoon (New item, basically killer version of Bound Envelope))
  • 1 75% to everyone in everything. (Escape Cake / Survivor Pudding)
  • 1 100% to everyone in everything. (Bloody Party Streamer)

That'd reduce the total amount of bonus Bloodpoint offerings down from 15 (16) to 8 in total.
Every offering would net you more bloodpoints than the base "one category" offerings (which would reduce grind) AND since more games would have offerings that affected everyone in the trial, hopefully it'd deter DCs and prolong games which can only promote to help our community more. At least.. one can dream.

TL:DR
Reduce the total bloodpoint offerings from 15 (16 for survivor) to 8 in total by making all offerings affect all different categories.

Post edited by se05239 on
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Comments

  • se05239se05239 Member Posts: 3,919

    @TragicSolitude said:
    I don't like the envelope offerings that give BP to all survivors but not the killer. The killer deserves love, too. Seriously, though, it's not right and I see no reason for those offerings to specifically exclude the killer. It feels mean spirited.

    I think its intentional that it only affects survivors as it promotes that "us vs them" feeling.
    It'd reduce the animosity that's infecting Dead by Daylight.

  • EntitàEntità Member Posts: 1,581
    se05239 said:

    Hello, everyone.
    I've come to propose changes to the bonus Bloodpoint offerings that's currently exist in Dead by Daylight.

    Here's how it looks like currently.

    • Three offerings per bloodpoint category at three different strengths (50/75/100%). 12 in total.
    • One 25% to everything offering.
    • One 25% to everything for all survivors offering. (Survivor unique)
    • One personal 100% to everything offering.
    • One 100% to everyone in everything offering.

    Now we're up in 15 different offerings (16 for survivors) that can net you bonus bloodpoints after a trial.

    That's.. quite a lot. All of these eat up space in the bloodweb that could have gotten you more useful things, like add-ons.
    And to be fair, you don't see a lot of people burning up common/uncommon bloodpoint offerings because they don't feel worthwhile to use.

    So here's my suggestions for reworking the bonus Bloodpoint offerings.

    The first step would be to remove the bloodpoint offerings that only affect a single category. They're simply not worth using.
    An example. 50% to one category (in a perfect game) nets you 4000 bonus bloodpoints while the 25% to everything (under the same circumstances) rewards you with 8000. This means that you can only match the 25% to everything offering by burning the rare 100% to one category offering and then max out that category.. and since the 25% to everything offering is both cheaper to get and more common to find in the bloodweb, it's just a net negative.

    Knowing this.. the changes would be like this:

    • 1 25% to everything. (Sweet William / Raven)
    • 1 50% to everything. (Crispleaf Amaranth / Spotted Owl)
    • 1 75% to everything. (Primrose Blossom / Shrike)
    • 1 100% to everything. (Bog Laurel / Tanager)
    • 1 25% to everyone in everything. (Envelope / Hollow Shell)
    • 1 50% to everyone in everything. (Escape Cake / Survivor Pudding)
    • 1 100% to everyone in everything. (Bloody Party Streamer)

    That'd reduce the total amount of bonus Bloodpoint offerings down from 15 (16) to 7 in total.
    Every offering would net you more bloodpoints than the base "one category" offerings (which would reduce grind) AND since more games would have offerings that affected everyone in the trial, hopefully it'd deter DCs and prolong games which can only promote to help our community more. At least.. one can dream.

    TL:DR
    Reduce the total bloodpoint offerings from 15 (16 for survivor) to 7 in total by making all offerings affect all different categories.


    Not at all. Those offerings should be changed as follows:
    1) 25/50/75/100% personal bonuses to everything;
    2) 25/50/75/100% group bonuses to everything.

    You forgot the 75% group bonus. XD
  • se05239se05239 Member Posts: 3,919

    @Entità said:
    Not at all. Those offerings should be changed as follows:

    1) 25/50/75/100% personal bonuses to everything;

    2) 25/50/75/100% group bonuses to everything.

    You forgot the 75% group bonus. XD

    I mean I guess?
    The developers would need to design that 75% one though. They'd only need to modify values with my rework. No new content required, only a few changes in code to remove most offerings and change the values of the remaining ones.

  • EntitàEntità Member Posts: 1,581
    se05239 said:

    @Entità said:
    Not at all. Those offerings should be changed as follows:

    1) 25/50/75/100% personal bonuses to everything;

    2) 25/50/75/100% group bonuses to everything.

    You forgot the 75% group bonus. XD

    I mean I guess?
    The developers would need to design that 75% one though. They'd only need to modify values with my rework. No new content required, only a few changes in code to remove most offerings and change the values of the remaining ones.

    Among 16 offerings, they can recycle 8 icons instead of 7, changing only the texts and the numerical parameters. :)
  • se05239se05239 Member Posts: 3,919

    @Entità said:
    se05239 said:

    @Entità said:

    Not at all. Those offerings should be changed as follows:

    1) 25/50/75/100% personal bonuses to everything;
    
    2) 25/50/75/100% group bonuses to everything.
    

    You forgot the 75% group bonus. XD

    I mean I guess?

    The developers would need to design that 75% one though. They'd only need to modify values with my rework. No new content required, only a few changes in code to remove most offerings and change the values of the remaining ones.

    Among 16 offerings, they can recycle 8 icons instead of 7, changing only the texts and the numerical parameters. :)

    I guess. They don't have to make any new icons or whatever with only 7 offerings, thus making the actual effort of reworking the offerings borderline minimal.

  • MasterMaster Member Posts: 10,200
    se05239 said:

    @TragicSolitude said:
    I don't like the envelope offerings that give BP to all survivors but not the killer. The killer deserves love, too. Seriously, though, it's not right and I see no reason for those offerings to specifically exclude the killer. It feels mean spirited.

    I think its intentional that it only affects survivors as it promotes that "us vs them" feeling.
    It'd reduce the animosity that's infecting Dead by Daylight.

    Let's drive away even more killers.
    Sounds like a good idea considering the current survivor queues 
  • George_SorosGeorge_Soros Member Posts: 2,270
    Yea, brown BP offerings are a joke. May be more simple to just reduce their BP cost, maybe 2000 for the 50% ones and +1000 going up yellow and green. But I could get behind OP's proposal too.
    There's one suggestion I would add: make Ebony Mori grant a 25% or 50% BP bonus to survivors. It would mitigate the stress a little :) 
  • se05239se05239 Member Posts: 3,919

    @Master said:
    se05239 said:

    @TragicSolitude said:

    I don't like the envelope offerings that give BP to all survivors but not the killer. The killer deserves love, too. Seriously, though, it's not right and I see no reason for those offerings to specifically exclude the killer. It feels mean spirited.

    I think its intentional that it only affects survivors as it promotes that "us vs them" feeling.

    It'd reduce the animosity that's infecting Dead by Daylight.

    Let's drive away even more killers.
    Sounds like a good idea considering the current survivor queues 

    Good ideas aren't always on the developers' agenda, as we have seen from time to time.

  • YrutanYrutan Member Posts: 25

    I have to agree. I keep having too many of these. I even tried to use one each game and I once managed to run out of the common (brown) ones ... on one character.

    Also, I was just thinking that the mist offering could give increase bloodpoints to all players so that they would be used more often. Like some kind of better Bound Envelope as they would be more common.

  • se05239se05239 Member Posts: 3,919

    @George_Soros said:
    Yea, brown BP offerings are a joke. May be more simple to just reduce their BP cost, maybe 2000 for the 50% ones and +1000 going up yellow and green. But I could get behind OP's proposal too.

    Reducing costs would be the other way to do it but I think everyone can agree that higher numbers on that end-game screen is faaar nicer than slightly less wasted bloodpoints for buying an offering from the bloodweb.

  • se05239se05239 Member Posts: 3,919

    @Yrutan said:
    I have to agree. I keep having too many of these. I even tried to use one each game and I once managed to run out of the common (brown) ones ... on one character.

    Also, I was just thinking that the mist offering could give increase bloodpoints to all players so that they would be used more often. Like some kind of better Bound Envelope as they would be more common.

    I still got a global crapload of common offerings and I won't run out of them in forever. No matter how many I burn, I get a few back every web nonetheless. Its an exercise in futility.

    Eh, the mist offering just spices things up.

  • se05239se05239 Member Posts: 3,919

    Gonna bump this for the sake of it being relevant. Sorry!

  • EntitàEntità Member Posts: 1,581

    There are going to be a huge amount of perks (6 new perks every 3 months for at least 5 years): it's an excellent idea to buff the bloodpoints bonuses offerings, in order to reduce an otherwise insane grinding.

  • se05239se05239 Member Posts: 3,919

    @Entità I suppose you could also just make it so that all perks only have a single tier, instead of three. Would cut down on the perk grind by a shitload.

    I prefer this approach though. More points often means more fun.

  • bendermacbendermac Member Posts: 772

    I like this idea :)

  • Kind_LemonKind_Lemon Member Posts: 2,559

    While I think your suggestion is a perfectly appropriate way to deal with the situation, I propose something that would bridge the gap between live and hypothetical:


    Remove the Common Wreaths in the meantime. Turn them into their corresponding uncommon offerings.


    P.S. I would personally like to see the Ardent Wreaths affect more than one category and increase the in-game bp cap and/or point generation.

  • se05239se05239 Member Posts: 3,919

    @Kind_Lemon Less stuff in the web that also deals more points overall is just a win-win situation.

    Ardent Raven Wreaths in my suggestion is what the Hollow Shell is currently. If you want a increased BP cap, you could suggest to the developers that every devotion level you have increases the maxiumum with 250k or something.

  • Kind_LemonKind_Lemon Member Posts: 2,559

    @se05239

    Sorry, I was unclear. I was talking about the 8k bp max in any category not the player’s total bp count. Eg. Ardents increase cap to 10k possible per respective category.

  • se05239se05239 Member Posts: 3,919

    @Kind_Lemon Isn't that kinda useless? I rather just have more after-game bonus BP myself. Less work for more points.

  • Kind_LemonKind_Lemon Member Posts: 2,559

    You might think so, but currently, the max additional bloodpoints a player can get from an ardent wreath is 8k if the category was completely filled (which is sometimes difficult in survival, altruism, brutality, and deviousness). The 5k offering only granted an additional 3k out of a match if that category was filled. If the bloodpoint cap were increased for that category, then it would be possible to get more (even in not your best match) than only 3k extra out of one offering.

  • se05239se05239 Member Posts: 3,919

    @Kind_Lemon That'd still require you to do much, much better than normal.. like doing all generators by yourself, doing all saves by yourself, only you being chased the entire game etc.

    The current category sizes are fine, I believe. They motivate players to do more than just one thing all game.

  • QwrtyMan213QwrtyMan213 Member Posts: 243

    If anything, the entire bloodpoint system needs a rework. It's such a grind!

  • se05239se05239 Member Posts: 3,919

    @QwrtyMan213 It has already been reworked because it used to be EVEN WORSE back in the day. What needs to happen is to Bloodpoint gain to increase or perk levels to be removed, either would heavily reduce the grind.

  • Kind_LemonKind_Lemon Member Posts: 2,559

    Nearly every game with hag, I can consistently guarantee that I will max out the deviousness category before the game is over. That means the no one escapes score event is worthles to me. I'm sure this is the case for most people's main killer. I can also guarantee that I max out chaser on most of my killers, and this is unavoidable if I bring Beast of Prey or Thrill of the Hunt. Sarifice points are the oddball in this category, so let's not talk about them. Brutality points are either not even close to max when the trial ends or are maxed halfway through.

    For survivor, I can max out chaser is the killer is bad pretty quickly, and I often max out objectives because I'm at heart a gen jockey, so that means activities like escaping chases at the end of the game or scouting with maps are pointless even if it's important to gameplay.

    It's not hard to max out a category especially if you plan around it, and it doesn't require you to "do much, much better than normal". I can't vouch for you or the rest of the community, but I personally want the points for the actions I'm doing. My suggestion is one way to see that happen sometimes.

  • tafnertafner Member Posts: 52

    that would be nice

  • se05239se05239 Member Posts: 3,919

    Added an 8th offering, making it more streamlined.

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