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Upcoming DS changes - Q&A

13

Comments

  • emilys101emilys101 Member Posts: 13

    This cannot happen. You keep nerfing and nerfing survivors into the ground when DS is the ONLY counter to the countless moris I come across. With this change, it is basically useless as Pop Goes the Weasel with the 60 second timer. Absolutely stupid. With my 1500 hours of killer and survivor, you are making killer easier and easier. I almost quit after Legion was instated, but this is abysmal. I will be quitting after these changes are made, to my disappointment since this was, by far, the most unique game I have come across.

  • youcantdefeatmeyoucantdefeatme Member Posts: 2

    @Lux1 said:
    Horrible change. You are losing your survivor fanbase. Once again you are making something complicated that doesn't need to be. Leave DS alone. It didn't need to be nerfed and your "solution" doesn't address any problems except pan to whining killers. It creates more problems than it solves. STOP. RUINING. YOUR. DAMN. GAME. 

    Omg pls stop nerfin survivors for the baby killers is so ez to play with killer and make counter to ds omg

  • youcantdefeatmeyoucantdefeatme Member Posts: 2

    @JoyfulLeader said:

    @Lux1 said:
    Horrible change. You are losing your survivor fanbase. Once again you are making something complicated that doesn't need to be. Leave DS alone. It didn't need to be nerfed and your "solution" doesn't address any problems except pan to whining killers. It creates more problems than it solves. STOP. RUINING. YOUR. DAMN. GAME. 

    Looks like your precious perk can't save you now XD

    Baby killer detectec :v

  • CotJockyCotJocky Member Posts: 33

    The forum posts have a option to choose "Vote Up" or "Awesome". I'm curious how many "dislikes" the D Strike change announcement post would get if it had a button option to "dislike". Anyone else curious? It currently has 82 "Awesome" AKA: "Likes". I'm not a D Strike user FYI. I imagine there is a lot of hate about this?

  • The_CrusaderThe_Crusader Member Posts: 3,688
    emilys101 said:

    This cannot happen. You keep nerfing and nerfing survivors into the ground when DS is the ONLY counter to the countless moris I come across. With this change, it is basically useless as Pop Goes the Weasel with the 60 second timer. Absolutely stupid. With my 1500 hours of killer and survivor, you are making killer easier and easier. I almost quit after Legion was instated, but this is abysmal. I will be quitting after these changes are made, to my disappointment since this was, by far, the most unique game I have come across.

    I personally think this is a huge buff to survivors, especially at low rank.

    The killer can't tunnel people out of the game as easily now as the survivor is guarenteed a D-strike.
  • Terminator525Terminator525 Member Posts: 18
    edited March 3
    The only thing I don't like is the timeris too long. l feel like 60 seconds is too long. I think 30 seconds would be perfect.
    Post edited by Terminator525 on
  • tehshadowman33tehshadowman33 Member Posts: 819

    What happens:
    If the obsession is opening a door with Remember Me, but then they switch, and are no longer the obsession once a DS strike goes off? Does the penalty suddenly kick in?

  • NMCKENMCKE Member Posts: 4,408
    Cymer said:
    Nickenzie said:

    Hello, @not_Queen I have a concern as well as some solutions to these issues!

    Slugging to wait out the DS timer:
    This can be a problem since the core of the perk is to prevent the consequence of someone's actions. However, slugging removes this concept since you can easily wait out the timer in specific scenarios.

    Scenario: Let's assume I went after the unhooked survivor and he took me 30ish seconds to down. Now, all I have to do is wait another 30 seconds or more time to be safe to avoid DS.

    Solution: Have the timer pause or slow down while in dying state to prevent slugging and to force the killer to pick the survivor up. Yes, I understand that you do not know what survivor will have DS (since they won't be the obsession until after use) but assuming how survivors will farm someone directly in front of you (especially SWF) should lead to a conclusion that the unhooked survivor has DS.

    Merci! :)
    If you are concerned about slugging take unbreakable, no Mither ect.

    There are existing ingame ways around it, use the tools given by the devs.


    I'm wasting two perk slots just for the killer to slap me back down to the floor when I recover and as a bonus, he counters DS without a perk when I'm using an additional perk to make it work. See the flaw? The perk's purpose is completely thrown out of the window if you just wait a few seconds. There needs to be something to counteract this because DS will be too easy to counter. It doesn't have to be much, just something.
  • The_CrusaderThe_Crusader Member Posts: 3,688
    edited February 22
    Question for the team.

    What happens if a killer pulls a survivor out of a locker or grabs them at a window while their perk is active?

    Will the killer have time to drop them since it's a shorter animation than pick up?

    I can see people using lockers to try and counter slugging and to force the DS like they try to do now. I'm just curious what's possible in terms of gameplay.

    @not_Queen @Peanits
    Post edited by The_Crusader on
  • NyzechuNyzechu Member Posts: 11
    edited February 22

    @The_Crusader said:
    Wow it's the real Nyzechu!

    I do agree that moris are OP vs standard survviors, but when you get a 4 man swf on comms with instaheals, the best toolboxes etc you kind of need the moris to balance it out imo.

    Likewise survivors toys are OP vs standard killers but become much more balanced when its a killer with an ebony mori and Iri heads or 5 blinks.

    You never need moris to balance it out! ♥ I mean it, you can be better at the chases and if the survivors are really good they deserve to escape or excell too. it is not all about the 4ks but for the fun of the game. ♥

  • Hoodedfengm1nHoodedfengm1n Member Posts: 4,412

    @youcantdefeatme said:

    @JoyfulLeader said:

    @Lux1 said:
    Horrible change. You are losing your survivor fanbase. Once again you are making something complicated that doesn't need to be. Leave DS alone. It didn't need to be nerfed and your "solution" doesn't address any problems except pan to whining killers. It creates more problems than it solves. STOP. RUINING. YOUR. DAMN. GAME. 

    Looks like your precious perk can't save you now XD

    Baby killer detectec :v

    Headache inducing person detected

  • The_CrusaderThe_Crusader Member Posts: 3,688
    Nyzechu said:

    @The_Crusader said:
    Wow it's the real Nyzechu!

    I do agree that moris are OP vs standard survviors, but when you get a 4 man swf on comms with instaheals, the best toolboxes etc you kind of need the moris to balance it out imo.

    Likewise survivors toys are OP vs standard killers but become much more balanced when its a killer with an ebony mori and Iri heads or 5 blinks.

    You never need moris to balance it out! ♥ I mean it, you can be better at the chases and if the survivors are really good they deserve to escape or excell too. it is not all about the 4ks but for the fun of the game. ♥

    Yeah but a full team with the best toolboxes and instaheals is strong, add to that voice comms and working the map effectively with that information, it's hard for low tier killers to compete because they don't have the map pressure available to them.

    Swf can split the map well, stop gens from regressing, organize rushing specific gens etc

    At the moment with 4 people on comms, good toolboxes and multiple DS it's not about "gitting gud" as killer, ones like Pig and LF just struggle to compete with that. Pig especially as swf completely cripple her stealth.

    Its not about winning but the other player needs to feel like they have a chance at winning ya know? Im not gonna bang on about swf because obviously the game is fun with friends, I'm just saying when an organized group comes in with the intention of winning they can have a much greater advantage over the killer. Look at that video of tru3s game from the other week where the gens went lightning fast and he was using Nurse. If he was using Trapper over Nurse he would have been buggered.
  • BlueberryBlueberry Member Posts: 3,615
    edited February 22

    So we're seriously going to nerf Dying Light? A perk that was already complete garbage unless a mori was brought....

    In lew of these changes Dying Light really needs a rework as to how it functions.

    Unless Rancor is being used which is rare, there is no downside to being the obsession...there needs to be.

  • LaakeriLaakeri Member Posts: 433
    edited February 22

    I'm all for more fun gaming experience for both sides so this is great! But the Obsession switcheroo and all seems like a freaking hassle and I somehow feel this has been keeping us from getting the DS rework for 1 year. Maybe unnecessary hassles like this keeps us getting maps getting reworked?

  • BarronBarron Member Posts: 207

    "we think NOED has multiple counters but DS doesn't" lololololololololololol

    Dribbling from hook. Enduring. Actually missing the skills check. Not being greedy and taking the ds user to the closest hook.

    It's time just to put bots in for killer mains to play against.

  • brokedownpalacebrokedownpalace Member Posts: 2,141
    I think the changes are great, as a survivor main. I'll have to try it out as killer and as survivor to know for sure but I appreciate that you guys got creative with DS and didn't nerf it to death. I love the new mechanic of shifting obsessions. I think that will make for some great plays.
  • The_CrusaderThe_Crusader Member Posts: 3,688
    edited February 22
    Barron said:

    "we think NOED has multiple counters but DS doesn't" lololololololololololol

    Dribbling from hook. Enduring. Actually missing the skills check. Not being greedy and taking the ds user to the closest hook.

    It's time just to put bots in for killer mains to play against.

    Dribbling wasn't always possible, and swf would bodyblock to ensure DS got used.

    Enduring all depended on where the survivor went down. If they were close to a pallet or window then enduring didn't do shit.

    Missing the skill check? Nothing the killer can do about that, and it was very rare for someone to miss it.

    Killers didnt get greedy. Sometimes the nearest hook was too far.

    I do think NOED needs a nerf but the old DS was the most busted and unfair thing in the entire game.
  • MegsAreEvilMegsAreEvil Member Posts: 458

    Why do the Devs promote slugging with this change? Killers are just free to behave as toxic as possible with this change. Nothing will change at all.

  • dannyfrog87dannyfrog87 Member Posts: 367

    @Lux1 said:
    Horrible change. You are losing your survivor fanbase. Once again you are making something complicated that doesn't need to be. Leave DS alone. It didn't need to be nerfed and your "solution" doesn't address any problems except pan to whining killers. It creates more problems than it solves. STOP. RUINING. YOUR. DAMN. GAME. 

    lmao. it was the most unbroken perk with no downside to using. or counter. its about time it was changed.

  • HeroLivesHeroLives Member Posts: 1,363
    edited February 23

    Nerf survivors more...nerf them more. Pallets, sprint and more. It makes me sad. All good perks got nerf. It's normal that playing as survivor you use the best perks to survive. If not ds, old sprint then what? a [BAD WORD] deja vu? come on guys..You should focus on nerfing perks like rancor. In my opinion you should be able to use it when you will hook survivor at least one time. Just like with mori you have to hook survivor and that should be also with rancor because it's a mori. That would be fair because there is no counter to it. If killer have that perk you can't just do nothing. Second thing what about nurse? If you think that she shouldn't be nerfed then I guess you have never been on first rank and never played against a good nurse. In my opinion she should get longer stun after blink or idk. If you nerf rancor and nurse I would be happy. Two things that bother me the most.

    Yeah rancor is going to need some conditions now, Bc that sounds incredibly broken with 0 counter. Also it’s going to become meta. Isn’t that why decisive was nerfed? It was too game changing. Rancor is killer decisive now. I mean survivors can bring the new decisive but it’s going to have consequences like getting slugged or moried. Tunnelers now have that option even further handed to them on a platter with this re-work. I could be wrong , but gathering all the information it seems like it’s more of a punishment perk for survivors just trying to do survivor objectives like altruism against a killer already not keeping gen pressure and hook sitting a survivor,  than a re-work. That’s my thoughts on it at least.

    however ,thank you for answering our questions and concerns! It helps clarify a lot. 
  • BongbingbingBongbingbing Member Posts: 1,269

    @MegsAreEvil said:
    Why do the Devs promote slugging with this change? Killers are just free to behave as toxic as possible with this change. Nothing will change at all.

    It really doesn't. That's why the obsession only shows after you use DS. Killer wont know who does and doesn't have DS so If the Killer is slugging everyone fresh of a hook for a full minute before picking up they're just throwing the game.

  • The_CrusaderThe_Crusader Member Posts: 3,688
    edited February 23
    Comparing Rancor to DS :lol:

    DS was an OP perk that could cost killer the game. There was often at least 1 in almost every game.

    Rancor grants you 1 kill out of 4 survivors. You see it once it maybe every 500 games, and even then its mostly on people with Spirit that dont have many other perk choices unlocked.

    Know why many people never used it? Because it really wasn't that good.

    - If you win the game you get nothing from Rancor until the last gen is complete.

    - The location reveal of survviors was pretty useless mostly since you had no idea which direction they were heading in. Only on a small number of occasions was it useful if a survivor happened to be hiding nearby.

    - If multiple survivors were alive at the end you probably weren't going to find the obsession.

    I've had Rancor used on me only a couple of times since it came out. I've never gone down to it. It's too easy to play stealthy when there is 1 gen left.

    I'll tell you why Rancor is important right now - because devs keep talking about a downside to becoming the obsession. There is no downside and there never has been a downside unless the killer was running 1 of 3 perks, Rancor, Dying Light, Remember Me. Those perks were rare to see too, outside of Freddys with Remember Me anyway. So for the most part there was no downside.

    Now Rancor IS the downside. Dying Light has been nerfed to beyond useless. STBFL and PWYF don't punish the obsession, they benefit the obsession. Being the obsession against Remember Me is bad early on as it means tunneling, but good late game if the obsession dies as it means you can then open the exit gates at normal speed.

    That leaves Rancor as a killers only choice when it comes to providing a downside for the obsession.  It's a pretty hefty penalty too. Might actually make someone think twice about using DS unless it's their last hook, and that's what we want. People being afraid to become the obsession.
  • HeroLivesHeroLives Member Posts: 1,363
    Comparing Rancor to DS :lol:

    DS was an OP perk that could cost killer the game. There was often at least 1 in almost every game.

    Rancor grants you 1 kill out of 4 survivors. You see it once it maybe every 500 games, and even then its mostly on people with Spirit that dont have many other perk choices unlocked.

    Know why many people never used it? Because it really wasn't that good.

    - If you win the game you get nothing from Rancor until the last gen is complete.

    - The location reveal of survviors was pretty useless mostly since you had no idea which direction they were heading in. Only on a small number of occasions was it useful if a survivor happened to be hiding nearby.

    - If multiple survivors were alive at the end you probably weren't going to find the obsession.

    I've had Rancor used on me only a couple of times since it came out. I've never gone down to it. It's too easy to play stealthy when there is 1 gen left.

    I'll tell you why Rancor is important right now - because devs keep talking about a downside to becoming the obsession. There is no downside and there never has been a downside unless the killer was running 1 of 3 perks, Rancor, Dying Light, Remember Me. Those perks were rare to see too, outside of Freddys with Remember Me anyway. So for the most part there was no downside.

    Now Rancor IS the downside. Dying Light has been nerfed to beyond useless. STBFL and PWYF don't punish the obsession, they benefit the obsession. Being the obsession against Remember Me is bad early on as it means tunneling, but good late game if the obsession dies as it means you can then open the exit gates at normal speed.

    That leaves Rancor as a killers only choice when it comes to providing a downside for the obsession.  It's a pretty hefty penalty too. Might actually make someone think twice about using DS unless it's their last hook, and that's what we want. People being afraid to become the obsession.
    And my whole point circles back to “we made this to prevent tunneling” and if you use it to prevent being tunneled you can now take a mori or get slugged. See the issue?
  • The_CrusaderThe_Crusader Member Posts: 3,688
    edited February 23
    HeroLives said:
    Comparing Rancor to DS :lol:

    DS was an OP perk that could cost killer the game. There was often at least 1 in almost every game.

    Rancor grants you 1 kill out of 4 survivors. You see it once it maybe every 500 games, and even then its mostly on people with Spirit that dont have many other perk choices unlocked.

    Know why many people never used it? Because it really wasn't that good.

    - If you win the game you get nothing from Rancor until the last gen is complete.

    - The location reveal of survviors was pretty useless mostly since you had no idea which direction they were heading in. Only on a small number of occasions was it useful if a survivor happened to be hiding nearby.

    - If multiple survivors were alive at the end you probably weren't going to find the obsession.

    I've had Rancor used on me only a couple of times since it came out. I've never gone down to it. It's too easy to play stealthy when there is 1 gen left.

    I'll tell you why Rancor is important right now - because devs keep talking about a downside to becoming the obsession. There is no downside and there never has been a downside unless the killer was running 1 of 3 perks, Rancor, Dying Light, Remember Me. Those perks were rare to see too, outside of Freddys with Remember Me anyway. So for the most part there was no downside.

    Now Rancor IS the downside. Dying Light has been nerfed to beyond useless. STBFL and PWYF don't punish the obsession, they benefit the obsession. Being the obsession against Remember Me is bad early on as it means tunneling, but good late game if the obsession dies as it means you can then open the exit gates at normal speed.

    That leaves Rancor as a killers only choice when it comes to providing a downside for the obsession.  It's a pretty hefty penalty too. Might actually make someone think twice about using DS unless it's their last hook, and that's what we want. People being afraid to become the obsession.
    And my whole point circles back to “we made this to prevent tunneling” and if you use it to prevent being tunneled you can now take a mori or get slugged. See the issue?
    1) Moris have barely changed. Even if all 4 survivors brought DS, chances are 3 of them weren't going to use it, and it was possible to dribble the obsession to the hook anyway.

    DS became a problem over 12 hooks/3 hook stages per survivor because more hooks = more chance of a survivor hitting 35%, or being too far to dribble from the hook. When you only needed 4 hooks DS barely happened.

    2) I'd rather be slugged and left to be picked up than to be downed and immediately hooked again and brought one stage closer to death.

    - Killers slugs survivor to slow the team down
    - Survivor gets slugged but gets to keep his 'extra life' if you get what I mean

    It's a win/win for both sides.

    3) Killers aren't going to slug and wait 60 seconds. It's a waste of time. If they stay near your body then gens get done and they get hurt by it. Compare that to now when they can just hook you straight up and this is a huge improvement for survivors.

    Honestly I don't think too much will change...

    - High rank killers normally hook then move onto a new target anyway, so they won't be affected by this

    - Low rank killers love their tunneling, they'll probably just take the DS, which is what they do now when they chase the obsession for 3 gens anyway.

    But again I'd rather be slugged and left to be picked up by another survivor than put on the hook again and brought one step closer to death.
  • Warlock_2020Warlock_2020 Member Posts: 866

    Why not just drop the Obsession part? It is pointless and absolutely wrecks several perks. I will never run OoO as survivor because I never run DS and don't want to lose my perk bonus to someone else. I will never again run Dying Light because it is absolutely pointless. Not to mention the headache you are causing with other perks.

    I congratulated the devs on a well-thought out plan for DS, but I have to criticize the fact that you guys never seem to understand the consequences/pitfalls of some of your ideas. Very short-sighted with this Obsession issue. If someone uses DS, they used it, why does the killer care if they are the Obsession?! I know I don't. I'd rather be able to count on who Rancor/Dying Light/PwYF/StBfL is going to work/not work on. Now I have to alter constantly as killer, or just give away my perk bonus as survivor?! Absolutely foolish.

  • HeroLivesHeroLives Member Posts: 1,363
    HeroLives said:
    Comparing Rancor to DS :lol:

    DS was an OP perk that could cost killer the game. There was often at least 1 in almost every game.

    Rancor grants you 1 kill out of 4 survivors. You see it once it maybe every 500 games, and even then its mostly on people with Spirit that dont have many other perk choices unlocked.

    Know why many people never used it? Because it really wasn't that good.

    - If you win the game you get nothing from Rancor until the last gen is complete.

    - The location reveal of survviors was pretty useless mostly since you had no idea which direction they were heading in. Only on a small number of occasions was it useful if a survivor happened to be hiding nearby.

    - If multiple survivors were alive at the end you probably weren't going to find the obsession.

    I've had Rancor used on me only a couple of times since it came out. I've never gone down to it. It's too easy to play stealthy when there is 1 gen left.

    I'll tell you why Rancor is important right now - because devs keep talking about a downside to becoming the obsession. There is no downside and there never has been a downside unless the killer was running 1 of 3 perks, Rancor, Dying Light, Remember Me. Those perks were rare to see too, outside of Freddys with Remember Me anyway. So for the most part there was no downside.

    Now Rancor IS the downside. Dying Light has been nerfed to beyond useless. STBFL and PWYF don't punish the obsession, they benefit the obsession. Being the obsession against Remember Me is bad early on as it means tunneling, but good late game if the obsession dies as it means you can then open the exit gates at normal speed.

    That leaves Rancor as a killers only choice when it comes to providing a downside for the obsession.  It's a pretty hefty penalty too. Might actually make someone think twice about using DS unless it's their last hook, and that's what we want. People being afraid to become the obsession.
    And my whole point circles back to “we made this to prevent tunneling” and if you use it to prevent being tunneled you can now take a mori or get slugged. See the issue?
    1) Moris have barely changed. Even if all 4 survivors brought DS, chances are 3 of them weren't going to use it, and it was possible to dribble the obsession to the hook anyway.

    DS became a problem over 12 hooks/3 hook stages per survivor because more hooks = more chance of a survivor hitting 35%, or being too far to dribble from the hook. When you only needed 4 hooks DS barely happened.

    2) I'd rather be slugged and left to be picked up than to be downed and immediately hooked again and brought one stage closer to death.

    - Killers slugs survivor to slow the team down
    - Survivor gets slugged but gets to keep his 'extra life' if you get what I mean

    It's a win/win for both sides.

    3) Killers aren't going to slug and wait 60 seconds. It's a waste of time. If they stay near your body then gens get done and they get hurt by it. Compare that to now when they can just hook you straight up and this is a huge improvement for survivors.

    Honestly I don't think too much will change...

    - High rank killers normally hook then move onto a new target anyway, so they won't be affected by this

    - Low rank killers love their tunneling, they'll probably just take the DS, which is what they do now when they chase the obsession for 3 gens anyway.

    But again I'd rather be slugged and left to be picked up by another survivor than put on the hook again and brought one step closer to death.
    I see your point I really do, and I get that. That didn’t even cross my mind when talking about rancor. 

    Im talking about when a killer does very poorly and can get a 4 man 3 man 2 man mori Bc of luck at the end even though they really did nothing to earn it. I’m not saying it’s going to happen all the time, I’m saying It’s going to be game breaking when it does. The lower ranks are really going to suffer from it for that reason exactly that you just listed and those tunneling killers down there are going to get rewarded for it, Bc a survivor wouldn’t have to use it unless they are being tunneled seeing as it triggers the option once you’re unhooked. See what I’m saying? It’s cheap af. It’s a reward for killers who will purposely put on rancor and tunnel for that reason. 

    So no I don’t think it’s cool Bc now if a survivor(s) is tunneled throughout the match and they are now up for a mori with rancor for a perk the devs dress up as “its to help prevent tunneling”. Here is exactly why I say this. A lot of survivors are going to carry this, as a killer I’d anticipate it(which you are) so now you have endgame(assuming the survivors even make it that far) to be rewarded for a play style(tunneling) that the devs created this perk to “prevent” when really it backhandedly encourages it. Bc if the survivor gets the perk triggered(and uses it) it was in fact Bc the killer was tunneling. 

    Rancor is going to be a problem for this reason. It rewards toxic gameplay now. 
    As if the red mori wasn’t already something survivors bite their tongue about. 
    Now it’s double the mori both of which are cheap Bc you don’t really have to work for either just hook each person once, or if you’re going to use rancor tunnel each survivor once. It’s borederline skill less Bc any decent killer will hook everyone atleast once, on a really good killer this is so over powered it’s incrdibly stupid that they’d even allow this to walk out of their office and into the game.

    especially considering that killers got so incredibly tilted about eating a single ds.would not even eat a single ds to extend a chase(because let’s be honest I’ve been in enough 4 mans to know on average only one person is going to be able to use it considering how hook spacing is now) anyone else who carries it wasted a perk slot. The amount of people on here that over exaggerate is baffling, I know this Bc I run bond and I see it all even when I play solo. 

    So please if you’re going to say that a single ds MAYBE two in a match can alter it that much(which they completely can if you chase that single survivor around long enough) you have to accept the fact that a rancor that robs people of 2 hooks and a mori that robs people of two hooks doesn’t do the exact same thing completely altering a match. You’d be a liar if you said they weren’t huge game changers Bc they are.


    so imho I think my points are extremely valid, well thought out, not biased ,and incredibly fair points. 



    most lower rank killers are the Effin worst about those kind of things.
    higher ranks ehhh it’s a mix of all types of killer styles tbh.


    I mean im not going to run it, Bc it’s obviously killer bait and I can think  of other perks id rather use over the new ds .Bc honestly I want the toxic killers to eat it knowing they can’t mori my sweet ass because they play like shit, and I don’t think they should be rewarded for a mindless game play of tunneling and camping, just to have them mori me at the end Bc they’re a bastard. 


  • AcromioAcromio Member Posts: 848

    Don't bring DS and you (probably) won't get Rancored. Ez pz.

  • Maximus7Maximus7 Member Posts: 441
    This is actually a fantastic rework to DS. It has counterplay and still provides a good benefit to survivors running it. I'm fine with this change.
  • thesuicidefoxthesuicidefox Member Posts: 4,221
    edited February 23

    @Barron said:
    Dribbling from hook. Enduring. Actually missing the skills check. Not being greedy and taking the ds user to the closest hook.

    Relying on your opponent to screw up is NOT a valid counter tactic because at a certain skill level you get people that never screw up. It's like saying you can dodge bullets because the shooter aims away from you.

    Also your first and last points are literally the same thing. Fact is killers have 2 perks (Enduring/Unnerving) that soft counter DS, and 2 tactics that are situational and risky (dribble/slug). That sure sounds fair SMH. The new DS has some actual counter play to it. It stops a killer from being able to tunnel you off a hook (except if they have a mori) which is something that is good for survivors in general.

    All these survivors complaining are the type of survivors that think they are good at the game for running DS. No you suck at the game, a real survivor can escape easily without DS. This coming from a survivor main with over 1400 escapes so... where's that Doc 'git gud' pic?

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