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Upcoming DS changes - Q&A

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Comments

  • ColonGlockColonGlock Member Posts: 164

    First down and struggle DS cannot be gone soon enough. Thank you Devs!

  • The_CrusaderThe_Crusader Member Posts: 3,688
    edited February 23
    HeroLives said:
    HeroLives said:
    Comparing Rancor to DS :lol:

    DS was an OP perk that could cost killer the game. There was often at least 1 in almost every game.

    Rancor grants you 1 kill out of 4 survivors. You see it once it maybe every 500 games, and even then its mostly on people with Spirit that dont have many other perk choices unlocked.

    Know why many people never used it? Because it really wasn't that good.

    - If you win the game you get nothing from Rancor until the last gen is complete.

    - The location reveal of survviors was pretty useless mostly since you had no idea which direction they were heading in. Only on a small number of occasions was it useful if a survivor happened to be hiding nearby.

    - If multiple survivors were alive at the end you probably weren't going to find the obsession.

    I've had Rancor used on me only a couple of times since it came out. I've never gone down to it. It's too easy to play stealthy when there is 1 gen left.

    I'll tell you why Rancor is important right now - because devs keep talking about a downside to becoming the obsession. There is no downside and there never has been a downside unless the killer was running 1 of 3 perks, Rancor, Dying Light, Remember Me. Those perks were rare to see too, outside of Freddys with Remember Me anyway. So for the most part there was no downside.

    Now Rancor IS the downside. Dying Light has been nerfed to beyond useless. STBFL and PWYF don't punish the obsession, they benefit the obsession. Being the obsession against Remember Me is bad early on as it means tunneling, but good late game if the obsession dies as it means you can then open the exit gates at normal speed.

    That leaves Rancor as a killers only choice when it comes to providing a downside for the obsession.  It's a pretty hefty penalty too. Might actually make someone think twice about using DS unless it's their last hook, and that's what we want. People being afraid to become the obsession.
    And my whole point circles back to “we made this to prevent tunneling” and if you use it to prevent being tunneled you can now take a mori or get slugged. See the issue?
    1) Moris have barely changed. Even if all 4 survivors brought DS, chances are 3 of them weren't going to use it, and it was possible to dribble the obsession to the hook anyway.

    DS became a problem over 12 hooks/3 hook stages per survivor because more hooks = more chance of a survivor hitting 35%, or being too far to dribble from the hook. When you only needed 4 hooks DS barely happened.

    2) I'd rather be slugged and left to be picked up than to be downed and immediately hooked again and brought one stage closer to death.

    - Killers slugs survivor to slow the team down
    - Survivor gets slugged but gets to keep his 'extra life' if you get what I mean

    It's a win/win for both sides.

    3) Killers aren't going to slug and wait 60 seconds. It's a waste of time. If they stay near your body then gens get done and they get hurt by it. Compare that to now when they can just hook you straight up and this is a huge improvement for survivors.

    Honestly I don't think too much will change...

    - High rank killers normally hook then move onto a new target anyway, so they won't be affected by this

    - Low rank killers love their tunneling, they'll probably just take the DS, which is what they do now when they chase the obsession for 3 gens anyway.

    But again I'd rather be slugged and left to be picked up by another survivor than put on the hook again and brought one step closer to death.
    I see your point I really do, and I get that. That didn’t even cross my mind when talking about rancor. 

    Im talking about when a killer does very poorly and can get a 4 man 3 man 2 man mori Bc of luck at the end even though they really did nothing to earn it. I’m not saying it’s going to happen all the time, I’m saying It’s going to be game breaking when it does. The lower ranks are really going to suffer from it for that reason exactly that you just listed and those tunneling killers down there are going to get rewarded for it, Bc a survivor wouldn’t have to use it unless they are being tunneled seeing as it triggers the option once you’re unhooked. See what I’m saying? It’s cheap af. It’s a reward for killers who will purposely put on rancor and tunnel for that reason. 

    So no I don’t think it’s cool Bc now if a survivor(s) is tunneled throughout the match and they are now up for a mori with rancor for a perk the devs dress up as “its to help prevent tunneling”. Here is exactly why I say this. A lot of survivors are going to carry this, as a killer I’d anticipate it(which you are) so now you have endgame(assuming the survivors even make it that far) to be rewarded for a play style(tunneling) that the devs created this perk to “prevent” when really it backhandedly encourages it. Bc if the survivor gets the perk triggered(and uses it) it was in fact Bc the killer was tunneling. 

    Rancor is going to be a problem for this reason. It rewards toxic gameplay now. 
    As if the red mori wasn’t already something survivors bite their tongue about. 
    Now it’s double the mori both of which are cheap Bc you don’t really have to work for either just hook each person once, or if you’re going to use rancor tunnel each survivor once. It’s borederline skill less Bc any decent killer will hook everyone atleast once, on a really good killer this is so over powered it’s incrdibly stupid that they’d even allow this to walk out of their office and into the game.

    especially considering that killers got so incredibly tilted about eating a single ds.would not even eat a single ds to extend a chase(because let’s be honest I’ve been in enough 4 mans to know on average only one person is going to be able to use it considering how hook spacing is now) anyone else who carries it wasted a perk slot. The amount of people on here that over exaggerate is baffling, I know this Bc I run bond and I see it all even when I play solo. 

    So please if you’re going to say that a single ds MAYBE two in a match can alter it that much(which they completely can if you chase that single survivor around long enough) you have to accept the fact that a rancor that robs people of 2 hooks and a mori that robs people of two hooks doesn’t do the exact same thing completely altering a match. You’d be a liar if you said they weren’t huge game changers Bc they are.


    so imho I think my points are extremely valid, well thought out, not biased ,and incredibly fair points. 



    most lower rank killers are the Effin worst about those kind of things.
    higher ranks ehhh it’s a mix of all types of killer styles tbh.


    I mean im not going to run it, Bc it’s obviously killer bait and I can think  of other perks id rather use over the new ds .Bc honestly I want the toxic killers to eat it knowing they can’t mori my sweet ass because they play like shit, and I don’t think they should be rewarded for a mindless game play of tunneling and camping, just to have them mori me at the end Bc they’re a bastard. 


    If player 1 uses DS and becomes the obsession early game, then player 2 uses DS and becomes the obsession and gets hit with Rancor, player 1 can never be hit with Rancor because at that point he has no DS left and so he can never become the obsession again.

    Remember there is only 1 obsession at a time. If someone uses DS then they become the obsession but the previous obsession loses that obsession status, so they can not be killed with Rancor anymore. If that obsession dies due to Rancor then someone else needs to use DS on the killer to be turned into the obsession. Rancor only becomes useable after the final generator is complete.

    For multiple people to be killed with Rancor you would have to have a situation where...

    - Last gen pops
    - Killer kills the obsession
    - Survivor is unhooked
    - Killers downs the survivor, picks them up, takes a DS
    - Killers catches up to them before they make it out of the exit gates
    - Instadown, kill

    Chances are the exit gate is already being opened as the killer is chasing and killing the obsession. It's highly likely the unhooked survivor will manage to escape in that time.

    Another scenario is...

    - Last gen pops
    - Survivor is unhooked
    - Killer downs the obsession, kills them
    - Killer finds the unhooked survivor, downs them, takes a DS, survivor runs, killer catches up to them, downs them, kills them

    So you see while it is possible to get a second kill with Rancor the chances are the killer just won't have the time to kill one survivor, catch another after they have been unhooked, take a DS and catch them again.

    It is theoretically possible but highly unlikely to happen.

    As for 3 it would be so unlikely to happen that it's statistically irrelevant.

    Honestly Rancor will be pretty much the same as it is now. The difference being that if survivors think the killer has Rancor they will have that risk/reward feeling of using DS and becoming the obsession, which is what we want.
  • KateMainNoBrainKateMainNoBrain Member Posts: 2

    To me, this change seems good in theory, but the more I've thought about it... the more like a nerf it seems? First off, sure, it's anti tunnelling, but if you can only use it once then what good will it do really... It'll be the exact same as it is now: you'll use it, a killer will get offended (if they're the kind of killer who can't handle dstrikes) and they'll just tunnel you after you use it. Also, it kind of sucks because say you're the last person alive and maybe the killer played really scummy--tunnelling, camping, the whole nine yards--and you don't want them to get a 4k? There's no longer a light at the end of the tunnel, you're just dead if you get caught. I don't know, maybe I'm just another entitled survivor main, but this change seems killer sided... yet again. :( Especially with how NOED isn't being looked at... it gets buffed to exposed effect at all levels while decisive continuously gets nerfed. NOED is the exact same as decisive, a "crutch" perk. A killer can play awfully and then when end game hits, they're able to find you off of the last generator and kill you in one hit. Both perks reward bad play styles, but maybe this DS change will turn out differently than it seems.

  • The_CrusaderThe_Crusader Member Posts: 3,688

    To me, this change seems good in theory, but the more I've thought about it... the more like a nerf it seems? First off, sure, it's anti tunnelling, but if you can only use it once then what good will it do really... It'll be the exact same as it is now: you'll use it, a killer will get offended (if they're the kind of killer who can't handle dstrikes) and they'll just tunnel you after you use it. Also, it kind of sucks because say you're the last person alive and maybe the killer played really scummy--tunnelling, camping, the whole nine yards--and you don't want them to get a 4k? There's no longer a light at the end of the tunnel, you're just dead if you get caught. I don't know, maybe I'm just another entitled survivor main, but this change seems killer sided... yet again. :( Especially with how NOED isn't being looked at... it gets buffed to exposed effect at all levels while decisive continuously gets nerfed. NOED is the exact same as decisive, a "crutch" perk. A killer can play awfully and then when end game hits, they're able to find you off of the last generator and kill you in one hit. Both perks reward bad play styles, but maybe this DS change will turn out differently than it seems.

    That's the point, to nerf it because as you said it is indeed a crutch perk.

    Tunneling will be punished harder now because if all 4 bring DS then the tunneling killer will be hit with an instant, easy skillcheck DS. Whereas now only 1 gets to do it immediately and that's if theh aren't dribbled.

    Before I get accused of bias I do think NOED needs its own nerf too. Something to adjust the balance between solo & swf.
  • ArtickArtick Member Posts: 22
    edited February 24

    @not_Queen said:
    @Lux1 We explained in the post why we went with these changes and what issues we were aiming to tackle with them. Live games goes through cycles and the meta is always shifting. DS was part of the main meta for a long time. These changes will hopefully initiate a shift in the meta. It isn't made to ''nerf survivors'' but to make the game healthier for all players.

    Serious question(keep in mind I don't want this post to sound aggressive or anything but it's too much frustration already):
    So why instead of creating more viable survivor perks to shift the meta you decide to nerf the few remaining perks that were good?
    People are not using the same 4 perks since 3 years ago because "they are so op", but because, all the new perks are either too situational, underwhelming or straight out bad. This are not only my words, your game designer said this on streams and forums: "yea this perk is very situational, it may work sometimes" regarding Boil Over and even Deliverance and I can bring links with proof for that.
    Isn't more logical to buff the useless perks and make them good to shift the meta? What you are doing right now is just removing depth and forcing survivors to use objectively bad perks.

    But it's okay, keep ignoring the issues of the other side of your game and focus only on one side. Keep giving that side bad perks on purpose(IN YOUR OWN WORDS) because you don't want to upset the other side.
    Ask yourself, did survivor gameplay evolve in any way since day 1 or it just shrinked and shrinked and shrinked over the course of multiple patches? Perks are being nerfed without adding any other good perks, mechanics are being nerfed/removed without adding anything back. What was added to the game to keep me playing as a survivor? What is new?

    Honestly, it's getting stale and boring. Let's see if you are going to answer.

  • KaelumKaelum Member Posts: 788

    According to the discord chat, you buffed flashlights with this change as well, by increasing the flashlight save window by 0.5 seconds. Flashlights are already OP, why buff them?

  • The_CrusaderThe_Crusader Member Posts: 3,688
    Kaelum said:

    According to the discord chat, you buffed flashlights with this change as well, by increasing the flashlight save window by 0.5 seconds. Flashlights are already OP, why buff them?

    You can still turn away, you just can't drop the survivor to cancel the stun.
  • Lithex343Lithex343 Member Posts: 1

    @Lux1 said:
    Horrible change. You are losing your survivor fanbase. Once again you are making something complicated that doesn't need to be. Leave DS alone. It didn't need to be nerfed and your "solution" doesn't address any problems except pan to whining killers. It creates more problems than it solves. STOP. RUINING. YOUR. DAMN. GAME. 

    Looks like your precious perk can't save you now XD

    Hehehe that's what survivor mains get :) Maybe consider playing killer for once.
  • PiiFreePiiFree Member Posts: 1,113

    They increased the flashlight save window by 0.5 seconds?!?!? If that's true, that's [BAD WORD] insane lol

  • DelfadorDelfador Member Posts: 2,553

    @PiiFree said:
    They increased the flashlight save window by 0.5 seconds?!?!? If that's true, that's [BAD WORD] insane lol

    As far as I know, they didn't.

    Some killers were dropping survivors to avoid flashlight save and they made it so that they won't be able to drop them to escape from flashlight save.

    As long as you didn't spam R to drop the survivors, there is no change for you. Everything is the same as far as I know.

    I might be wrong though.

  • godrengodren Member Posts: 115

    haha so if you have deceive strikes then dying light will work for survivors. rip dl.

  • RoKruegerRoKrueger Member Posts: 1,073
    emilys101 said:

    This cannot happen. You keep nerfing and nerfing survivors into the ground when DS is the ONLY counter to the countless moris I come across. With this change, it is basically useless as Pop Goes the Weasel with the 60 second timer. Absolutely stupid. With my 1500 hours of killer and survivor, you are making killer easier and easier. I almost quit after Legion was instated, but this is abysmal. I will be quitting after these changes are made, to my disappointment since this was, by far, the most unique game I have come across.

    You will be missed :(
  • HazeHoundHazeHound Member Posts: 595
    edited February 25
    The changes are amazing bcoz only killers who tunnel will be punished. No ds at first chase is the most important aspect in my opinion. However timer still running when downed and user getting  higher chances of beeing obsession will make smart killer just slug the obsession for a while and then hook, with perk having no use. Don't you think ds will be literally useless? Im a killer main btw. Please, at least consider ds not making surv an obsession (leave this for object) or activating by beeing downed within the time, not picked up.
  • KaelumKaelum Member Posts: 788

    @Delfador said:

    @PiiFree said:
    They increased the flashlight save window by 0.5 seconds?!?!? If that's true, that's [BAD WORD] insane lol

    As far as I know, they didn't.

    Read the Discord Q&A, which is the 3rd post on the announcement. The window has been increased by 0.5 seconds.

  • godrengodren Member Posts: 115

    @HazeHound said:
    The changes are amazing bcoz only killers who tunnel will be punished. No ds at first chase is the most important aspect in my opinion. However timer still running when downed and user getting  higher chances of beeing obsession will make smart killer just slug the obsession for a while and then hook, with perk having no use. Don't you think ds will be literally useless? Im a killer main btw. Please, at least consider ds not making surv an obsession (leave this for object) or activating by beeing downed within the time, not picked up.

    so if i see those survivors somehow then i should let him do whatever they want for 60 seconds... well...

  • George_SorosGeorge_Soros Member Posts: 2,100
    Master said:

    @Kenshin said:
    as long as the 3 second stun stays and enduring works against it its fine. finally a counter to it now. just hope they dont increase the time to 4 seconds again.

    If they increase the stun time back to the value we currently have, then Im done playing killer tbh :wink:

    That also means you'll stop complaining about literally everything in the forums?
    Devs, increase stun time at once!


    Or is that to much to hope for?

    :wink: :wink: :wink:
  • PiiFreePiiFree Member Posts: 1,113

    @Kaelum said:

    @Delfador said:

    @PiiFree said:
    They increased the flashlight save window by 0.5 seconds?!?!? If that's true, that's [BAD WORD] insane lol

    As far as I know, they didn't.

    Read the Discord Q&A, which is the 3rd post on the announcement. The window has been increased by 0.5 seconds.

    Wow, just wow.

    I'll slowly turn into a better looking OchiDo, Survivor is way too tempting atm. Good luck, remaining Killers.

  • DelfadorDelfador Member Posts: 2,553

    @Kaelum said:

    Read the Discord Q&A, which is the 3rd post on the announcement. The window has been increased by 0.5 seconds.

    Are you referring to this post? https://forum.deadbydaylight.com/en/discussion/48381/decisive-strike-upcoming-changes#latest

    QUESTION: DOES THIS MEAN DRIBBLING A SURVIVOR SERVES NO PURPOSE? GOOD ON BHVR TO REMOVE THAT.
    Horvath: Yes dribbling should no longer be a thing, I do not believe this was mentioned in the blogpost but there is now a 0.5 second delay before a killer can drop a survivor after picking them up. This should avoid dribbling and flashlight dodging right after a pick up. (flashlights can still be avoided by facing away from them)

    I don't think they increased that by 0.5. If this is the one you are talking about, they just removed R, well, 'exploit' that killers do when there is a flashlight save. Now, spamming R will have no effect.

    If you are referring to anything else, do you have time to share that? This definitely doesn't give survivors more time to flashlight save.

  • The_CrusaderThe_Crusader Member Posts: 3,688
    Stopping dribbling on a pickup makes sense since the idea is to have the skillcheck finished by the time the pickup is complete anyway.

    The issue is if survivors can exploit this by jumping in lockers to force a pickup and avoid slugging. I asked but haven't receieved an answer so far. I feel that would be unfair.
  • AttackfrogAttackfrog Member Posts: 802

    Changes to DS are brilliant! Probably mentioned already, but it's now also an anti-camping mechanic.

    Love it!!!

  • KhroalthemadbomberKhroalthemadbomber Member Posts: 745
    Would it be possible to change Dying Light so that the slow is a stacking percentage up to a maximum amount based upon how many times the obsession is hooked or perhaps occurs while the obsession is hooked at maximum value that would be different to what it currently is to compensate for it?
  • Wolf74Wolf74 Member Posts: 2,959

    @not_Queen
    This rework was supposed to be a "nerf" to DS, right?
    Because DS was full meta for … ever?
    And is terribly broken OP and frustrating for killer to play against.
    So... why does the rework include so many BUFFS ?
    Beside the reduced stuntime, which is "under review", so I doubt it ever to go live, I can't see any real "nerfs" to DS.
    It was a one-time-out-of-jail-card before and basically it still is.
    More so, because it now encourages unsafe unhooks and covers up bad ,borderline toxic, survivor gameplay.
    And the existence of the perk alone and the chance that it might be active will basically FORCE all killer to give free unhooks and play stupid by chasing the unhooker instead of the unhooked.
    And as a simple sideeffect a lot of killer perks get totally trashed, like Dying Light, Remember Me and partial STBFL, because all tactical gameplay around the obsession be gone.

    The combatterm "tunneling" is only used to shame killer for playing efficient.
    The game is way to face paced now as "just chase a next fresh target" to be a good option.
    Killer NEED to remove survivor from the game fast to stand a chance and chasing those injured players is key to that.
    How will the killer get compensated for this change?

    This change won't "change up the meta", because survivor will now pick DS more often.
    Before it came down to like 2xDS per match, because a lot of people feared to be not the obsession and did not want the 35% wiggling, but with this changes this would be gone and everybody can pick his personal version of Borrowed Time.

    Overall this "rework" seems to be a global survivor buff.

  • AcromioAcromio Member Posts: 848

    @Wolf74 said:
    @not_Queen
    This rework was supposed to be a "nerf" to DS, right?
    Because DS was full meta for … ever?
    And is terribly broken OP and frustrating for killer to play against.
    So... why does the rework include so many BUFFS ?
    Beside the reduced stuntime, which is "under review", so I doubt it ever to go live, I can't see any real "nerfs" to DS.
    It was a one-time-out-of-jail-card before and basically it still is.
    More so, because it now encourages unsafe unhooks and covers up bad ,borderline toxic, survivor gameplay.
    And the existence of the perk alone and the chance that it might be active will basically FORCE all killer to give free unhooks and play stupid by chasing the unhooker instead of the unhooked.
    And as a simple sideeffect a lot of killer perks get totally trashed, like Dying Light, Remember Me and partial STBFL, because all tactical gameplay around the obsession be gone.

    The combatterm "tunneling" is only used to shame killer for playing efficient.
    The game is way to face paced now as "just chase a next fresh target" to be a good option.
    Killer NEED to remove survivor from the game fast to stand a chance and chasing those injured players is key to that.
    How will the killer get compensated for this change?

    This change won't "change up the meta", because survivor will now pick DS more often.
    Before it came down to like 2xDS per match, because a lot of people feared to be not the obsession and did not want the 35% wiggling, but with this changes this would be gone and everybody can pick his personal version of Borrowed Time.

    Overall this "rework" seems to be a global survivor buff.

    Preach, bro.

  • The_CrusaderThe_Crusader Member Posts: 3,688
    Welcome back @Wolf74 ; Not surprising to see you unhappy with an anti-tunnel perk!

    Jokes aside, I agree with you. I don't intentionally tunnel and early game I always go after a fresh target anyway while the first person chills out on the hook. Having said that I don't think anyone can say they've never hooked the same person twice less than 60 seconds after the unhook. Sometimes that's just the situation you find yourself in, especially if survivors try to rush unhooks right in front of you which they will probably do more now, and I do feel more people will take this perk. This is why I think the timer shoud be reduced to 40 seconds, discourages hard tunneling at least because honestly tunneling was a major problem in low ranks and it needed a drastic change.

    I do think overrall this will help survvivors. Sometimes you 2 hook a few people and it gets down to 1-2 gens left and you need someone out of the gane pronto, and someone gets unhooked near you and they're already injured etc it sucks but it's the nature if the game. That is no longer an option now.  Or sometimes the injured unhooked person is the only person you can find etc

    I'm just hoping that if this hurts killers overrall then the new endgame content will balance it out again.
  • PoweasPoweas Member Posts: 4,490

    @Wolf74 said:
    @not_Queen
    This rework was supposed to be a "nerf" to DS, right?
    Because DS was full meta for … ever?
    And is terribly broken OP and frustrating for killer to play against.
    So... why does the rework include so many BUFFS ?
    Beside the reduced stuntime, which is "under review", so I doubt it ever to go live, I can't see any real "nerfs" to DS.
    It was a one-time-out-of-jail-card before and basically it still is.
    More so, because it now encourages unsafe unhooks and covers up bad ,borderline toxic, survivor gameplay.
    And the existence of the perk alone and the chance that it might be active will basically FORCE all killer to give free unhooks and play stupid by chasing the unhooker instead of the unhooked.
    And as a simple sideeffect a lot of killer perks get totally trashed, like Dying Light, Remember Me and partial STBFL, because all tactical gameplay around the obsession be gone.

    The combatterm "tunneling" is only used to shame killer for playing efficient.
    The game is way to face paced now as "just chase a next fresh target" to be a good option.
    Killer NEED to remove survivor from the game fast to stand a chance and chasing those injured players is key to that.
    How will the killer get compensated for this change?

    This change won't "change up the meta", because survivor will now pick DS more often.
    Before it came down to like 2xDS per match, because a lot of people feared to be not the obsession and did not want the 35% wiggling, but with this changes this would be gone and everybody can pick his personal version of Borrowed Time.

    Overall this "rework" seems to be a global survivor buff.

    If you don't tunnel its not an issue, it's as simple as that. Killers will be compensated at some point since they normally are. This is coming from a killer main and I love the rework, although youre a Freddy main so maybe this will hurt your character but the rework will be coming. Probably before dedicated servers ;) (yeah I dont play survivor anymore at all, only sometimes but its boring. Im still survivor sided.)

  • Wolf74Wolf74 Member Posts: 2,959

    @Poweas said:

    If you don't tunnel its not an issue, it's as simple as that.

    Sorry, but to be honest, that is just a lame excuse (borderline survivor memeing).
    There are tons of situations where this would come into play without the killer actually "tunneling".
    The same thing was said about BT -"just don't camp"- but in fact the survivor hook rushed to actually trigger BT.
    This change will encourage bad/unsafe unhooks and the best counter atm would be to just hardcamp every victim on the hook. Problem solved.
    But than again, every survivor wills tart complaining about "camping" and we are in full circle again.

    Just an every day example: survivor is running towards the hook and you follow the scratchmarks and find him unhooking with you -the killer- already at his tail. Is it "tunneling" to actually chase the unhooked instead of the unhooker?
    In my opinion not, but if I actually play efficient and insta redown the unhooked, I get punished for it, by either risking a Dstrike or forced to waste time slugging to avoid DS. and risk a run-by-pick-up.

  • PoweasPoweas Member Posts: 4,490

    @Wolf74 said:

    @Poweas said:

    If you don't tunnel its not an issue, it's as simple as that.

    Sorry, but to be honest, that is just a lame excuse (borderline survivor memeing).
    There are tons of situations where this would come into play without the killer actually "tunneling".
    The same thing was said about BT -"just don't camp"- but in fact the survivor hook rushed to actually trigger BT.
    This change will encourage bad/unsafe unhooks and the best counter atm would be to just hardcamp every victim on the hook. Problem solved.
    But than again, every survivor wills tart complaining about "camping" and we are in full circle again.

    Just an every day example: survivor is running towards the hook and you follow the scratchmarks and find him unhooking with you -the killer- already at his tail. Is it "tunneling" to actually chase the unhooked instead of the unhooker?
    In my opinion not, but if I actually play efficient and insta redown the unhooked, I get punished for it, by either risking a Dstrike or forced to waste time slugging to avoid DS. and risk a run-by-pick-up.

    See here's the thing, I've been playing killer at rank 1 for ages now and I gotta admit, yes I tunnel if someone does an unsafe unhook to punish the unhooker. And this new DS will stop me from doing it but I honestly don't mind. And when I am survivor I don't get mad when this happens to me and it's playing efficiently, but from the survivors perspective that's unfair on the person who was unhooked. The devs need to add a punishment for unsafe unhooks since unsafe unhooks just punishes the person who was unhooked. Thats why they added DS plus its not as cancerous anymore so I dont mind it anymore.

    Personally, I'm all for the new DS at least its not a free escape for nothing so Im happy that chasing down someone will actually let me get a hook now,

  • Nea_Death_ExperienceNea_Death_Experience Member Posts: 287

    Do you think it would make it more sense for dying light to effect everyone but the obsession. Meaning the more non-obsession survivors that die the worse the effects. This way you don't tunnel one person, have it change to another person, then have to tunnel someone else.

    • The more survivors that are not the obsession decrease the speed all actions are completed.

    Another tweak could be that if the obsession is killed the hatch doesn't spawn till 1 extra gen is complete (2 gens done changes to 3 for last survivor)

  • Wolf74Wolf74 Member Posts: 2,959

    With these changes all the other killer obsession perks get trashed.

  • Bravo0413Bravo0413 Member Posts: 2,113

    I've said it once and I'll say it again.... these changes are brilliant and have me excited to see what else is in store for the upcoming update <3

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