Is this a bug or a conscious step backwards?
A lot of those double windows seem to reappear, that got fixed before by making at least one of it always closed.
Now I have several instances in the Wretched Shop and Grim Pantry (I think some more, but I am only sure bout those two) where single rooms have two windows that basically create "infinites" (aka long loops), that not even Bamboozle can stop and you would need to stack up to bloodlust 3 to get them.
I even had this two times with pallets directly beside those loops, sometimes even a pallet near both windows.
Wasn't the "fix" of all these map issues the reason for the bloodlust nerf?