Remove ability to get Adrenaline activated, while being on a hook and then freed.
It should ONLY activate while you're injured or in dying state. No benefit while being hooked.
But it heals you if you get unhooked? That’s a huge benifit and buff to the perk from the previous version where it would activate no matter what state you were in; so if you were on a hook your adrenaline would be wasted.
... I don't get it.
It activates only when it can be activated (you are standind or being downed)
So far the only counter I have for this is not wasting effort if I know the last gen is in 90%s & gonna pop. Wait till after so I don't have to do a repeat performance and hope to position myself so the speed burst doesn't matter.
No. When you're hooked and the last gen is done, your adrenalin activates. If you get unhooked you get insta heal + speed boost. Hence this thing needs to be adjusted.
No it doesn’t, they buffed it a while back to do that so that adrenaline wouldn’t be wasted when you got hooked or picked up by the killer.
As Luigifan said it was adjusted so that doesn't happen no more.
No, it can actualyl activate while being hooked meaning that you will be full life if you get unhooked
Ye... That's the point.
They need to remove the insta-heal component altogether.
People just stay injured and rush the last gen, suddenly everybody is at full health and the killer's work is reset in a completely unfair manner.
This is the crutchiest perk after DS.
Player adjustment needed
Hey man, Adren is anoying in that instance but I don't feel this is a fair change. The perk only works if they can do 5 gens and then if you do 5 gens you get a reward. If you don't get 5 gens it is a wasted slot. It has it's draw backs that you have 3 perks for an entire game.
Ye but it feels sometimes cheap. No 5 sec SB but just "remove the exhaustion" would be decent
Completely agree. It exists solely as a way to stop Killer momentum. Who needs to heal when you can heal your entire team by completing your main objective?
Adrenaline is strong enough as is and encourages genrush, it should not go off while ur on the hook.
So healing gets nerfed because self care is complained about as meta. People stop running healing builds and just do gens. Now complaints are rampant that no one heals until end game. You can't have it both ways. Either take advantage of one down survivors or wave at the exit.
They don't heal because gens in highrank go so fast that healing through adrenaline is faster once you're at the last gen.
DS - needs to be downed and hit a skillcheck at any time, only counter is dribbling.
Adrenaline- needs to have all 5 gens done, needs to be injured/hooked/downed to gain the heal, causes exhaustion, only has specific time frame of use, very easily countered through 1 hit-down powers & NOED, the animation for downing a survivor can create a lag where the survivor has no input.
So tell me, how is this on the same level as the soon to be changed DS? If all 4 survivors are still alive AND none are hooked by the time 5 gens are done then you're the one who is doing something wrong; and even if those survivors didn't have adrenaline you wouldn't have been able to kill them.
I see adrenaline after getting off the hook as a counter to a killer just camping and tunneling. And that is very necessary for survivors because it happens often
When all 5 gens are done - Killer has no other objectives, but to protect hook and kill hooked person. Adrenaline denies it completely, since Killer cant even down back unhooked person. And Freddy gets rekt by Adrenaline especially.
And, no, its should not be so, its plain stupid, cause survivor is not entitled to survive just by passive perk. And, no, NOED is not a counter for Adrenaline, cause it can be destroyed even before it can be activated.
No Adrenaline is fine, it has a counter: NOED. Also I feel as a killer that if I LET them finish all the gens i deserve to be punished. All removing the heal on hook does is make it easier for (freddy lets say) to tunnel someone off the hook they have been camping. Now Mettle of Man, on the other-hand, needs to be addressed.
@MhhBurgers No the reason they dont heal and genrush is you are a legion main so why bother healing against a legion when they will just frenzy and hit you anyways? Just run NOED if you have a problem with adrenaline. EZ fix. Or like most of the rest good killers run Hex:ruin and kill them before they finish the gens. Also simple, but not easy as it requires you to be good at killer.
@not_Queef No NOED is the most crutch perk after DS. Countering Adrenline is simple, just play nurse and kill them before the finish the gens! Its sad to see my fellow killer mains so entitled about survivor perks that they complain about DS and Adrenline when they could just play irrihead huntress or ruin thrill, noed 3 blink nurse with range and win games super easily. You know who doesnt care about survivors getting healed on unhook? Instasawbilly! #gitgud
Who wants to play only Nurse, Huntress insta or Billy? Those are not counters. NOED isn't a counter for Adrenaline.
Adrenaline shouldn't give you full health back when you're hooked and the final gen is done.
Also if Survivors manage to get to the 5th gen, it doesn't mean the Killer is bad. Against organised SWF gens can pop in a matter of minutes. Why do you think the term "Gen-Rush" exist? It's because of that.
Ruin is nothing that guarantees not to be gen rushed. Ruin can stay up long, sure. But it's a big CAN. It's mostly gone in the 1st minute of the trial.
Adrenaline needs to be tweaked. Period!
Adrenaline is an example of a perk that was ok before becoming meta but once it did people wanted it nerfed.
I don't think adrenaline needs a nerf... i think that others perks needs a buff because they are just useless.
Why there is something called meta? Its simple, people are using it because its better than other things... yea, you can nerf it but then there will be another meta... The best solution imo is to buff perks in such a way that they won't destroy the game but used together they are just good as current meta.
Right now i see there is only 1 real meta for both killers and survivors, so changing it into another meta won't fix an issue which is: In all games people are using the exact same stuff.
So devs shouldnt nerf perks like adrenaline, spirit fury... they have to make more perks better (in many cases even just viable), maybe even perks buffs when used with different perk.
Do not make me say how many perks are just useless.
It does a need a nerf and only for the part when you are hooked. Why should you get a two benefits for getting caught? It's BS and that's the reason why so many use it.
I think that every update Is a Little Survivor nerf... Adrenaline isn't a great perk beacuse YouTube Need ti survive 5 gens to get a little benefit...if survivors did 5 gens and all totems killers have problem with this perk...but maybe killers did wrong..now killers can close hatch too..i think that killers have more powefull perks than survirors..plaing Survivor Is more diffcult ti play killer in my opinion beacuse if 1 Survivor DC or plaing bad give a serious problem with all other survivors (see BBQ &chili for ex). Adrenaline isn't a super perk.. survivors gas a lot of perk that do nothing good... Adrenaline Is "meh"... Adrenaline needs too much conditions
Isn't the big counter to this NOED? The healed health state is irrelevant if you have that.
You don't get benefits for being caught, you get benefits because survivors finished all the. gens
@Bithard What's more, haste effect from NOED makes sprint from adrenaline much less effective.
I would make the following balance changes, if I was king.
1) Rework Adrenaline - Remove the instant heal, keep the speed increase. When it activates, survivors get 80/90/100 seconds of 50% increased action speeds on everything.
2) Out of chase speed increase for killers (with obvious exceptions for Huntress/Nurse/Hillbilly, etc., because that would be OP) - For every 40 seconds not spent in a chase before End Game Collapse/Last Generator Completed, killers get a stacking 5% movement speed buff up to a maximum of 150%, where they get 110% static movement speed for 2 seconds upon start of chase, then back up to their normal speed.
3) Rework chase distance mechanic - Because of change 2), chases should activate upon sight of survivor in killer's POV, adjust emblems, perks, etc. accordingly.
4) Remove chase music entirely - Balance accordingly, make survivors completely silent if they crouch still for 5 seconds, unless within 2m of killer.
5) Remove NOED from the game
The proposal is very reasonable. No one should be coming off a hook fully healed and with a huge speedboost. So counterintuitive, and imbalanced. When you're off the hook, you SHOULD be vulnerable. I understand it's necessary to keep the survivor side easier, but it would be enough to either leave the speed boost only, or the healing effect only, after a rescue.
To be honest, I wouldn't mind if the perk would not work at all if you're hooked when the last gen pops, but I guess that would make too many survivors unhappy, and BHVR cannot risk that. But at least partially wasted? Why not? Think about Deliverance: a perk that comes with a risk of being completely wasted if hooked first, AND even if it's working, it comes with a downside. That's balanced. Current Adrenaline is not.