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Party matchmaking balance
I was plaing a survivor match, and one of my ally was a rank 2 that didn't know how to proprelly use a pallet; than i realized i was in another game with a party of 3 were the high rank guy matched with his low rank friends (20 and 10; and i am actually a rank 9 survivor the killer was a rank 9 too). He didn't deserve that rank for his actual skills.
So the problem is easy; a lot of people do party with low rank friends just to find low rank killers (i'm not against play with friends, but i think balance is more important for fun compared to an easy rank up); i think the arithmetic average is not the right solution (why a rank 1 with 3 rank 20 have to play against a rank 15 killer?).
The suggest is to change to weighted average where every color have a specific weight (for istance 1 for brown ranks, 2 for yellow ranks, 3 for green ranks, 4 for purple ranks and 5 for irridescent ranks) in this case you will not be able to rank up easly as it is now. Using the same exemple as before (1 rank 1 with 3 rank 20; assuming the rank 20 as 1, because is the lowest rank and rank 1 as 20 because is the highest rank; is just for math, don't be mad for this) the game will calculate the killer rank like: (20*5 + 1*1 + 1*1 + 1*1)/4= 26 now we have to detract 20 (because we swapped the rank value); killer rank 6, almost fair.
If u need some explaination to the math calc is because we have to consider the highest rank of more impact for the calc, so the same calc without that change will be: (1*5 + 3*20)/4 =16,25 this calc obviously can't be fair; a rank 16 killer is almost the same as now.
I hope u understanded everything, is not easy to write a statistic calc in another language >.<''
Thanks for your time!