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Too many perks..

KaalaxiKaalaxi Member Posts: 163

After levelling up a number of killers and survivors to 50 I've noticed how little I'm actually getting what I need. You basically have to level far past 50 to get the build perks you need. When Pig was released it wasn't really that bad but now its just turned into such a grind.

It would be nice if all of the non-character specific perks started out at level 1 on all characters OR the first 20 levels gave you let you chose from 2 perks and higher levels 3 perks.

Comments

  • se05239se05239 Member Posts: 2,013

    The problem is not that there are too many perks, its that all perks got three levels to them and level 1-2 is borderline useless in most cases.

  • George_SorosGeorge_Soros Member Posts: 1,699

    Tell me about it. Once the new chapter's out, I'm going to need at the very least 4.2 million BP only to get the new perks on my P3 killers and survivors, with levelling up the new characters only to 40.

    I guess I'm not gonna get a life anytime soon :)

  • se05239se05239 Member Posts: 2,013

    @George_Soros I know what you mean.. -_-

  • ApochApoch Member Posts: 96

    Be cool if we could take out some of the un-wanted perks from the selection pool

  • Wolf74Wolf74 Member Posts: 2,959

    I P3d almost all my killer and still have only 3 that are fully decked out with all perks on max level.

    The rest has good perks to go with, so I can't really complain, but some perks are just not available to all my killer.

    For that reason I never prestiged any survivor,because they have even more perks and the grind to get what you need is even longer.

  • Kind_LemonKind_Lemon Member Posts: 476

    Perk tiers should be obtained separately from the bloodweb; the first tier of every perk is found in the bloodweb, and there is an external system for using bp to upgrade perks. Imo, players can speed through bloodwebs too quickly, reducing the fun of reaching a new bloodweb level, and this system would help stop that.

  • EntitàEntità Member Posts: 1,192

    I suggested many times to reform the perk system to allow players to get more perks in the Bloodweb (3 or 4 at high levels) and to equip six perks each, with appropriate balance changes: https://forum.deadbydaylight.com/en/discussion/28160/six-perks-system

  • Mister_xDMister_xD Member Posts: 1,810

    more perks = more fun combinations


    if you dont want to see a perk pop up in your bloodweb, dont unlock its teachable version. there you go.

  • SprinklesSprinkles Member Posts: 236


    Fun on reaching a new bloodweb level? i lost that "fun" within the first 5mins of playing.


    Jeebus what people think fun is these days.. must be easily pleased.

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