- 2+ killers in a match exploit: Abusing bugs to join a public match a second killer
- Legion mend time exploit: Abusing a bug with Filthy Blade and Nasty Blade add-ons to greatly extend mending time
If you witness a player abusing the Legion mend time exploit, please be sure to report them through the in-game report system. There is no need to report the 2+ killers in a match exploit. We have access to data that will allow us to find the players abusing the exploit.
The Entity's weakness revealed and proved.
Have a seat and have fun reading because we're going deep boyos.
Part 1 - The Different Realms
The first part of uncovering the Entity's weakness is to understand the world the Entity has created. We know that the Entity's realm is a realm of it's own. A nighmarish construct where the trials happens. The MAIN realm where everything happens. But there are also two sub-worlds that exists within that realm.
The Dream world
This realm can only be accessed by being put asleep by Freddy's power and by Freddy himself. I will not add any more information about it, since this realm is not the important one for us to prove the Entity's weakness, but by existing, it proves that multiple realms can exists within the main one at the same time.
The Spirit world
This realm can be accesed willingly by the Wraith himself due to the power of the Wailing Bell and can also be accessed by the Nurse herself due to the power of Spencer's Last Breath. This realm is THE most important one for us to prove the Entity's weakness. So we will focus on this one.
Part 2 - Particularities of the Spirit World
The spirit world is characterized by many things, we will go through the important ones. So let's start.
Particularity 1 - When entering and leaving the realm, a certain effect can be seen.
The effect is also present when a survivor gets sacrificed.
And can also be observed when the Entity appears on a hook.
This single effect proves one thing ; Amongst the Wraith and the Nurse, the Entity and the survivors have access to the Spirit World.
The nurse doe not have any effect like this, since she pierces throught the Spirit World, ergo there is not enough time for the effect to even appear. Also as you can see, the survivors enters the spirit world when being sacrificed to the Entity. The Entity itself is also capable of entering and exiting the realm at will. You can clearly see it when the Entity does the following ; Blood Warden effect/Window Block/Sacrifice sequence. This is the important point of this particularity.
The Entity can enter and leave the Spirit world at will.
Particularity 2- Beings inside it cannot be seen.
This one is quite self-explanatory.
Particularity 3- Anything affected by the Spirit world is weak to any intense light.
First let's have a look at what is affected by the Spirit World in-game. It is quite simple, anything that has an effect similar to the 1rst particularity is affected. This means the following killer powers ;
- The Wraith gets a stun AND a blind effect if you manage to blind him while he is inside the Spirit World. Why ? He is inside the Spirit world.
-The Nurse goes instantly into fatigue mode if you manage to blind her while she is charging her blink. Why ? Her charging her blink is a preparation to pierce throught the Spirit World, and you can clearly see small orange sparks and lights in her left hand while she charges. This is the effect effect of the Spirit world.
-The Hag's traps disapears when you flashlight them directly. Why ? When you finish placing a trap, you can clearly see the outline of the circle of activation. This circle has the SAME effect of small orange lights of the Nurse's charging blink and the Entity's blockers at windows. Which means it is affected by the Spirit World.
And guess what, theses killer powers are the ONLY ONES that the Entity gave a part of it's own power, and they are the ones heavily weakened by the flashlights while other killers are not.
Oh, another fun fact ; The legacy items like theses ones :
Have the following description to them ; The touch of The Entity leaves burning scars and blisters of light. Is it a gift or a curse? And as you can see, it is the same orange color which is characterized by the Spirit World.
All that said, where does that leaves the Entity and it's weakness ? Well, we proved one thing at least.
The Entity has its home in the Spirit World.
But since it has its home there, how do we bring light to it?? Well...
Part 3 - The Red Stain
The red stain is a mysterious light coming from the killer's eyes, and might be the sole reason of why killers are extremely weak to flashlight. Indeed it comes from the killer's eyes, but it does not originates from the Killer. It originates from the Entity itself. The Entity needs to see throughs his puppet's eyes in order to truly judge how well he/she did, or just for amusement. The claim that the red stain comes from the Entity can be linked to a single perk.
Beast of prey is a perk from the Huntress, and it states the following ;
Your lust for a kill is so intense that your connection with the Entity is momentarily lost, making you totally unpredictable. The Red Stain disappears when Bloodlust activates.
This ties directly the Red stain to the Entity and to the Killers. Which is also backed up by the Devs answering the following question ;
WILL THE ENTITY EVER TAKE KILLER FORM?
"The Lore reference says that The Entity is taking the Killer form all the time."
And knowing that, where does the Entity resides again ?
Oh that's right, in the Spirit World. The same world that is vulnerable to intense lights. Which is the same world the Entity's stays while seeing everything through the Killer's eyes and also why the killer is so weak to flashlight to the point of stoping everything they do in order to protect themselves from the light. Since if you blind the Killer, you also blind the Entity.
A point has been proved here ;
The Entity is weak to flashlight.
Part 4 - The Generators.
These are the most common yet most controversial things in the whole trial. The Entity is weak to light, yet generators generate light. And if all generators are activated, they all light up and power the exit gates. Now, why would the Entity bring light if it is it's major weakness? Well, for the same reason flashlights exists ; Both of thoses things are not entirely made by the Entity.
This phrase has been said to the Killer during the tutorial when breaking a generator ; Do not let the light in!
This proves that the Generators were not only powering the exit gates, but they were also created as a means to weaken the Entity during the trial for the survivors to escape. Which, if you think about it, if the generators did NOT generate any light, would the gates would even be powered since the Entity is not weakened enough to have a loose grip on it's own world and have the exit gates opened?
This proves the following ;
The Entity is weak to light.
Part 5 - Final verdict and unanswered questions.
The weakness to the Entity is intense light.
Now that this has been said, I have to ask, does the unseen survivors from the Lore (Vigo, Alex and the rest) have figured this out and it is how they managed to alter the nightmare construct, aka the realm of the Entity itself?
It would make sense for them to activate as many generators as possible, and when they are all lit, would weaken the Entity enough for them to manage to create items or means of escape INSIDE the realm of the Entity. It would seem that the only circumstance when the Entity cannot fully control it's own realm is when it is filled with light. Which would then open the possibilities to make things appear that did not originate from the Entity itself...