So a well timed Bloodwarden, near the end of the 3 minute countdown will guarantee sacrifices of all remaining survivors (as they cannot escape).
Is that right? 😈
@Manta Maybe. Not_Queen said that a few end game perks are getting changes along with the end game change. Right now, we've no idea if Blood Warden is one of them. All we do know is that NOED is not getting changed.
As it stands right now, yes. But when the mid-chapter patch hits PTB, we'll see.
Thank you for the input, very useful :)
Hard to say until we get the numbers or can test how much the timer slows down when a survivor is put into the dying state or hooked.
Also several questions were answered in the News thread on the Collapse: https://forum.deadbydaylight.com/en/discussion/58159/dead-by-daylight-endgame-collapse#latest
Since the endgame perk changes were mentioned this is what was said in that thread on the subject:
"WILL ANY END GAME PERKS RECEIVE CHANGES?
Most end game perks will remain unchanged, but there will be tweaks to the following perks:
I honestly believe 3 minutes is too much time, especially when it can be slowed down via hooking a survivor. Most games I have wherein a gate is open and a survivor's hooked don't last longer than a minute because either the survivor gets rescued and everyone body blocks to the exit gate, or everyone just leaves and lets the hooked survivor die. I mean sure this stops the endgame hostage scenarios where toxic survivors t-bag and don't leave, but they technically can still do that for up to 2 minutes and 59 seconds. If the endgame collapse was 1 min 30 seconds that would make it feel more intense, put more pressure on everyone, and offer less room for toxicity or mistakes. I don't know, I guess we'll have to see it in action and test it out first before deciding whether or not 3 minutes is overkill or not.
@TWiXT I've been thinking close to the same thing. My suggestion is that when it hits PTB on the 23rd, just make sure to make the suggestion in the relevant threads. You never know, they might consider it if enough people also feel the same after testing it.
Yeah, I'm also curious how long the slowdown is going to be. Worst case, Survivors will have 5+ minutes when they have downed/hooked teammates, making this whole change practically pointless.
Based off the footage I'd estimate it goes at half speed.
I'd say blood warden is getting changed to activate instantly after the doors have been opened. Making end game builds very strong.
Can't wait to test it out:D hype
It would be neat if they added in a silly perk for Survivors, something to activate when the Entity takes them and sets a trap for the killer maybe, slowing them down so that others can escape at the expense of your life. I love perks that change the rules a bit, even in weird ways, like No Mither. *Although if everyone dies at the same time, it wouldn't work... everyone has the same timer, right? Hmm. I'll think of something even worse and get back to you.