Patch notes: https://forum.deadbydaylight.com/en/discussion/59071/2-7-0-mid-chapter-player-test-build
Reward for Devotion?
I am here to express my general anger towards this whole player level situation. I've found myself constantly wanting to get my player level higher, but it just dawned on me that there's absolutely no benefit to doing so in the long run. Obviously I can't prevent it, but the whole concept just seems rather lackluster to me now and I could care less about it.
**Let me better explain myself: **
I'm currently level 38. It takes me 3,750 XP to progress to the next level until level 49 where it starts taking 4,200 XP to progress to the next level and continues to remain at that number until you hit level 100. That being said, the shard payout is 300 shards until you hit 100 and you automatically get reset back to player devotion 1, level 1. You get absolutely no reward for reaching these higher levels and you get no reward for devoting yourself, either. Once you have a Devotion level, you get no extra shards for having that 'devotion'.
A guide on steam tells me that by the end of the 100 levels, you will have gotten 353,370 XP (dasmaffmaffs guide on steam) and only gained 25,270 shards. Barely just enough to buy one of the more expensive items from the store.
MY QUESTION IS: WHY ON EARTH IS THERE NO REWARD FOR HAVING DEVOTION POINTS?
Like 10% increase in shards for one devotion point, or even 5%. I don't care but just give players something? Is it just laziness that all the higher levels are the same XP to progress and the same shard payout for progressing? Did you get tired of converting XP:shards?
I'm probably the only one triggered by this lmaooo
dasmaffmaff's guide on steam: https://steamcommunity.com/sharedfiles/filedetails/?id=1411397835