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Luck in Dead by Daylight?

I remember McLean stating that luck is one of the attributes that doesn't really get any adjusting and they want it to play a bigger role.

I agree. The luck offerings don't mean much. Maybe they could affect gen skill checks? I don't know.

Any update on this? It's been 2-3 months since it was mentioned.


  • megaweeniemanmegaweenieman Member Posts: 323

    It increase your chances of kobeing and of finding rarer items in chesticles

  • JudgementJudgement Member Posts: 955

    Luck does affect skill check chances, as a matter of fact, especially on generators.

    The worst is when someone plays a salty lips jar and the Killer has Ruin.

  • ASurvkillivorerASurvkillivorer Member Posts: 1,548

    SERIOUSLY? I was under the impression the SOLE purpose of it was to boost what could be found in chests.

    DOes it make skillchecks happen more often? How much does it affect the kobe?

  • XavierBoah17XavierBoah17 Member Posts: 204

    I hope Luck is of some use in the future instead of kobeing. like maybe chances of larger great skill checks

  • T0xicTylerT0xicTyler Member Posts: 502

    Luck definitely needs to play a bigger role in this game. IIRC, the offerings don't even do much in the way of Luck (I believe Salty Lips only nets you 4% increased Luck.)

  • JoannaVOJoannaVO Member Posts: 747

    Luck offerings became quite useless anyway after Deliverance got into the game.

  • MiloMilo Member Posts: 6,949

    @JoannaVO Unless you don't run Deliverance and bring luck just "If its needed to maybe kobe"

  • OrionOrion Member Posts: 21,675

    Stack enough luck offerings and perks, and self-unhooking is not only likely, but practically a certainty.

  • JawsIsTheNextKillerJawsIsTheNextKiller Member Posts: 3,117

    It should affect the position of the skillcheck so that you are less likely to get those 3 o'clock skillchecks.

  • ricardoricardo Member Posts: 53

    freddy rework was mentioned roughly 1.5 years ago so we have a long way to go

  • artistartist Member Posts: 1,514

    chests (if it already doesn't), and ace in the hole is all I can think of

  • CaesarCaesar Member Posts: 11

    Do luck offerings increase or decrease the amount of skill checks?

  • TenebroTenebro Member Posts: 89

    I would not consider new players too much, because after a couple of hours you learn how to do skillchecks, and until you reach rank 15, there will not be too much luck offerings ... and even if, it's a good way to learn.

    For Ruin and Lullaby? This is luck, so what's the meaning of being lucky while those totem are still up? Just do the reverse: while one of those totems are still up, you get slightly less skillchecks, otherwise slightly more.

    And anyway, I agree with what JoannaVO wrote, it's a good idea too :)

  • MushwinMushwin Member Posts: 4,165

    Y'all need to read....@JawsIsTheNextKiller already said this so it was their idea....

  • TenebroTenebro Member Posts: 89

    The Hag is always hard to spot 😅 ... put a picture of Doctor, everybody will read your posts 😋

  • Dwight_ConfusionDwight_Confusion Member Posts: 1,650

    I think luck offerings should affect skill check triggers slightly. Right now I think it's 1/9 chance every second for a skill check.

    So if the killer plays certain ones, it would increase many things, including skill checks. He would need a couple versions in the web. LIke one would make them 1/8 and another would make it 1/7 chance. Each second of course.

    The survivor luck offerings would affect other things, but since we're talking skill checks only, it would just help it. Get rid of the brown and yellow ones. Keep the green and purple. They would help them to 1/10 and 1/11 chances each. Just a slight thing.

    This is just a rough idea. McLean stated luck was something they wanted to add in more. This would be a cool start. Luck offerings wouldn't affect hex ruin. And it wouldn't affect any hexes like Huntress' Lullaby. Just normal skill checks.

    And I'm talking just generator skill checks. Unnerving Presence wouldn't stack with this, as it would override this.

  • NavydiveaNavydivea Member Posts: 113

    Who gives a crap about Autodidact. They gutted it before it even hit live.

    As far as skill checks go it would be less. Yes it hurts those who can hit great checks but it trades that out for consistency.

  • Dwight_ConfusionDwight_Confusion Member Posts: 1,650

    Luck should definitely play a bigger role in this game.

  • DreadnightDreadnight Member Posts: 98

    Luck could reduce the hitboxes making it easier to avoid an unfortunate hit.

  • holywhitetrashholywhitetrash Member Posts: 289

    luck should absolutely not play a bigger role in the game chaos is a terrible balancing factor, i get the 2 things it affects now and at most things in chests (although perks that do that already exist)

    it ever affecting skill check frequency would be poopy no matter which way you spin it, some players just aren't good at skill checks no matter how much they want to be and some people are just amazing at them no matter how many occur

    if less skill checks is good then ruin, lullaby, unnerving presence, this is not happening, stake out, and autodidact will get nullified by offerings

    if more skill checks is good then someone who is great at skill checks could drop a luck offering and solo gens in half the time and also crap on his less skill check savvy team mates

  • DreadnightDreadnight Member Posts: 98
    edited May 2019

    Here I leave another suggestion focused on skill checks.

    • Every triggered skill check have an 8% to be a Lucky Skill check.
    • Lucky skill checks have not penalty for fail.
    • Lucky skill checks are hard to success
    • Successed Lucky skill checks have more progression than Greater skill checks
    • Hex dont apply on Lucky skill checks
    • Luck increase the probability to trigger Lucky skill checks

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