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How to REALLY fix MoM while still retaining the core idea but balancing it for killers and survivors
Mettle of Man.
If you'd told me last year that another survivor perk would be added that became as controversial as DS, I would've shuddered in utter horror. But here we are. Honestly, MoM isn't as bad as DS was once upon a time but when a full SWF squad runs it, the hurt is real. People have come up with so many possible ways to fix it but let's be honest, the Killer mains want it removed entirely, the Survivor mains want it left alone, those in the middle have been trying to MacGyver together some super perk that can replace MoM's current effects but nothing seems to be sticking.
I've been thinking about solutions to the perks core problems for a while now and this is what I've come up with and been very satisfied with. It seems you need some credentials to suggest changes these days so I'll just say that I'm a red rank killer and survivor (Rank 3 and Rank 5, respectively) and I've been playing since DBD's initial release. So now onto the changes.
Two new prerequisites to the perk should be added to the previous prerequisites:
First, you MUST perform a Safe Unhook. Why? Ash canonically is a hero that always attempts to save his friends and have saved Kelly and Pablo multiple times during the show. The perk in-game should reflect that.
Next, you can only use the perk if no other survivor has activated it already. If another survivor has already activated their MoM and you are also running the perk, your perk deactivates entirely, and is useless for the rest of the game. So, yes, you can be one hit away, you've already gotten your Safe Unhook, but because the Killer decided to hit another survivor before you, the perk is toast. Why? As a killer, going against a SWF squad all running MoM and other second chance perks is the equivalent of getting your teeth pulled. This way, the killer has to deal with only one instance of MoM per game and if other survivors are running the perk, they have to make sure they use it wisely and quickly or they might lose it.
However, to balance the perk for all killers and not just M1 killers, ANY form of attack done to a survivor counts as one of the required three hits to charge up the perk. Plague will still be super powerful against MoM but that's just a part of how she is played, not her kit itself. Also, considering how the New Legion is encouraged to not frenzy one survivor over and over, charging up MoM quickly shouldn't be a problem. Plus, the two prerequisites I feel are intense enough to warrant this change without feeling biased to one side.
I hope you all can see how much time I've put into thinking about this silly perk from both sides. I hope both sides are able to look at what I've proposed and agree upon these potential changes.
You need to unhook a survivor safely once, if another survivor activates MoM before you activate yours you lose the perk for the game, and any attack done against you counts towards activating MoM.