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Endgame Punishes Survivors for Protecting Teammates
While at first, I was in support of this new change to the game, after seeing it in action I am completely opposed to it. The game isn’t always over just because the gates are open, sometimes your teammates still need your help. Sometimes you get lost in the fog while running from a killer, and sometimes you or your teammates get stuck on a hook somewhere. Twice now I have died from the Endgame event simply because I went back to save a teammate. Once I saved one, and another got put on a hook so I went back to save them too, but due to the ‘end game’ event, which was meant to stop survivors from ‘prolonging the game’ we died on our way back to the gate from the bottom level of the Gideon Meat Plant, which is maze-like and difficult to navigate at the best of times. I’ve gotten lost for way longer than three minutes in there before. So, it is a rather oppressive time limit when dealing with a few of the maps and a person with no sense of direction (Me). Having been a devoted DBD player for years, this is the first time I’ve seen a change which has completely upset the balance of the game. Making it feel more arbitrary and frustrating than fun and challenging. My take on it is this: If the killer is still putting people on hooks, then they are still playing the game, and the survivors should be allowed the opportunity to save them without a time limit. If there must be an Endgame before that point, then saving a hooked survivor should at least reset the timer, not just slow it down, but reset it, to allow them fair time to escape. Survivors shouldn’t be punished for continuing to play with a killer who wasn’t done yet. But that's just my take on it. I'd like to know what everyone else thinks/feels about this change, and how they feel it can be 'improved' on, if at all.