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Why does No Mither not have 100% noise reduction?

No_Mither_No_ProblemNo_Mither_No_Problem Member Posts: 1,333

This is something that has baffled me for a long, long time now. I understand it's a "hardmode" Perk, but it's very clear that the "hardmode" comes from constantly being on a 1-hit down, not from being nearly unable to be stealthy unless you run Iron Will.

I've been mad at this for a long time. You already have to waste a quarter of your Perk slots JUST to make the game harder for yourself; by wasting that Perk slot, you by default have to waste half of your Perk slots on equipping No Mither and Iron Will just so that you can retain your ability to hide from the Killer.

I think No Mither is a fun Perk to run. But that's just it: I like running Perks that make the game feel more fun. And though I do think Iron Will is a fun Perk, if I already have No Mither, Iron Will isn't a fun Perk. It's a forced Perk. Having no choice but to kill my Perk variety just to turn on hardmode isn't fun. What if I want to use that Perk slot for a build? What if I want to combine No Mither, Resilience, This Is Not Happening, and Stake Out to do a gen Mither build, or combine it with Urban Evasion, Quick and Quiet, and Dance With Me to do a stealth Mither build? But no, I have to waste an entire Perk slot on Iron Will just so the idea of hiding from the Killer with No Mither on is even a possibility.

This is exaggerated by the fact that unless you're a high-tier player in a chase, you're going to want to be hiding from the Killer more often because, well, you're constantly on a 1-hit down. But by not giving No Mither a 100% noise reduction, you're strong-armed into using up that extra Perk slot on Iron Will, just so you can be able to do at all what a Perk like No Mither heavily relies on you doing. By making stealth a more valuable mechanic to the player, No Mither should enhance your ability to be stealthy, not damn near erase it.

In short: No Mither should have a 100% noise reduction, because it needs it. The Perk encourages you to play stealthy yet makes stealth nearly impossible without wasting half your Perk slots and killing the variety of fun, useful, or interesting builds you can run.

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Comments

  • NuclearBurritoNuclearBurrito Member Posts: 2,264

    You know. This is why I feel like No Mither = Hard mode is silly.

    If you really want to make yourself a 1 hit down then after you get hit throw yourself at the Killer so he can down you for free.

    The only reason to run no mither is to get some benefit out of it, since otherwise you could just not run it and get the challenge anyways that you enforce yourself.

  • drunky26drunky26 Member Posts: 658

    But no one uses it so it's ok.

  • No_Mither_No_ProblemNo_Mither_No_Problem Member Posts: 1,333

    ... To make the game more of a challenge for people who are especially good at Survivor?

    Like, what other reason could there possibly be?

  • No_Mither_No_ProblemNo_Mither_No_Problem Member Posts: 1,333

    No one uses Distortion, so I don’t see what your point is.

  • MochanMochan Member Posts: 815

    No Mither is actually a good perk, not as a "hard mode" perk (that's dumb as rocks, if you want Hard Mode don't play with Perks) but because it gives some nice benefits -- including being the only counter to Bloodhound.

    The main issue is it has too many drawbacks. It's just badly designed. The noise reduction needs to be fixed to 100%, and the Broken Indicator should not be shown so that it's at least a surprise until your first hit or first sighting and the Killer sees your injured.

    Perk needs to be reworked, it is sadly in need of some kind of change.

  • GrootDudeGrootDude Member Posts: 6,627

    I agree with you no mither.

  • EndorbEndorb Member Posts: 78

    Here's how I see it; No Mither is a challenge perk, and one people will get angry if it's made not as challenging. The only balancing I see that will make people happy is if No Mither buffs your fellow survivors without buffing yourself; that doesn't eliminate the "hard mode" aspect, while not ruining your teammates' chances of survival

    I also fully agree with this (except calling people stupid):


  • KeanuqwertyKeanuqwerty Member Posts: 72

    no mither is a good perk if you like it, and its a bad perk if you dont.

    why do people even bother arguing about it, there is a reason david has it, because he doesnt care, and i dont care, exept when people argue about a perk but use the exact same arguments against eachother.

  • No_Mither_No_ProblemNo_Mither_No_Problem Member Posts: 1,333

    For someone so against vapid arguing, you seem to be adding quite a lot to the discussion with very insightful comments.

  • TheluckyboiTheluckyboi Member Posts: 944

    Agreed, it is stupid

    I DONT WANT TO WASTE A PERK SLOT ON IRON WILL GODDAMIT!

  • NuclearBurritoNuclearBurrito Member Posts: 2,264

    I mean it somewhat counters Legion. Since he just uses Frenzy to make you a 1 hit down anyways, this lets you be stealthy even after he gets the free hit on you.

    But I mean, if that's your greatest and really only strength then you're a shit perk.

    The only other benefit is in a sabo build. Since you can break the hooks and when the Killer goes to down you he can't slug you, but since you broke the hooks he can't hook you either. Pain-reliever made a video which includes using this strategy to keep the Killer force to repeatedly down him for 2 minutes before he could hook him.

  • KillermainBTWm8KillermainBTWm8 Member Posts: 2,338

    I use it in my main build although I don't experience a prob with it due to running OoO with it also. Stealth isn't that great currently but it would be nice to be able to hide with it I admit.

  • fluffybunnyfluffybunny Member Posts: 2,161

    They should give it a BP increase if that's actually what they're going to go with.

  • C3ToothC3Tooth Member Posts: 104

    I have a question, does No mither leave no scratch mark when Downed?

  • HazeHoundHazeHound Member Posts: 595

    Because that's what iron will is for.

  • Ember_HunterEmber_Hunter Member Posts: 1,057

    There are no scratch marks as long as you are NOT running. But there is blood.

  • No_Mither_No_ProblemNo_Mither_No_Problem Member Posts: 1,333
    edited May 15
  • prayer_survivorprayer_survivor Member Posts: 364

    No mither is the same as a Hillbilly's perk to start the game without the chainsaw

  • escape_planescape_plan Member Posts: 72

    I think it should activate after being hit the first time. then you will not be able to heal and killer will not be able to see that you have no mither. it will just show injury sate. if killer doesn't see, you have at least a chance to heal from dying state.

  • ShrekIsHotShrekIsHot Member Posts: 1,510

    Know what would make No Mither OP and actually reasonable? You leave no scratch marks, to compensate for everyone knowing you have No Mither and being a 1 shot all game, but I do reccomend No Mither if you want a challenge.

  • HectorBrandoHectorBrando Member Posts: 68

    No Mither was a counter for the slug meta ages ago, right now its an obsolete perk in dire need of changes.

  • HURRI_KAINHURRI_KAIN Member Posts: 252

    No Mither needs to reduce noise by 100%.

    It needs to not show broken status to killer.

    It needs to not enter game injured. - That way the killer truly won't know who has No Mither.

    Retain the inability to be rehealed to uninjured.

    Retain the ability to pick yourself up.

    Retain the no pools of blood.

    Add a BP increase for playing with No Mither. <-- would be nice, but at least make the other changes. Honestly I feel if BBQ has a BP increase even with it being so strong in the first place, then No Mither should likewise have a BP bonus.


    That's my recommendation for No Mither.

    I agree with much of what was said, No Mither isn't a "hard core" mode, it's an anti slugging perk.

    Hard mode is no perks, no items no offerings, and if you really want hard core, just stand still if you get hit once.

    In it's current state, especially since you start injured and you show broken to killer, it tells the killer you have No Mither, COMPLETELY negating the primary purpose of the perk, - being to pick yourself up if downed. The current perk stats are rather stupid to be honest.

    @Peanits Can we get some feedback on this? And on Left behind?

  • NuclearBurritoNuclearBurrito Member Posts: 2,264

    @HURRI_KAIN Agreed. No mither needs some love for sure

  • Ember_HunterEmber_Hunter Member Posts: 1,057

    They also need to at least give a blood point bonus for completing a hard mode, maybe in survival category. :)

  • ReikoMoriReikoMori Member Posts: 1,118

    Because there are 3-4 perks that only work when you are injured and No Mither gives you injured status from game start. No Mither on its own isn't really that great, but when combined with other injury reliant perks it is great. It also has the added benefit of being able to pick yourself up off the ground as much as you want should someone be doing no hook challenges.

  • No_Mither_No_ProblemNo_Mither_No_Problem Member Posts: 1,333

    No Mither with a bunch of injury Perks is not great; it's meh. This Is Not Happening is useless if you already know how to hit Great Skill Checks, Resilience is only useful for vaulting faster thanks to terrible hit connections, Dead Hard is pointless because if you have NM, a decent Killer will see it coming from miles away, and Iron Will... well, the point of the OP was that IW with NM shouldn't be near-mandatory, so yeah.

    I've never heard of anyone doing no-hook challenges; it sounds like you're begging to lose that game.

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