This map is seriously unfun for most killers. True infinites, bugged windows that all spawn open. Plus the cellar that you can braindead loop that's near the middle of the map.
Survivors have Haddonfield, killers have The Game.
Oh so this is what were doin huh? Survivors have Haddonfield, killers have The Game.
Not to ruin the joke, but didn't the Game get a bunch QoL updates?
The Game for killers doesn't even compare to Haddonfun for survivors.
Those bottom floor pallets in the game breed like rabbits, though.
Me i just...
B L I N K
The map isn't "broken" but it's definitely Survivor sided. It doesn't need to be disabled because I'm not even sure the devs are aware it needs re-balancing.
Survivors have Haddonfield, Killers have Haddonfield.
Survivors have Haddonfield, Killers have The Game.
Actually its Survivors have The Game, Killers have Haddonfield
Big epic, massive epic.
Insanely epic, out of this world epic. :D
Haddonfield have KIllers, The Game have Survivors
I'd love to see it get AT LEAST the same treatment most other maps got, being conditional windows. On nearly every other map (with a few exceptions) they made most windows behave like "if X window is open, Y window will be guaranteed shut."
The most gamebreaking part of Haddonfield is the every upstairs has multiple open windows every time. There's NO WAY to stop the house being loopable, and especially the ones with balconies make it braindead for survivors to loop flawlessly. (Even moreso with Unbalanced Landing.)
It literally just becomes "if they commit to vaulting that window I drop off the balcony and continue, if not I stay on the balcony and teabag because I'm immortal up here."
There's a lot of times where you can just choose to go for worse players but Haddonfield is so easily abusable and there's often essentially 3 of the same strong (to infinite) loop spread neatly over the map. As soon as you see more than one survivor go straight for the houses with balconies you may as well just stand in the corner for all the good chasing them does.
I've never understood why killers overrate the game (map) so much. Nearly every pallet is save and most killers are garbage on it.
These forums are just a dumpster of complaints, but that's with most game forums tbh.
However, I feel this specific forum has that issue in spades most of the time.
What are this community survivors have Haddonfield and the game for killer.
You should say that both map need re balancing to give advantage to no one but skill or something like that. No doubt that the game is unbalanced on red ranks because of users like those.
Crotus prenn , wretched shop , the game , haddonfield need rework/change those who dare to say he doesn't need to get Tunneled/camped/moried each game.
Game is actually better for survivors than killers. Only certain killer builds will give an advantage. But there are 4 guaranteed god pallets on the map, and if survivors use Balanced Landing they get access to some very strong loops.
Shelter Woods is the best killer map IMO because it's small and there are some big dead zones. It's also the only map where Balanced Landing is useless. There is only 1 god pallet at shack.
What does that have to do with the map?
@thesuicidefox if you angle it right then the tree can trigger BL.
Yes please! The Game doesn’t even begin to compare to Haddonfield. The Game may have been Killer sided at first, but the wonky distribution of hooks and number of pallets have changed that. Haddonfield actually has multiple insane loops that can easily be turned into infinites.
Nothing I guess, the map itself is terribly designed and so is The Game. Most maps in this game need a rework but still never get one.
By doing over 115 calculations I have concluded that survivors do have haddonfield.
And after running over 935 calculations as well as some human experiments I can confirm that killers have The Game.
..Lerys was a close second but no one remembers second place (Liverpool).
No one wants to remember second place that's why.
Killers have the game survivors have haddonfield
Haddonfield has killers, the game has killers, haddonfield is balanced.
I don't struggle on it whatsoever while playing killer or survivor. The only thing that was a problem was the see through walls on loops and that's gone now. Hell the only maps I consider needing a bit of tweaking is pallet town, due to possibly to many spawning together based on the rng and ormund for the sake that the fog in ormund prevents the sight of auras.
Part of the ship, part of the crew....
Sorry wrong fandom.
Honestly unless its CL I forget who finished second most times.
For real my survivor friends hate haddonfield. I literally only know one person who actually likes it. Excluding the loops I love how it looks. And honestly would rather play the game every day for a week rather than lerys.