From killer to killers - about ruin
Hello fellow servants of The Entity. I see a lot of people overrating Hex:Ruin. Don't get me wrong, it is the best perk to directly slow generator repairs... but it is still very bad and inefficient perk. Why?
Ruin relies on skillchecks which are rng. I had multiple instances of generators that didn't generate a single one. Good survivors can hit greats. Which means it only prevents bonuses on greats if you are facing good survivors.
Ruin is hex perk, it can be found instantly or never. Good survivors will not waste time looking for it and just genrush through it. If you also run noed you have 1 totem less for it.
Do you see where i go here? When ruin is needed (against good survivors) it has no effects, because its just completely 'avoidable', so you play with only 3 perks against good players. When you don't need (against potatoes) you... well... don't need it. It actually helps players to learn hitting those great skillchecks, which results in faster progression on everything.
What are the alternatives? Whispers, discordance, surveilence, knockout, sloppy butcher, devour hope and noed. Use one of those instead of ruin and you will improve.
Yes, improve as killer, and here is why. Lack of ruin makes games of various ranks go similiar. Killer either applies enough pressure to slow the game or gets genrushed. With ruin on, you will get through many trials with ease, but then face a wall of genrush. As i stated before, ruin only works against bad survivors. If you play without it on lower ranks you naturally learn how to apply pressure without it so you won't get bullied on higher ranks. Knowing when to sacrifice a generator, abandon chase or slug is the key, one cannot just do those randomly and hope for best.
I know that i am messy writter so feel free to ama really.
Edit: Remember that game was, is and always will be unbalanced in favor of survivors, don't get mad/discouraged by bad games (especially against swf) and have fun, its a video game :). No risk = no gain.